Hehehe thanks fellas...I think it is a fun mission to say "Thanks ArmA1...and in the words of Vinny Jones... It's Been Emnotional!"
I wanted to try something different to get ready for ArmA2 and I like how this style of TvT plays out. The capture and hold model has not been played much but I am sure we will see more for ArmA2. There are a number of TvT protagonists within the
TG community and I and the admins have given them the chance now to take some responsibility for hosting and creating games of varying nature so that we can embrace all forms of play.
CoOp will remain the backbone of
TG, but as with today, throwing in a different TvT every now and then really keeps things fresh.
During the first mission today I flew the AH64 and switched between ferry pilot in the UH60 and gunship duties in the Apache.
On the 2nd match I took the Mi17 Rocketship role and spent most of the game conducting ferry flights and avoiding the prowling Harriers! Then as mentioned above it all got a little hectic with Blufor making a rush!
I then dropped the reinforcements behind the hangar and started taking hits on the way out (I now know this was "B", good job fella) I then returned to base to collect some more reinforcements including a Medic....the troops pinned down on the ground called in the fire support on the burned out building so on my approach to land, I lit the building up with a barrage of rockets! There really is something fun about tracer fire and rockets at night...!!!
Anyway, I think the mission is well balanced now but we still have a few bugs. Mainly JIP issues, often joining players get stuck at the start camera position, but a respawn solves this? Very odd.
Also I need to add the "fix headbug feature". There is also sometmes the issue of guns taking four mouse clicks to fire, but generally viewing your sights several times before firing your weapon normally fixes this.
We also have a flag capture issue and it is not switching properly when the majority force is in control...so if anyone fancies trying to help fix these issues...give me a shout...
But all in all, good fun and the limitation of rockets for the attack Helo's foces the pilots to make more dangerous runs... good stuff!
At the end of the day, if a mission gets your pulse racing then to me...THAT is a good mission!