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02-09-2009, 04:19 PM #1
ACE patch 2 released
yes ladies and gentleman,
ACE patch 2 has been released
.acemod.net
Update file = 591mb Oo
Complete package = 702mb
GL downloading and see ya on the battlefield
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02-09-2009, 04:32 PM #2
Re: ACE patch 2 released
Can't find a decent link...
The easiest way is to simply go to the ArmA\@Ace\tools foloder and click on update. It is a automated process and is pretty quick...
Yes it will update you to V1.02 by doing the auto update.....The Meek shall inherit the earth..... after we're through with it!
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02-09-2009, 04:34 PM #3
Re: ACE patch 2 released
The patch notes for those interested:
v1.02
ADDED:
A10 Multiple Loadouts [Aushilfe]
Ace_sounds.pbo to the list [Tpm]
Added new RF models to configs [Q1184]
Added new m16/m4 models to configs [Q1184]
Ah-1W in two camoshemes [Aushilfe]
Av8b Multiple Switchable Loadout System [Aushilfe]
Compatibility feature - Time Sync Override variable called "ace_sys_network_TimeSyncOverride_Enabled" to disable the broadcasts. Default: false. [Vipermaul]
Compatibility feature - Weather Sync Override variable called "ace_sys_network_WeatherSyncOverride_Enabled" to disable the broadcasts. Default: false. [Vipermaul]
Configs for new scars [Q1184]
Feature enabled: Afterburner on AB-powered Aircrafts [Aushilfe]
Feature: Apache FCS [Aushilfe]
Flashbang and shotgun ammo is packable now [Q1184]
Gbu15 Model and Textures by GodHammer [Aushilfe]
Kab500kr Model and Textures by GodHammer [Aushilfe]
Kh-25 Model and Textures by GodHammer [Aushilfe]
M16 and M4 Pack by Panda[pl] [Sickboy]
New SCAR Variants and fixed various SCAR bugs [Scubaman3d]
New SCAR animations (rocko) and some new textures(Dasquade and Scuba) [Scubaman3d]
New loading screens [Seraph]
New reticle for SpecterDR, MK4CQT, and Zenith scopes. [Scubaman3d]
R27/Alamo-A Model + Textures by Rocko [Aushilfe]
Random Number Assignment for Su-27 Family [Aushilfe]
Reload and dry sounds [Tpm]
Reload sound for underbarrel GLs [Tpm]
Scripted smoke trails for missiles and rockets. [Maddmatt]
Su27s Multiple Switchable Loadout System [Aushilfe]
Su30mk Multiple Switchable Loadout System [Aushilfe]
Su30mk Model and Texture [Aushilfe]
Switchable Displays for Su-27 Family [Aushilfe]
Turning while prone is more restricted, you have to press a movement key together with the mouse to turn faster. [Q1184]
Ussr Infantry units, needs config work. [Swatguy]
You can now put a flipped over ATV back up with a user action.(thanks alef) [Q1184]
UPDATED:
Extended_eventhandlers to official 1.92 [Sickboy]
Hk416/417 Series by Panda[pl]: CQC sight variants have Leaf sight of M203 flipped down [Sickboy]
Hk416/417 Series by Panda[pl]: Changed CQB sights viewpoints, reticles and glass effects [Sickboy]
Hk416/417 Series by Panda[pl]: Changed GL viewpoints to default BIS [Sickboy]
Hk416/417 Series by Panda[pl]: HKs now use custom zasleh proxy for SD muzzle flash [Sickboy]
Hk416/417 Series by Panda[pl]: Missing texture error fix [Sickboy]
Hk416/417 Series by Panda[pl]: Shadow LOD fixes [Sickboy]
Optimised smoke from smoke grenades, shouldn't kill FPS as badly now. [Maddmatt]
Tweaked smoke from burning vehicles [Maddmatt]
REMOVED:
Unnecessary files [Tpm]
Unneeded uploaded files [Swatguy]
CHANGED:
Ace weapons AI engagement updated [Sonsalt]
Ai Grenade range fixed [Sonsalt]
Ai cannot mount empty tripods [Rocko]
Ai engagement Update (AI should shake less and aim quicker now) [Sonsalt]
Ai min Sniper range fixed [Sonsalt]
Cannot shoot while unconscious [Rocko]
Claymores/pomz are packable now [Q1184]
Dead player's ruck mags are now dropped into a weaponholder near the body, dropping them directly into the body might cause network problems. [Q1184]
Default Flare count increased by two on all aircraft. [Vipermaul]
Enabled CQB mode for new scoped CARs, incl. mk4 cq/t sight [Q1184]
Iraqi Insurgent loadout updated [Sonsalt]
Javelin & Dragon should now rely completely on the ACE Javelin warhead strength. The effect should be reduced collateral dmg. [Vipermaul]
M60mags to M240 (fixed wrong MG layout) [Sickboy]
Merged most of the sounds to ace_sounds.pbo (/Fire /Reload /Veh etc...) [Tpm]
Minor update to Medic loadout for IraqArmy and RepGuard [Sickboy]
New weapon sounds. Tweaked db values [Tpm]
Overhauled rucksack system: should not cause network strain anymore when carrying many magazines. Refer to Wiki for more details.
Reduced weapon sway [Q1184]
Removed all Rucksacks and Magazines from Man Classes. Ruck items and sacks still exist. Please use manually until problems resolved [Sickboy]
Renamed global var ace_sys_network_TimeSyncOverride_Enabled to ace_sys_network_TimeSync_Disabled [Vipermaul]
Renamed global var ace_sys_network_WeatherSyncOverride_Enabled to ace_sys_network_WeatherSync_Disabled [Vipermaul]
Spawning ruck items near player body on death is now controlled by the variable ACE_Sys_Ruck_SpawnRuckItemsOnDeath. Default value true. [Q1184]
Su-34 HUD Light [Aushilfe]
FIXED:
50 cal sniper rifles now have correct muzzle effect. [Maddmatt]
A10 HUD displayed outside of the HUD Screen. Increased HUD visibility at daylight. Reduced Canopy reflection for better twilight view. [Aushilfe]
Ace_sys_network_opcb array not iniatialized [Sickboy]
Added ACE_dead state to unconscious animations as it was missing [Norrin]
Added as a possible fix for AI shooting while unconscious [Norrin]
Akm didn't take 75 rnd RPK tracers mag [Q1184]
Alpha cone bugs on M16s/M4s. (Panda) [Scubaman3d]
Ch-47 Rotorspin, Textures and missing parts [Aushilfe]
Custom grenade explosion effect restored [Maddmatt]
Debug messages for wound system are now fully disabled when debug is not enabled [Sickboy]
Drag option appearing when it shouldn't ie. work around for failure of correct state of ACE_unconscious var being transferred across the net [Norrin]
Explosion fx were spawned on remote clients if a 40 mm GL was shot nearby [Q1184]
Fix for unconscious player locked in the heal animation following being shot while magic healing [Norrin]
Fixed so that the change in ACE_unconscious status is sent across the network when the player is setAwake also changed the definition of _unc in check.sqf so that its definition is consistent across the wound scripts [Norrin]
Flame and smoke trail for aircraft destroyed in the air now shows for all clients in MP [Maddmatt]
Glock17 sound path [Tpm]
Headbug after being dragged (fix from norrin) [Maddmatt]
Helicopterpilots stay in Choppers till destruction [Aushilfe]
Hid/replaced unfinished and not working Explosives [Sickboy]
Invisible T90 [Rocko]
M107 reloadsound and Mk12 SPR SD sound path [Tpm]
Mi-17 Wrong part of the Mainrotor displayed in Cargo/Gunnerview [Bug from stock ArmA] [Aushilfe]
Missing Mandosystem for Su27 [Aushilfe]
Override of mission placed units SetUnitPos. [Squelch]
Re-Added AntiAircraft Ammo Bearer [Rocko]
Removed pass out from stun script as event should be captured by woundControl scripts [Git version control]
Removed unnecessary code sent across the network and removed line from drag.sqf to reduce chances of a conflict in state of ACE_unconscious var [Norrin]
S-13 Missing Launchsound [Aushilfe]
Sf HMMWV Damageappearance [Aushilfe]
Sf HMMWV Distance issue [Aushilfe]
Sf HMMWV not engaging. Secondary Gunners remain almost passive. Still under review. [Aushilfe]
Slight model bug with flare gun [Scubaman3d]
Smaw Spotting round flyby sound [Rocko]
Smoke trail from flares (countermeasures) no longer glows. [Maddmatt]
Some sounds were missing [Tpm]
Sonicboom effect [Aushilfe]
Stryker Damageappearance [Aushilfe]
Su27 Pilotview range increased [Aushilfe]
Suppressed M9 used the unsuppressed M9 sound [Tpm]
T90 Commander Ironsights [Aushilfe]
Uh-60L and UH-60L ESSS Instruments and missing parts in Cargoview [Bug from stock ArmA] [Aushilfe]
Vehicle explosions being multiplied by the number of clients in MP games [Maddmatt]
Wrong path to zu23 sound [Q1184]
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02-09-2009, 04:38 PM #4
Re: ACE patch 2 released
Those are some great fixes. Can't wait to try them out.


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02-09-2009, 04:39 PM #5
Re: ACE patch 2 released
Here is a link to armaholic, and they have a bunch of links to download:
second patch for the A.C.E. - Advanced Combat Environment mod for Arma has been released.
Big C is right about the auto update, and I did that before looking for other downloads first. Bad news is I'm getting the update at 87kb, which means it is going to take a long while.
Here is the changelog:
http://www.acemod.net/wiki/Changelog#v1.02
LINKS
10th Tactical Guard
Server Rules and SOP * Kicked? Banned? READ THIS FIRST!*
Contact an Admin * Nominate your teammates for a ribbon
Stoop and you'll be stepped on; stand tall and you'll be shot at.
-Carlos A. Urbizo-
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02-09-2009, 04:55 PM #6
Re: ACE patch 2 released
Ok i updated my ACEversion and its not 1.01 compatible. It runs and you can run around and stuff but you get a popup message in the middle of the screen wich says that you have 1.02 and the server is running 1.01 every 10sec or so.
Changes look good and thank god they changed the sound of the m249
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02-09-2009, 05:06 PM #7
Re: ACE patch 2 released
BigC will it be in the servers?
EDIT: Reduced weapon sway [Q1184], Headbug after being dragged (fix from norrin) [Maddmatt] and Overhauled rucksack system: should not cause network strain anymore when carrying many magazines. Refer to Wiki for more details. we need this in the server fast
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02-09-2009, 05:15 PM #8
Re: ACE patch 2 released
I will try and put in server #1 here in a few....
On my personal machine it went on real easy and smooth. Dowloading it can be a beast, depending on which location it send you to, some of the dl locations simply suck.The Meek shall inherit the earth..... after we're through with it!
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02-09-2009, 05:15 PM #9
- Join Date
- Aug 2008
- Location
- Paris/Berlin
- Posts
- 133
Re: ACE patch 2 released
AWESOM-O
Gotta love this one:
Headbug after being dragged (fix from norrin) [Maddmatt]
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02-09-2009, 05:23 PM #10
- Join Date
- Jan 2008
- Location
- Ontario, Canada
- Posts
- 737
Re: ACE patch 2 released
Sounds great!
Although, now every single one of my missions is broken ... ah well, need to get those rucksack changes made soon ... probably by the end of today or tomorrow.
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02-09-2009, 05:26 PM #11
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02-09-2009, 05:51 PM #12
- Join Date
- Jan 2008
- Location
- Ontario, Canada
- Posts
- 737
Re: ACE patch 2 released
I'm not THAT lazy

Going to take an hour or so to update the init's of all the units to work with the new system. Good news is, there is supposed to be less network traffic, so less desync.
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02-09-2009, 05:55 PM #13
Re: ACE patch 2 released
Server #1 now has ACE v1.02....
I will transition server #2 maybe in a day or so.The Meek shall inherit the earth..... after we're through with it!
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02-09-2009, 06:04 PM #14
Re: ACE patch 2 released
Cheers gonna try it out now
A day of battle is a day harvest for the devil
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02-09-2009, 06:07 PM #15
Re: ACE patch 2 released
"Never forget that you are there to SERVE the soldiers. Listen to your NCOs and always do the right thing." -My Father
"http://www.youtube.com/watch?v=wGNxHMFjigA"
"http://www.youtube.com/watch?v=Ce0c6qVnJE4"
"http://www.youtube.com/watch?v=i2Lpc9vTnqU"
"http://www.youtube.com/watch?v=xEzc9fB8xPo"
"http://www.youtube.com/watch?v=4tdCTP_ae_8"
"http://www.youtube.com/watch?v=RrmoSZgYaFw"
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