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Discussion: ArmA - Archives / Armed Assault 1 - General Discussion - ACE 1.07 released - New ACE version released today, TG link is below, have at it, should be nice
  1. #1



    Jeepo's Avatar

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    Exclamation ACE 1.07 released

    New ACE version released today, TG link is below, have at it, should be nice and fast....

    ACE 1.07
    Last edited by Jeepo; 04-20-2009 at 11:05 AM.

    Saddam ✓ Osama ✓ Gaddafi ✓ Justin Bieber ☐ Rebecca Black ☐

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  3. #2

    Jorge.PT's Avatar

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    Re: ACE 1.07 released

    Server is updated?

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  5. #3



    Jeepo's Avatar

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    Re: ACE 1.07 released

    On it

    Saddam ✓ Osama ✓ Gaddafi ✓ Justin Bieber ☐ Rebecca Black ☐

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  7. #4


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    Re: ACE 1.07 released

    That's great, thanks ACE guys, only gets more and more enjoyable. I hope this gets ported quickly to Arma2 (which, I am sure, will be necessary ).

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  9. #5

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    Re: ACE 1.07 released

    Changes in this version:

    - Added:
    - Ak47,Bizon, RPK drum magazine models
    - Flare sound
    - Muzzleflash to FALs
    - Prone operating animation for Konkurs launcher
    - Useable sandbags
    - Visible flares in daylight

    - Changed:
    - Ah1 and AH64 have bulletproof cockpit glass
    - AI cannot shoot while going prone from kneel or vice versa
    - Ao Mapping for USSR Army soldiers to fix dark spot on units back
    - Converted motorbike start sound to mono and wss, fixes #786
    - Huntir rounds and monitor can now be packed in rucksacks
    - Increased indirectHit damage for mines
    - Increased time pain affects units
    - Reduced helicopter armor
    - Supersonic crack db values
    - Tweaked db values
    - Vikhr is less maneuvrable and cannot lock on air targets anymore. can lock on laser markers
    - You can now manually reload vehicle/static machineguns

    - Fixed:
    - Ace Map now also blocks map for JIP clients if ACE map logic is placed
    - Bmd AT5 Turret error
    - M4 ACOG TA31F reticule despite
    - M40 last LOD no texture bug
    - Model inside insurgent view pilot lod, fixes #492
    - No Shape error when using OG/PG round in BMD1s
    - Rpk74 not using tracer ammo
    - Shilka firing script
    - Ump25 mag round count, fixes #940
    - View cargo lod - back to original size - no more heads through roof

    For the complete list of changes visit the download page.



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  11. #6

    =Romagnolo='s Avatar

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    Re: ACE 1.07 released

    Great news.

    What do I do now, install over my ace or what ?

    Edit: Nevermind, I'm updating by the ACE updater.

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  13. #7



    Jeepo's Avatar

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    Re: ACE 1.07 released

    Yes, just run the installer and it is done, no need to change annything or even edit a shortcut.

    Saddam ✓ Osama ✓ Gaddafi ✓ Justin Bieber ☐ Rebecca Black ☐

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  15. #8

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    A.C.E. Mod 1.07 released

    Hi..

    the new A.C.E. Mod 1.07 is released!!!!!
    I cant copy a link, because i have not 15 post...


    cheers

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  17. #9

    BarnacleofDoom's Avatar

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    Re: A.C.E. Mod 1.07 released

    You can use the included updater in ACEMod...

    -BoD
    Last edited by BarnacleofDoom; 04-20-2009 at 02:48 PM. Reason: Deleted some stuff... merged posts made this redundant.
    BarnacleofDoom
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  19. #10

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    Re: ACE 1.07 released

    Word of caution. I have a very fast connection, and the auto updater seems to take FOREVER. It downloaded super quick from our TG hosted patch or full version.

    Remember, we post about it here:
    http://www.tacticalgamer.com/armed-a...s-running.html



    Stoop and you'll be stepped on; stand tall and you'll be shot at.

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  21. #11


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    Re: ACE 1.07 released

    In the next update perhaps they can add the EOD suit so i can truely be happy!



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  23. #12

    Xmaster's Avatar

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    Re: ACE 1.07 released

    Quote Originally Posted by viper1986 View Post
    In the next update perhaps they can add the EOD suit so i can truely be happy!
    Rofl. Jeepo might need this extra armor so he don't die so fast.

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  25. #13

    Kit Pig's Avatar

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    Re: ACE 1.07 released

    Thank you ACEmods, love ya work....

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  27. #14

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    Re: ACE 1.07 released

    Anyone else noticed a decrease in graphic performance with this release of ACE? I have had to scale back my settings from High to Normal, otherwise the graphics (buildings, etc) just were not refreshng fast enough, i.e solid blocks of colour no texture.
    BlackDog1




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  29. #15

    W1CK3D's Avatar

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    Re: ACE 1.07 released

    Im getting the same problem Blackdog, I usually run my settings maxed out with out the slightest problem but it does seem to be taking much longer now, especially with faces, they remain black longer and buildings are blurrier
    "Learn to obey before you command"
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