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| Armed Assault - After Action Reports After Action Reports (AARs) for Armed Assault |
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#16 (permalink) | |
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Join Date: Sep 2007
Location: Dover AFB
Age: 34
Posts: 29
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Re: Evo Blue TG style---Testing
Quote:
I think ground reinforcements would be a lot better than the Mi-17s. In Domination, when that random "Oh crud, counterattack!" happens, they roll in with lots of infantry and armor. If something like that could happen but be toned down a bit, I think it would feel a bit more in place and would probably keep the stat padding down. |
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#17 (permalink) |
![]() ![]() Join Date: Sep 2006
Location: The Gunshine State
Age: 28
Posts: 2,247
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Re: Evo Blue TG style---Testing
I know some individuals will always rather have a vulcan up shooting down the Mi-17's, but we could add it to the SOP's to avoid setting up vulcan's where they will intercept all reinforcements. Stinger's are less of a problem. If anyone is carrying enough ammo to destroy all reinforcements, they are not focused on clearing the tower. Plus one stinger never destroys any aircraft so the troops would still bail.
I think this will end up being one of those problems that really is only caused by nefarious individuals who are think it is a greater accomplishment to clear the city with less resistance as opposed to average game play.
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#18 (permalink) |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: Evo Blue TG style---Testing
Ok, here is a progress report.
I have resolved B.1. in single player testing. All players should now have immediate access to all weps in the ammo crates. It just needs testing in MP and we should be good to go. B.2. I ran a comparison test today of different types of air strike munitions: The hellfire (from the build of the current beta), the GBU-12 (that I inserted after the helfire),and the Maverick (after the GBU-12). I compared explosions and craters and can confirm that last the current beta (that we tested last night) is the Hellfire. I took video of all three tests and can post it later showing the explosions and effects. I even have close up still frames of the missile/bomb right before impact. They are not skinned completely but you can compare shapes and tell that they are the correct munitions. One thing I noticed is that when I turned off MadMatt's ArmA effects the explosions are much easier to distinguish. I am going to consider this one resolved and keep the hellfire in place...big thanks to Insanatrix for his help. B.3 and B.4 are still an enigma to me. As far as I know, these only affected Gogeta last night so I am hoping it was an isolated incident. I had to kick him at one point so he could reconnect to avoid multiple instances so perhaps this is the root of the problem. I am going to keep this open but inactive to find a solution unless the problem occurs again. E.1 and E.2 could be caused by numerous things. After we adjust the A.I. reinforcements we'll have a better idea of where we stand. For S.1 I have some code written and ready to try for a simulated mortar salvo as soon as I can get my wife off my gaming machine (is nothing sacred?). I will video this as well for eval. Now for the biggie: S.2. As noted above I can confirm that reinforcements arrive by ground in the form of light and armored vehicles and infantry. The also arrive from the MI-17 via paradrop. I should easily be able to do any of the following: 1) Slow down the rate/interval of arrival of ground reinforcements. 2) Stop ground reinforcements all together. 3) Slow down the rate/interval of the arrival of paradrop reinforcements. 4) Stop paradrop reinforcements all together. Whatever changes we make I will announce them exactly as to not spoil the mission, but I am looking for suggested guidelines. In all, I happy so far and will hopefully have a new build (a release candidate: RC1) ready very soon for some longer term testing.
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|TG| LoyalGuard Armed Assault Admin
ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! |
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#19 (permalink) |
![]() Join Date: Jun 2007
Location: Stourport - Worcestershire -UK
Age: 64
Posts: 581
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Re: Evo Blue TG style---Testing
Good work Loyal it reads well.
Looking forward to some long term exposure in RC1.
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#20 (permalink) |
![]() ![]() Join Date: Sep 2006
Location: The Gunshine State
Age: 28
Posts: 2,247
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Re: Evo Blue TG style---Testing
For stability I say adjust the rates of the paradrops. To me that seems like a more intensive than a small ground force. Maybe adjust the rates of both for stability then tweak the air drops a little more. I would expect air reinforcements to be less regular anyway.
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#21 (permalink) |
![]() Join Date: Oct 2005
Location: KTUL/Tulsa, OK?
Age: 29
Posts: 123
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Re: Evo Blue TG style---Testing
I agree with Khan regarding adjusting the paradrops. I don't know for sure, but I suspect that the paradrops may have been a significant part of the frequent CTDs that we experienced last night. If you'd like, we can try to beta a couple versions, one without paradrops and another with reduced paradrops to compare stability.
During the next beta, we'll have to retry Gogeta's SL problems, hopefully both with him and others (I think that others were able to use the slot w/o problems, I'd like to confirm to ensure that the slot working wasn't a fluke). |
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#22 (permalink) | |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: Evo Blue TG style---Testing
I am working on a formula for reinforcements and should have it coded today to include in RC1. See also a post from KilJoy in the BIS forums:
Quote:
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|TG| LoyalGuard Armed Assault Admin
ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! Last edited by loyalguard; 10-24-2007 at 07:37 AM. Reason: Corrected simulated mortar munitions |
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#24 (permalink) |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: Evo Blue TG style---Testing
Whoops...I meant to say the non-time hand grenade (used by the SLA)
instead of the 40mm m203 or the came grenade. Thanks for the correction!I will edit above.
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|TG| LoyalGuard Armed Assault Admin
ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! Last edited by loyalguard; 10-24-2007 at 07:37 AM. Reason: typos |
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#25 (permalink) |
![]() Join Date: Oct 2005
Location: KTUL/Tulsa, OK?
Age: 29
Posts: 123
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Re: Evo Blue TG style---Testing
Is it possible to also have an illumination salvo as well, using the 203 flares?
Also: with both the mortar and arty scripts, would it be a good idea to double the time interval between available salvos, e.g. 5 min to 10 min? That way, rather then having some sort of strike available every 2 1/2 minutes or so it would be every 5 minutes. Last edited by BarnacleofDoom; 10-24-2007 at 10:02 AM. Reason: timing addition |
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#26 (permalink) | |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: Evo Blue TG style---Testing
Quote:
Regarding the timing, we can tweak this as we go if necessary. From here out all release candidates will have intended time limits (unlike the beta session). So, let's stick with the 5 mins for each right now and see how it goes. If it still appears overwhelming I have no problem adjusting it before releasing v1.0.
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|TG| LoyalGuard Armed Assault Admin
ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! |
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#27 (permalink) |
![]() ![]() Join Date: Sep 2006
Location: The Gunshine State
Age: 28
Posts: 2,247
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Re: Evo Blue TG style---Testing
Smoke....now that's a good option. How well does it work on A.I. though? If they see through it, then no don't waste your time. If they don't, then it could be very useful for covering open ground or concealing a tracked tank or something for repairs.
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#29 (permalink) |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: Evo Blue TG style---Testing
I've got smoke and illumination mortar rounds working. Smoke fires 5 smoke shells in a 30 meter radius of the target. Flares are white and right now I have them "bursting" at 100m above ground. Anyone know at what height they should "burst" to be accurate?
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|TG| LoyalGuard Armed Assault Admin
ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! |
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