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Discussion: ArmA - Archives / Armed Assault 1 - General Discussion - ACEMod Patch 5 Released - What a pain in the balls. The server is updated to 1.06.... Since everything is
  1. #16


    TheBigC's Avatar

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    Re: Advanced Combat Environment - Patch 1.05 released

    What a pain in the balls.

    The server is updated to 1.06....


    Since everything is all jacked, here are TGs links:

    v1.05
    v1.06
    The Meek shall inherit the earth..... after we're through with it!



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  3. #17

    BarnacleofDoom's Avatar

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    Re: ACEMod Patch 5 Released

    Thanks loads BigC.
    BarnacleofDoom
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    One shot - One miss!

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  5. #18

    Fincuan's Avatar

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    Re: ACEMod Patch 5 Released

    That was quick. Don't you just love to be a server admin with the pace of ACE updates

    Big thanks!

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  7. #19


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    Re: Advanced Combat Environment - Patch 1.05 released

    Quote Originally Posted by Fincuan View Post
    edit: Removed the temporary solution due to patch 1.06 getting released. It fixes the problem.
    LOL? I just started pulling 1.05. xD

    Anyway, great work, ACErs!

    Just saw this in the offical Arma forum:

    Quote Originally Posted by norrin
    Its not in the change log so I thought I should let people know that you can now load unconscious units onto vehicles.

    All you need to do is to drag an unconscious unit within 5 metres of a vehicle with empty cargo slots and an action should appear to load unconscious. Once they are loaded you can then pull-out their body by using the "pull-out" action when you are near the vehicle.

    There is a limitation to this system that results from the way ArmA handles dead bodies - if a unit dies while loaded on a vehicle the pull-out action may no longer appear and the only way you can then remove the body is by getting into the cargo position that the dead unit is currently occupying.
    Sweet indeed. :-D

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  9. #20

    BarnacleofDoom's Avatar

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    Re: ACEMod Patch 5 Released

    And is it 1.05 that the FN FAL has been added in? Or did I miss it off an earlier version?
    BarnacleofDoom
    ArmA Admin | TG Pathfinder

    One shot - One miss!

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  11. #21

    Dslyecxi's Avatar

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    Re: ACEMod Patch 5 Released

    Quote Originally Posted by BarnacleofDoom View Post
    And is it 1.05 that the FN FAL has been added in? Or did I miss it off an earlier version?
    FAL and the M79, AFAIK. Both are new. Plus buckshot rounds for said M79.

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  13. #22

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    Re: ACEMod Patch 5 Released

    the first thing i want to say is ACE is awesome. i haven't even figured out how to make a halfway decent mission and you guys have made the game so much better than it was stock. i can't imagine how much time all of you guys have in to the whole deal. thank you.

    the second thing i want to say is i agree with the big c on his "what a pain in the balls" statement.

    i spent an hour updating on sunday because i hadn't played since early jan. got everything working that night and played for a few hours and it was a blast. got on mon and played for a while till the game crashed on me. i decided to take a break and when i got on later that evening the game kept crashing on me while loading the mission for server 1. tried to get on server 2 and it worked but it was telling me i was running 1.04 and i needed 1.06.

    i think there needs to be a dedicated "what you need to play on the servers and how to do it" forum. it took me a while to figure everything out and i am still not sure if i have everything right. just an idea.

    just finished updating to 1.06 so i will try to get back into the game now that i think i have everything up to date.

    i really enjoy playing on the TG servers, when i can. there is just a lot of stuff to keep up to date on lately and it's honestly a little confusing.

    all that being said, i don't mean to anger or offend anyone. i think what goes on here is great and there is really no other way to play this game. i just feel a little lost sometimes.

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  15. #23

    Fincuan's Avatar

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    Re: ACEMod Patch 5 Released

    Quote Originally Posted by Gungnir View Post
    i think there needs to be a dedicated "what you need to play on the servers and how to do it" forum.
    Such as the "Patches & MODs running"-sticky which contains all that information and can be found a few threads above this?

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  17. #24

    Charles Darwin's Avatar

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    Re: ACEMod Patch 5 Released

    I wish there was the ability to load "dead" players into vehichles..make it so that in order to respawn..your dead body must be brought back to base ..dead body disappears and you respawn

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  19. #25



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    Re: ACEMod Patch 5 Released

    If you could do that to the medi-nook....man I would be happy! The tension of thinking the area is clear enough for the extract....nice!

    Saddam ✓ Osama ✓ Gaddafi ✓ Justin Bieber ☐ Rebecca Black ☐

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  21. #26


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    Re: ACEMod Patch 5 Released

    Quote Originally Posted by Charles Darwin View Post
    I wish there was the ability to load "dead" players into vehichles..make it so that in order to respawn..your dead body must be brought back to base ..dead body disappears and you respawn
    That kind of "conditional respawn" would probably be a very good way to stop people from lone-wolfing. And if they do so nonetheless, then their body will be so far off that people won't bother the find and evac it. Could be a very nice addition. I wonder if that is not even possible on a script base per mission ... actually, it quite probably is.

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  23. #27

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    Re: ACEMod Patch 5 Released

    I'm with you guys! That's a very nice idea, I think beta was working on something like that some time ago.

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  25. #28

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    Re: ACEMod Patch 5 Released

    You can actually load wounded into vehicles in ACE 1.06. Not dead though.

    But why have respawn at all? Stay close to your buddies, stay tactical, and in most cases you should be fine.

    You should value your life, something that you wont with a respawn mission.

    Playername Sparks444 in BF2

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  27. #29


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    Re: ACEMod Patch 5 Released

    Quote Originally Posted by sparks50 View Post
    But why have respawn at all? Stay close to your buddies, stay tactical, and in most cases you should be fine.

    You should value your life, something that you wont with a respawn mission.
    Even though I like the missions that don't have respawn, because it puts a value to ones life, as you said, I do not always want to wait one hour or more when I die (due to whatever reason) for the mission to be finished. Therefore, having a respawn that will put an extra burden on your buddies (they need to evac you) and penalizes your death with a long timeout (i.e. the time until you have been brought back to base), would be a good compromise between no respawn and instant (or delayed) respawn. Players who obviously played in a stupid way (running in front of the group) may not even be picked up and thus won't get a respawn. This may be a major learning element for people as well, if they are deliberately not picked up.

    For short missions, no respawn may be acceptable though, but not for missions that are layed out to last one or more hours, imho.

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  29. #30

    Jorge.PT's Avatar

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    Re: ACEMod Patch 5 Released

    Sparks that is a over discussed problem, and that's why you have missions with respawn and without respawn. I could give you the same amount of reasons, to why we should have respawn, that you can give me, to why we shouldn't.

    The fact is that we have missions with respawn and this is a feature, that some of us, would like to see in them.

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