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Discussion: ArmA - Archives / Armed Assault 1 - General Discussion - veteran, or regular? - Why don't we try turning off some of these options only for veteran mode, such
  1. #31


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    Re: veteran, or regular?

    Why don't we try turning off some of these options only for veteran mode, such as auto spot, third person. But changing veteran mode so that kill messages are disabled, and it let's is know who is talking on their MIC.

    We can try it from there and tweak it as need be.

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  3. #32


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    Re: veteran, or regular?

    I agree.

    At least try it with some of these things removed ...

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  5. #33

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    Re: veteran, or regular?

    main 2 things that need changing:

    - remove 3rd person view, no good reason to keep it and plenty of reasons why it impacts negatively on gameplay.

    - remove auto-spotting of enemy, especially auto-spotted enemy on the map. This spoils ANY kind of ambush in TvT as well as making coop alot more lonewolf style as you dont actually have to observe for enemy movement since its all reported for you on the map automatically.

    with those 2 things changed, I think that makes things much much better.

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  7. #34

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    Re: veteran, or regular?

    I strongly feel Fuzzhead has a point with his post ^^ These are the 2 most vital points implement to have a successful and enjoyable TvT


    Knowing where you are on the map is OK, especial on a public server with the most random dudes ever on. It just helps, as everyone can not have the same awareness and routine that some of the veteran player do!

    Crosshairs are fine, adds to situational awareness.

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  9. #35

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    Re: veteran, or regular?

    The beauty of "Two" servers, is the fact that we can set up one for veteran and one for regular.

    For example, I can actually fly jets and helo's etc perfectly happily in 1st person, but actually enjoy it a lot more with third person.

    We have already made some changes on the server configs, we are trying different things to see how they work, but your points are noted by the admin team.

    BD1
    BlackDog1




    "What we do in life... echoes in eternity!"

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  11. #36


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    Re: veteran, or regular?

    Quote Originally Posted by Blackdog1-22 Reg.SAS View Post
    The beauty of "Two" servers, is the fact that we can set up one for veteran and one for regular.

    We have already made some changes on the server configs, we are trying different things to see how they work, but your points are noted by the admin team.
    BD1
    Well there seems to be a primary server that we have been playing, lets try adjusting the veteran mode settings on that one and giving it a try. If no one really likes it, then we can just go back to playing Cadet mode on that server.
    I don't think we need to try it on two different servers, as there are two different difficulty settings per a server.

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  13. #37
    jex
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    Re: veteran, or regular?

    Quote Originally Posted by Redd_Wiggler View Post
    first off, let me say, i dont want to start a flame war, but rather a discussion on veteran or regular.

    I prefer regular, and here is why:

    while veteran is cool, and imersive, there are just situational awareness factors you would have in real life that you dont get on a computer screen.
    -you would know who is talking to you. you could see them, and know their faces. you would know your platoon leaders voice, and likely many others in your company. this is my biggest problem with veteran mode.
    -you are a well trained fighting machine. you know how to read a map, and 95% of the time, you know where you are on that map. (i was never in the military, but i spend alot of time in the back country...i know how to read a map and compass, and i know how to get around on a map)
    - you would know who the soldiers around you are. again, by knowing their faces but also their mannerisms...the way they walk, and the things you would expect them to do.



    i only started this topic because of the rounds i have had in the last couple of days. we had an awesome round on regular the other day. well organized, and well executed. yesterday i played a round on veteran, and while it was fun...it was unorganized, half the platoon was lost for half the round, and you couldn't tell when you were getting orders from your platoon leader and CO, and when you were hearing grumbling from "backseat team leaders".


    so...bottom line: i prefer regular.

    discuss.
    The server can be left on regular but you can change all the settings to however you like making the two options almost irrelevant. In regular, for example, you can remove map markers and leave name tags on. If people get lost - it's part of the problems that armies face.

    To see the options yourself, go into your options and check them out there.
    Jex.


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  15. #38
    jex
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    Re: veteran, or regular?

    Quote Originally Posted by LCpl. Soto View Post
    but as for street signs that is true you can't see them.
    Yes you can. They will render at differnt distances and quality as you adjust your video settings. You may have to be close to read them but they should all be readable.

    Getting back to server settings, our server has the following;

    Armor=0;
    FriendlyTag=1;
    EnemyTag=0;
    HUD=0;
    HUDPerm=0;
    HUDWp=0;
    HUDWpPerm=0;
    AutoAim=0;
    AutoGuideAT=0;
    3rdPersonView=1 for coop; Note: We do not exploit the game to peek around corners but it hardly makes a difference either way.
    ClockIndicator=0;
    Map=0;
    Tracers=1;
    AutoSpot=0;
    UltraAI=0;
    DeathMessages=0;
    NetStats=0;
    VonID=1;

    This way we do not see the enemy marked on the map unless we mark them and we can tell who is who. Other than that we're keeping it as real as the engine allows except the 3rd person bit.
    Jex.


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  17. #39


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    Re: veteran, or regular?

    Quote Originally Posted by jex View Post
    Getting back to server settings, our server has the following;
    [...]
    NetStats=0;
    Are you sure about this one? Since the scoreboard (which should be disabled with this option) was definitely there last time I played (last Thursday). The only thing a scoreboard does is to support the "I need to get some frags to show how great I am" mentality. This can be seen at times on the server, when people brag about their kills even if otherwise the mission was lost or do something stupid only in order to get kills even if it means dying in the process. Showing (imho) a total lack of the ideas TG stands for.

    EDIT: Maybe I am getting this the wrong way round though, and NetStats = 1 would actually disable the scoreboard? Usually it should be the other way round, but who knows? ;-)

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  19. #40
    jex
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    Re: veteran, or regular?

    Quote Originally Posted by bert View Post
    Are you sure about this one? Since the scoreboard (which should be disabled with this option) was definitely there last time I played (last Thursday). The only thing a scoreboard does is to support the "I need to get some frags to show how great I am" mentality. This can be seen at times on the server, when people brag about their kills even if otherwise the mission was lost or do something stupid only in order to get kills even if it means dying in the process. Showing (imho) a total lack of the ideas TG stands for.

    EDIT: Maybe I am getting this the wrong way round though, and NetStats = 1 would actually disable the scoreboard? Usually it should be the other way round, but who knows? ;-)
    If you press 'I' on our server, the scoreboard doesn't show. Does that answer the question?
    Jex.


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  21. #41


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    Re: veteran, or regular?

    Quote Originally Posted by jex View Post
    If you press 'I' on our server, the scoreboard doesn't show. Does that answer the question?
    Hmm, okay, sorry to have bothered you with this if that's the way today. The day before yesterday it did show up on server #1 when pressing 'I' (I think we were playing on regular mode).

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  23. #42
    jex
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    Re: veteran, or regular?

    Quote Originally Posted by bert View Post
    Hmm, okay, sorry to have bothered you with this if that's the way today. The day before yesterday it did show up on server #1 when pressing 'I' (I think we were playing on regular mode).
    Perhaps we're on crossed wires here - I am talking about a server that I co run with friends, not the TG server which I believe still has the scoreboard enabled. Sorry for the confusion

    This can easily be disabled by altering the config file and I posted the options in an earlier reply (1=on, 0=off). Those are the options I set on the TE server and posted to clarify what can be set.
    Jex.


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  25. #43


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    Re: veteran, or regular?

    Quote Originally Posted by jex View Post
    Perhaps we're on crossed wires here - I am talking about a server that I co run with friends, not the TG server which I believe still has the scoreboard enabled. Sorry for the confusion
    Ah, I did not get, that you were not talking about the TG servers.

    This can easily be disabled by altering the config file and I posted the options in an earlier reply (1=on, 0=off). Those are the options I set on the TE server and posted to clarify what can be set.
    Yeah, I think the TG admins are aware of this. But I assume they find the scoreboard does more good than harm, thus why it's on. I am just hoping to get an explanation or maybe a change of minds. Anyway, thanks for clearing this up.

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  27. #44
    jex
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    Re: veteran, or regular?

    Quote Originally Posted by bert View Post
    Ah, I did not get, that you were not talking about the TG servers.



    Yeah, I think the TG admins are aware of this. But I assume they find the scoreboard does more good than harm, thus why it's on. I am just hoping to get an explanation or maybe a change of minds. Anyway, thanks for clearing this up.
    I don't think there is an argument in support of this function from the admins afaik
    Jex.


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  29. #45


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    Re: veteran, or regular?

    While I'm new to Arma, I'm not new to simulations. I was wonder if this could be a plausible mod/tweak/fix...while on map(2D) and in the 3D world the players location is known and so are friendly's/foes. So if this is true why can't there be a simple color system (Red, Yellow, Green) put into the interface somewhere/somehow (maybe a small bar/line) to show directionally any and all spotted AI and players.

    In the example below a attacking force is pushing north were the enemy is dug in. The attacking force is liner running from east to west and south. All enemy units are north.

    1) In 2D - By moving the mouse courser say for example to the north of your position you will see it as a green direction, which would mean engage all contacts toward the north(depending on ROI). Moving the mouse toward the east, west, south would be red directions.

    2) In 3D - Pointing gun or looking north would also show green. Then lets say a friendly is moving in your FOV the green starts to fade to yellow because you have both friendly's/foes.

    If the player say turned and looked to the south were the rest of the attaching team is and if no foes have been spotted the interface would be red.

    Just a few thoughts if its doable is another matter I cant speak to.

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