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02-17-2008, 07:13 PM
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#1 (permalink)
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Join Date: May 2003
Location: United Kingdom
Age: 38
Posts: 3,551
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That was a long mission...
I think we probably did the best we could with that one. It became apparent pretty early on that it was going to be tough what with around 10 pieces of enemy armour all around us and most of the squad fixed out with MP5's or aimpoints (and only about 4 mags each and 1 AT guy).
Personally I feel that mission was way too much and too many objectives - had that been a real life mission, I would expect 10 times the troops and armour support. Equipping the team out with substandard weapons and not even a half our equipment slots filled up seemed to be a poor decision on the mission makers part.
Well done to everyone for slogging it out. I actually feel pretty exhausted after that one lol.
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Jex.
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02-17-2008, 07:23 PM
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#2 (permalink)
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Join Date: Dec 2006
Location: Massachusetts
Posts: 4,336
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Re: That was a long mission...
I think the author justified the lack of equipment by allowing players to respawn.
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The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
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02-18-2008, 06:14 AM
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#3 (permalink)
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Join Date: Nov 2005
Location: Israel
Age: 28
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Re: That was a long mission...
What is the point of respawning and dying over and over? There a time there where C couldnt stay alive for more than a couple of seconds.
I liked the mission. The gear could be improved, but overall, we DID finish it. There were many weapon and ammo crates once we managed to secure a block in the city, and you can re-equip and move on from there. I had a blast.
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02-18-2008, 09:58 AM
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#4 (permalink)
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Community Manager
Join Date: Jul 2005
Location: Just chilling...
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Re: That was a long mission...
The mission was not horrible, but I could have done without respawns. Two hour was kinda epic for that kind of mission, but I had a blast as always!
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The Meek shall inherit the earth..... after we're through with it!
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02-18-2008, 10:48 AM
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#5 (permalink)
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Join Date: Jan 2008
Location: Florida
Age: 19
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Re: That was a long mission...
I'm kinda just getting used to ArmA so just bear with me LOL
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02-18-2008, 11:06 AM
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#6 (permalink)
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Join Date: Jul 2007
Location: Carrick Castle
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Re: That was a long mission...
I enjoyed the mission altough i didnt weapon loadouts, not enough long range weapons, SPR isnt the best at sniping at a distance.
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02-18-2008, 12:07 PM
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#7 (permalink)
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Join Date: Dec 2006
Location: Massachusetts
Posts: 4,336
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Re: That was a long mission...
I did fine with the Mk12, but an M107 would've been much appreciated.
__________________
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
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02-18-2008, 03:14 PM
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#8 (permalink)
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Join Date: May 2003
Location: United Kingdom
Age: 38
Posts: 3,551
Tournaments Joined: 0 Tournaments Won: 0
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Re: That was a long mission...
Great to see everyone enjoyed it. My only real gripe with a mission like that was the initial loadouts we had. Had we been allowed, we would have had load outs that we wanted for the mission at hand (which intel would have provided enemy strengths to make those choices). Placing weapon crates over the map should not be something we should rely on (especially as we didn't know they were there). I think we would have done much better had we been allowed to choose our load outs from the beggining - MP5's for an assault like that is just silly. It's great that people are making missions but I feel that, unless the story demands we have a certain loadout, we should be able to choose the weapons we want and I think we would have been a lot more successful, and had a lot more options open to us, had the mission allowed us to do so. Good mission though and thanks to everyone for be patient and following orders - it makes it so much more enjoyable when we're all working together. Also there were some excellent ideas and actions from everyone; great to see people spotting an advantageous situation and calling them in
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Jex.
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