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01-07-2009, 11:05 PM
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#1 (permalink)
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Join Date: Jul 2008
Location: Houston, Tx
Age: 21
Posts: 254
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Broken line mission: [1-7-08]
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IN GAME PR: [FxH] Lq.Snake IN GAME ARMA: |TG-Irr| Lq.Snake
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01-08-2009, 12:13 AM
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#2 (permalink)
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Join Date: Nov 2008
Posts: 206
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Re: Broken line mission: [1-7-08]
Seriously a great round. I had a lot of fun with this one and I hope we will play it more often. That's me in the Jav and the SAW in the first picture.
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01-08-2009, 01:30 AM
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#3 (permalink)
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Arma Officer
Join Date: Mar 2007
Location: Northern Ireland, land of Kings....and rain.
Age: 23
Posts: 3,576
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Re: Broken line mission: [1-7-08]
Awesome pictures mate, really nice stuff!
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|TG-1st|Jeepo
TG-1st 2IC | ArmA GO | TG Pathfinder
"I like our siggy's too. Partially because they are superbly done, but also because they were done by Xmaster whom I have a deep sexual desire for" - Python1
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01-08-2009, 04:23 AM
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#4 (permalink)
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Join Date: Jan 2009
Location: New Brunswick, Canada
Posts: 86
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Re: Broken line mission: [1-7-08]
I was the main gunner in the tank, I just wanted to say that if the author (sorry can't recall name) can reduce the server load and improve the desyc issues this mission had, it will be an ABSOLUTELY FANTASTIC mission. Olivier did a prime job commanding us, but eventually we were overrun when our tank crew underwent a lag spike and a T-72 warped and hit us. The mission really depended on effective use of our team's abrams to support the infantry. Very intense and unique-feeling mission.
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01-08-2009, 07:58 AM
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#5 (permalink)
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Join Date: May 2008
Location: Portugal
Age: 27
Posts: 584
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Re: Broken line mission: [1-7-08]
Quote:
Originally Posted by Homer Johnston
I was the main gunner in the tank, I just wanted to say that if the author (sorry can't recall name) can reduce the server load and improve the desyc issues this mission had, it will be an ABSOLUTELY FANTASTIC mission. Olivier did a prime job commanding us, but eventually we were overrun when our tank crew underwent a lag spike and a T-72 warped and hit us. The mission really depended on effective use of our team's abrams to support the infantry. Very intense and unique-feeling mission.
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The author is Macolik, but I don't think he can improve the server loading time, or desync. Those are things to do with the server.
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01-08-2009, 12:10 PM
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#6 (permalink)
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Join Date: Jan 2009
Location: New Brunswick, Canada
Posts: 86
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Re: Broken line mission: [1-7-08]
We discussed some ways in game he can help ease the load on the server (btw, i meant cpu-load on the server, not loading time  ) and reduce net traffic. These include dynamic creation of units as they are to get involved in the battle, and perhaps deletion of bodies... there should be plenty of people around here who could help him out with this (myself included, although I haven't made many ArmA missions)
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01-08-2009, 12:15 PM
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#7 (permalink)
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Join Date: Jan 2009
Posts: 20
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Re: Broken line mission: [1-7-08]
That missions was really sweet. I was on the left flank under AnthraX's command (in Pesto I think), the rest of the SF squad assaulted Yoro but were overwhelmed by infantry. I ended up on my own with a silenced sniper rifle picking off infantry, it was intense being so isolated with no help. The mission would be brilliant if the lag can be reduced. As Homer said I think some dynamic creation of units and scripts to remove dead bodies would really help.
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01-08-2009, 12:19 PM
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#8 (permalink)
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Join Date: Dec 2008
Location: Germany
Age: 21
Posts: 46
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Re: Broken line mission: [1-7-08]
Thanks mate,
I released a new version, removed some units and made the attack of OPFOR units more simultaneous. Opfor units size should be around 125-150.
If this lags with a locked server i'll try to implement DAC or something like that (even i don't really know how. Never got those scripts working)
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01-08-2009, 01:12 PM
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#9 (permalink)
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Join Date: May 2008
Location: Portugal
Age: 27
Posts: 584
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Re: Broken line mission: [1-7-08]
Quote:
Originally Posted by Homer Johnston
(btw, i meant cpu-load on the server, not loading time  )
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Sorry, I didn't understand that. My bad.
Quote:
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Originally Posted by Macolik
Thanks mate,
I released a new version, removed some units and made the attack of OPFOR units more simultaneous. Opfor units size should be around 125-150.
If this lags with a locked server i'll try to implement DAC or something like that (even i don't really know how. Never got those scripts working)
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If you use DAC, wont we all need to run MapFact as client side AddOn? If it is the case you better check if it is in the server.
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01-08-2009, 01:26 PM
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#10 (permalink)
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Join Date: Dec 2008
Location: Germany
Age: 21
Posts: 46
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Re: Broken line mission: [1-7-08]
True, needs Map misc and the Editor update as you can see here:
mapfact.net/include.php?path=content/download_eng.php&contentid=614&PHPKITSID=be37d93e8 29ef9fe23394b2795ecc235
But as far as I can remember there was another script for dynamical unit creation.
Beita should know more about this!?
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01-08-2009, 01:49 PM
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#11 (permalink)
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Join Date: Jan 2009
Location: New Brunswick, Canada
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Re: Broken line mission: [1-7-08]
I will download and have a look at your mission to see if I can help. Spawning units isn't too difficult of a task, if you know how to do it.
P.S. don't consolidate the enemy attack TOO much... part of the fun was that the buggers just kept coming and coming, just hard enough to cause us grief but not enough to break through  you got a really good balance. However it may have been easier if both of our abrams were manned rather than just one.
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01-08-2009, 01:55 PM
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#12 (permalink)
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Join Date: Dec 2008
Location: Germany
Age: 21
Posts: 46
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Re: Broken line mission: [1-7-08]
Thanks for the help mate
Really appreciate it. The map is a bit chaotic, full of waypoints and stuff. PM me if you need my help.
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01-08-2009, 02:42 PM
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#13 (permalink)
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Join Date: Apr 2008
Location: Quebec, Canada
Age: 21
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Re: Broken line mission: [1-7-08]
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TG Pathfinder | Armed Assault Admin | Bearer of the Pink Shirt
Project Reality Ingame Name: |TG|Xmaster | ArmA Ingame Name: |TG|Xmaster
Server Rules and SOP's || Contact an Admin
-- I always wanted TG to be different than anyone else out there. We need to be unique in what we offer and how we play, if not we are simply competing with everyone else. --
The BigC
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01-08-2009, 03:07 PM
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#14 (permalink)
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Join Date: Jul 2008
Location: Houston, Tx
Age: 21
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Re: Broken line mission: [1-7-08]
awesome screen shots, Xmaster! I'm actually in one of those photos as a seagull taking photos HAHA
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IN GAME PR: [FxH] Lq.Snake IN GAME ARMA: |TG-Irr| Lq.Snake
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01-08-2009, 06:38 PM
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#15 (permalink)
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Join Date: Apr 2008
Location: Quebec, Canada
Age: 21
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Re: Broken line mission: [1-7-08]
Lol yeah. I noticed by looking at the photos in your first post
I might photoshop some of these later on. Im too lazy right now.
__________________
TG Pathfinder | Armed Assault Admin | Bearer of the Pink Shirt
Project Reality Ingame Name: |TG|Xmaster | ArmA Ingame Name: |TG|Xmaster
Server Rules and SOP's || Contact an Admin
-- I always wanted TG to be different than anyone else out there. We need to be unique in what we offer and how we play, if not we are simply competing with everyone else. --
The BigC
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