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01-08-2009, 12:52 AM #31
- Join Date
- Sep 2008
- Posts
- 22
Re: veteran, or regular?
Why don't we try turning off some of these options only for veteran mode, such as auto spot, third person. But changing veteran mode so that kill messages are disabled, and it let's is know who is talking on their MIC.
We can try it from there and tweak it as need be.
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01-08-2009, 01:47 AM #32
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- Jan 2008
- Location
- Ontario, Canada
- Posts
- 737
Re: veteran, or regular?
I agree.
At least try it with some of these things removed ...
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01-08-2009, 02:02 AM #33
Re: veteran, or regular?
main 2 things that need changing:
- remove 3rd person view, no good reason to keep it and plenty of reasons why it impacts negatively on gameplay.
- remove auto-spotting of enemy, especially auto-spotted enemy on the map. This spoils ANY kind of ambush in TvT as well as making coop alot more lonewolf style as you dont actually have to observe for enemy movement since its all reported for you on the map automatically.
with those 2 things changed, I think that makes things much much better.
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01-08-2009, 02:06 AM #34
Re: veteran, or regular?
I strongly feel Fuzzhead has a point with his post ^^ These are the 2 most vital points implement to have a successful and enjoyable TvT
Knowing where you are on the map is OK, especial on a public server with the most random dudes ever on. It just helps, as everyone can not have the same awareness and routine that some of the veteran player do!
Crosshairs are fine, adds to situational awareness.
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01-08-2009, 05:31 AM #35
Re: veteran, or regular?
The beauty of "Two" servers, is the fact that we can set up one for veteran and one for regular.
For example, I can actually fly jets and helo's etc perfectly happily in 1st person, but actually enjoy it a lot more with third person.
We have already made some changes on the server configs, we are trying different things to see how they work, but your points are noted by the admin team.
BD1BlackDog1





"What we do in life... echoes in eternity!"
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01-08-2009, 12:14 PM #36
- Join Date
- Sep 2008
- Posts
- 22
Re: veteran, or regular?
Well there seems to be a primary server that we have been playing, lets try adjusting the veteran mode settings on that one and giving it a try. If no one really likes it, then we can just go back to playing Cadet mode on that server.
I don't think we need to try it on two different servers, as there are two different difficulty settings per a server.
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01-10-2009, 09:40 AM #37
Re: veteran, or regular?
The server can be left on regular but you can change all the settings to however you like making the two options almost irrelevant. In regular, for example, you can remove map markers and leave name tags on. If people get lost - it's part of the problems that armies face.
To see the options yourself, go into your options and check them out there.Jex.

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01-10-2009, 11:10 AM #38
Re: veteran, or regular?
Yes you can. They will render at differnt distances and quality as you adjust your video settings. You may have to be close to read them but they should all be readable.
Getting back to server settings, our server has the following;
Armor=0;
FriendlyTag=1;
EnemyTag=0;
HUD=0;
HUDPerm=0;
HUDWp=0;
HUDWpPerm=0;
AutoAim=0;
AutoGuideAT=0;
3rdPersonView=1 for coop; Note: We do not exploit the game to peek around corners but it hardly makes a difference either way.
ClockIndicator=0;
Map=0;
Tracers=1;
AutoSpot=0;
UltraAI=0;
DeathMessages=0;
NetStats=0;
VonID=1;
This way we do not see the enemy marked on the map unless we mark them and we can tell who is who. Other than that we're keeping it as real as the engine allows except the 3rd person bit.Jex.

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01-10-2009, 12:40 PM #39
- Join Date
- Aug 2008
- Location
- Paris/Berlin
- Posts
- 133
Re: veteran, or regular?
Are you sure about this one? Since the scoreboard (which should be disabled with this option) was definitely there last time I played (last Thursday). The only thing a scoreboard does is to support the "I need to get some frags to show how great I am" mentality. This can be seen at times on the server, when people brag about their kills even if otherwise the mission was lost or do something stupid only in order to get kills even if it means dying in the process. Showing (imho) a total lack of the ideas TG stands for.
EDIT: Maybe I am getting this the wrong way round though, and NetStats = 1 would actually disable the scoreboard? Usually it should be the other way round, but who knows? ;-)
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01-10-2009, 12:43 PM #40
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01-10-2009, 12:49 PM #41
- Join Date
- Aug 2008
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- Paris/Berlin
- Posts
- 133
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01-10-2009, 01:14 PM #42
Re: veteran, or regular?
Perhaps we're on crossed wires here - I am talking about a server that I co run with friends, not the TG server which I believe still has the scoreboard enabled. Sorry for the confusion

This can easily be disabled by altering the config file and I posted the options in an earlier reply (1=on, 0=off). Those are the options I set on the TE server and posted to clarify what can be set.Jex.

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01-10-2009, 01:21 PM #43
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- Aug 2008
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- Paris/Berlin
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- 133
Re: veteran, or regular?
Ah, I did not get, that you were not talking about the TG servers.

Yeah, I think the TG admins are aware of this.This can easily be disabled by altering the config file and I posted the options in an earlier reply (1=on, 0=off). Those are the options I set on the TE server and posted to clarify what can be set.
But I assume they find the scoreboard does more good than harm, thus why it's on. I am just hoping to get an explanation or maybe a change of minds. Anyway, thanks for clearing this up.
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01-10-2009, 01:28 PM #44
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01-10-2009, 01:51 PM #45
- Join Date
- Jan 2008
- Posts
- 24
Re: veteran, or regular?
While I'm new to Arma, I'm not new to simulations. I was wonder if this could be a plausible mod/tweak/fix...while on map(2D) and in the 3D world the players location is known and so are friendly's/foes. So if this is true why can't there be a simple color system (Red, Yellow, Green) put into the interface somewhere/somehow (maybe a small bar/line) to show directionally any and all spotted AI and players.
In the example below a attacking force is pushing north were the enemy is dug in. The attacking force is liner running from east to west and south. All enemy units are north.
1) In 2D - By moving the mouse courser say for example to the north of your position you will see it as a green direction, which would mean engage all contacts toward the north(depending on ROI). Moving the mouse toward the east, west, south would be red directions.
2) In 3D - Pointing gun or looking north would also show green. Then lets say a friendly is moving in your FOV the green starts to fade to yellow because you have both friendly's/foes.
If the player say turned and looked to the south were the rest of the attaching team is and if no foes have been spotted the interface would be red.
Just a few thoughts if its doable is another matter I cant speak to.
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