View Poll Results: What should be done about Domination
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- 67. You may not vote on this poll
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05-12-2009, 06:44 PM #16
Re: #Server 1 Domination -Why?
Looking at the poll I would say the current concensus is to get rid of domination but then again 9 votes from such a huge comunity is not very much. My eye will be trained on this post for the next couple of days 4 sure





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05-12-2009, 07:17 PM #17
- Join Date
- Feb 2009
- Location
- Netherlands
- Posts
- 67
Re: #Server 1 Domination -Why?
I'm for removing Domination. It usually doesnt get played in TG style with everybody running around like mad men
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greetings,
Air AlexLast edited by Air Alex; 05-12-2009 at 07:57 PM.
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05-12-2009, 07:28 PM #18
Re: #Server 1 Domination -Why?
Domination is like the crystal meth of arma ! Get rid of what even the devil would reject
[media]http://www.youtube.com/watch?v=GS8XY4GMnJk[/media]A day of battle is a day harvest for the devil
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05-12-2009, 09:35 PM #19
Re: #Server 1 Domination -Why?
Vote says it all.....admins will have a chat about this.... I also have another idea I want to discuss which is going to make SOME of you VERY happy....
BD1BlackDog1





"What we do in life... echoes in eternity!"
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05-13-2009, 08:15 AM #20
- Join Date
- Apr 2007
- Location
- Norway
- Age
- 35
- Posts
- 5,666
Re: #Server 1 Domination -Why?
I recently reinstalled and have been having the most fun and teamwork on server 2 actually.

But if we have the server population to keep both servers on one mode sure, but if not we may need to keep the current setup. It's that simple isn't it.
Last edited by Superfast; 05-13-2009 at 06:07 PM. Reason: meant server 2 instead of 1













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05-13-2009, 10:18 AM #21
Re: #Server 1 Domination -Why?
Tactical Gamer is about maturity and teamwork. I have never seen a whole team working together on Domination, with the exception of the Pathfinder night Domination run. It always fragments to ten snipers sitting on a hill, sat there all day while one or two guys actually try to clear out the town. Changing the mission is impossible without a big player percentage on TS, and thats a rarity. As BigC said, we need to be special in what we offer, otherwise were simply competing. I see that hard to do with Domination.
Hail Tactical Gamer, the best Domination server at the moment.
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05-13-2009, 10:38 AM #22
Re: #Server 1 Domination -Why?
I also don't like domination because some of the reasons posted already, but it as a good thing, it's a good mission to gather people in the server and play some good coop's or TvT's after. I remember when we had Uhao Island in the server, domination was default almost of the time, but when we had about 10+ players in the server, there was no position to start a new mission, and thats what I miss most.
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05-13-2009, 11:04 AM #23
Re: #Server 1 Domination -Why?
This is really interesting to me because it's one of the reasons (there were several) that I left TG as a supporting member and ArmA admin. To banish this mode of play is awfully heavy handed, in my opinion, especially when you still have members of the community who enjoy it.
I don't have a lot of game time in my daily life - just a couple of hours after the kids go to bed and I finish any residual work I need to do, and these 'free' modes of ArmA let me hop on and play with minimal set up and coordination and even log off without ruining anything. By comparison (at least in my view), co-op and TvT games result in a lot of 'overhead' - set up time, chatter, arguing about missions, and of course seagull time. I can certainly appreciate the experience that the overhead delivers, but I don't have a lot of time these days for that kind of overhead, and prefer being able to hop on domination, group up with a few others, and play the game.
I've been playing again for the past few weeks and have had some great games within domination - many of them better than co-op/tvt on server 2. Several nights we've started up the ranked mode and had some very challenging play. I completely understand why some don't like domination - but I'd also urge those people to try and understand why other people do. It works quite well as a persistent game mode provided that people don't abuse it - and such abuse doesn't seem all too present to me.
I'm glad to see TG with such a following in the ArmA world, but I'd also hope that with that following comes with support for varied modes of play across different server options. Persistent modes of ArmA provide a lot of good services - a meeting lobby, a quick game, a training ground, and sometimes even a massive battlefield. Yes, these come at a potential cost, but it's worth keeping, in my opinion.
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05-13-2009, 12:04 PM #24
Re: #Server 1 Domination -Why?
For me domination has been the "seed the server" type of mission, but it pretty much always leads to playing just that instead of all the other fantastic missions out there.
|TG| Kebab-Kastike reporting for duty. | Why? Tubes! The internet is tubes!
My TacticalGamer VOIP&Teamplay videos
Minä kaskean, vihan liekillä kylvän veristä ohraa.
"See the world, while it's still there" - Madventures

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05-13-2009, 04:12 PM #25
Re: #Server 1 Domination -Why?
How about Schmalfelden Domination? Should keep ya all happy!
You short time gamers will get the fix you need, it's a new map, so adds a fun element, being Schmalfelden rather than Sahrani, we will not get as many "drive-by" public as before, therefore if someone wants to play and is a bit more serious about playing they will bother to download the new map.
BD1BlackDog1





"What we do in life... echoes in eternity!"
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05-14-2009, 06:01 AM #26
Re: #Server 1 Domination -Why?
Agreed, never see anything resembling cohesion/realism/teamwork on domination. And its offered on virtually every other online server.I have never seen a whole team working together on Domination, with the exception of the Pathfinder night Domination run. It always fragments to ten snipers sitting on a hill, sat there all day while one or two guys actually try to clear out the town. Changing the mission is impossible without a big player percentage on TS, and thats a rarit
My vote is to remove, its not needed, TG has tons of in house mappers, put some of their maps on as default and showcase the community instead of putting on this map that does not offer the things that most TG members enjoy.
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05-14-2009, 06:13 AM #27
Re: #Server 1 Domination -Why?
Domination is like cheap whiskey - you get more of it and it's OK for a while but then you want something with a bit more quality.
Don't get me wrong though, Domination is a masterpiece of work and Xeno has been excellent in implementing updates and it's perfect for players who just want to jump on and get in some action without too much fuss.
The thing about domination is that there isn't much depth to it. You know each town will have random enemy consisting of armour and troops. The side missions are basically the same thing. Even though the later versions have random anti air around it still doesn't compare to a well made mission. When you play a mission the designer has (hopefully) placed realistic patrols and check points, hasn't gone over board on the enemy, has a story to back up his objectives to give reason for being there and throws in a few surprises. Domination is the jack-of-all-trades but master of none.
Some changes could be made for the TG server. I would like to see the inclusion of a command element and the CO has abilities so he can take control. One ability would be to lock aircraft and vehicles as a whole or individually. This stops anyone from jumping in and running off. Removing the MHQ (or locking it) means no instant teleport feature and people will need to using something known as a vehicle to get from point a to point b. There should also be a few humvees in base for extra transport options. Basically it needs to be tailored to TG but that's only have the issue.
The other half is getting people to form up. I don't think I've seen an organised game of domination and that is probably to do with people not wanting to interrupt the status quo - eg if I come into the server an hour after it starts with 20 people on it with no CO and then say over chat "OK everybody follow me now", I'm not sure that will be well received. It should be but being a public server, we don't always have like minded players.
Structured missions should always be preferable to games like Domination or Evo but there's no reason a lead should be left out. A coordinated assault on a town with 30 guys would be pretty awesome.Jex.

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05-14-2009, 06:27 AM #28
Re: #Server 1 Domination -Why?
You fellas really should get on more before making some of these observations. Of late there have been a few sessions where a group of guys have banded together during Domination. Recently server 2 was full, so I jumped on Server 1 which was empty and just joined the Dom session running. I was on first, airlifted an MHQ to outside the village of Carmen..next thing I knew, we had 1, then 2 then 3 then suddenly we had 20 odd players all working together to take out the village.
No specific leader per se, but all working perfectly well together.
Also the Pathfinders held a very good Domination session not so long ago, so those who have never seen such things may like to to visit the server a little more often.
What would be even better is if experienced players chose to organize things on a Domination session, do a couple of objectives and then maybe put forward a vote to switch to another mission.
More action.....less bleating!
BD1BlackDog1





"What we do in life... echoes in eternity!"
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05-14-2009, 07:25 AM #29
Re: #Server 1 Domination -Why?
Has this horse not been beaten enough ??? wow...unreal.
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05-14-2009, 12:06 PM #30
Re: #Server 1 Domination -Why?
Seriously - how many who have posted here have actually played Dom in the last month? Like BD says, there've been some really nice rounds going on when server 2 has been full or not accepting players. To me, this has always been the reason for having a second server that is running something persistent. If you have two servers that are both not accepting players, that's like locking the doors to the party. No fun.
I thought Blackdog's loading of the new map (Schmalfelden) for domination move was a brilliant move. Just a simple change like that will probably help keep the riff-raff away and also give us some fresh territory at the same time.
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