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Armed Assault - After Action Reports After Action Reports (AARs) for Armed Assault

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Old 07-01-2009, 03:07 PM   #1 (permalink)

 
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ArmA 2: 16 km guerilla patrol.

Through the magic of ArmA 2's custom mission wizard, you can have all sorts of fun with the game world. I wanted to mess around in a sandbox conflict, so I set up a "get to the destination" mission where myself and my AI partner's spawn point was a large distance away from the objective. I turned up ambient combat to "high".

Long story short, I didn't make it, but only thanks to me constantly diverting my path into the middle of massive firefights. One epic moment had me running across a field of scrub towards some Marines mounted on Humvees firing into a mass of Russian soldiers. I'm a guerilla armed with an RPG-7, so I figured I could assist. One Humvee had a TOW and fired it. FWOOSH! A second later just over the crest of the hill leading towards a town, an unseen Russian armor explodes. Another starts opening up with its autocannon. The Humvees begin to break contact, reversing up the hill. I pause in a small tree stand and order my AI buddy to get down. In the middle of this firefight going on in front of me, I suddenly hear the whumping sound of helicopter rotors.

I turn to see a large Russian transport helicopter armed with rocket pods swooping over the treeline and homing in on the American Humvees. Right on its ass was a friendly CDF Mi-24 attack helicopter blazing away with its 12.7mm cannon. The transport opens up with its rockets and makes a pass on the Humvees, destroying both in huge gouts of flame and dirt. It then arcs to the left and flies off over the tree line, the Mi-24 still in pursuit.

Really awesome moments.
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Old 07-01-2009, 03:51 PM   #2 (permalink)
 
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Re: ArmA 2: 16 km guerilla patrol.

Oh my...That's my date tonight!! Custom Mission wizard!
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Old 07-01-2009, 04:13 PM   #3 (permalink)

 
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Re: ArmA 2: 16 km guerilla patrol.

Same ^^
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Old 07-02-2009, 03:04 AM   #4 (permalink)
 
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Re: ArmA 2: 16 km guerilla patrol.

Making missions just for the explosions can be so rewarding. I've set up a few of my own versions of the "1700 AI" video and Just watching all sorts of insanity go on around you can really get exciting.
I can't wait for the day when technology has caught up enough that I can run this game on max settings with no problem.
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Old 07-02-2009, 09:21 AM   #5 (permalink)
 
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Re: ArmA 2: 16 km guerilla patrol.

How does ambient combat work? Do you simply place the marker anywhere and it will randomly spawn firefights and such? How do you set it to high?
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