Platoon Leader E-Male's AAR
Squad Leaders
Alpha-1 -- Mosely
Alpha-2 -- Viper
Bravo-1 -- Xmaster
Air Support -- Razor (pilot) and Gogeta (gunner)
Command Support
DeepSix (Medic)
Raine
Our mission was to secure an enemy stronghold in Pita, destroy 2 weapons chache, and eliminate enemy combatants without causing any civilian deaths.
After a ninety minute operation I returned to base via Raptor, civilian vehicle (Sam driving) and finally on foot! Mission was completed.
The initial attack involved placing Alpha-2 in the hills South for overwatch as Alpha-1 secured the Eastern flank (lighthouse) and Bravo-1 secured Pita's northern military compound.
SL's were given the option of taking their vehicles with them or leaving them at the insertion point.
When initial positions were established I instructed Alpha-2 to move to Bravo-1's left flank and secure the buildings in that area, while Alpha-1 moved to Bravo-1's right flank. Alpha-2 encountered heavy infantry presence.
With Mosely (Alpha-1) holding position 50 feet from the enemy stronghold Viper moved Alpha-2 North-West but was killed when his vehicle struck an IED. SpaceCadet took over command of Alpha-2.
Meanwhile Bravo-1 encountered heavy enemy presence and lost SL Xmaster, then replacement SL Sarge went down under enemy fire. Bravo's remaining men where reassigned to Alpha-1.
Air support took out a cache on the roof top of the enemy stronghold after a green light from command. Air also provide critical intel before and during the engagement.
After the city was cleared of enemy we used the remaining vehicle to return to base via the NW road. Unfortunately, the enemy hit us with a rocket, disabled the vehicle and killed SL Grunt. Here I was very sloppy and should have had air support take a close look at the road and should have had infantry on foot in front of the vehicle while we were still in the city limits.
NOTES:
At one point in the mission Alpha-1 was North West of the enemy strong hold. This was fine in itself, but this happened without the PL having full sit rep of A-1's movement into the NW sector. This indicated to me a failure of command and communication.
SpaceCadet and Sarge are commended for immediately informing command upon the loss of their SL and stepping up to take over their squads.
All in all, good comm use by all SLs (I myself made a few channel-use errors).
My apologies to Raine for holding him back with me for much too long.
Special thanks to Command medic Deepsix -- also held back for too long by myself.
Areas of Concern:
There was a feeling expressed by one of the infantry that Air command had eliminated many enemy targets, leaving little for the infantry to deal with. I am not certain if this was the case (and if so it should be noted that Air was not out of order in this regard). Nonetheless,
in future in this engagement Air will be restricted to a surviellance-only role.
As all three vehicles were lost to enemy IED's and rockets, in future in this engagement
vehicles will be used only to transport troops to the advanced staging area and will remain there for RTB at mission's end. My intention here is to make it harder for infantry so as to challenge our tactical skills.
I was not satisfied with my own command vis a vis the coordinated use of three squads. As things unfolded
I failed to combine the use of squads and ended up with three areas of engagement wherein each was not really supported by the other (these are my failures, not the SL's). To address this and to increase tactical coordination between squads in future, in this engagement, I will ensure tighter coordination between squads. I want to establish more 'networked' communication and coordination that produces a shared situation awareness among SLs.
My error lay in too quickly laying siege to the enemy stronghold in stead of coordinating the clearing of the city periphery, sector by sector, building by building.
Summary
A lack of tactical coordination between squads by the PL lead to unacceptably high losses of infanty and vehicles.
There must be a tighter use of all squads as one unit. The PL must take take more time to allow squads to identitfy targets, communicate intell to all SLs, and coordinate overwatch.
On another
ArmA server (non-
TG) I overhead someone say they lay siege to some town and cleared it within ten minutes. This, of course, is not real-world simulation. Even in a 90 minute operation such as last night's we are collectively moving too fast, not acting as a unified army, and not fully immersing ourselves in the simulation.
Personally, my goal is not to get it done quick, but to get it done right.
Again, thank you for the opportunity to PL.