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Old 09-09-2007, 10:48 PM   #1 (permalink)
 
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Domination Beta Test - Sunday 9/9

Thanks for the help in testing. There are some bugs still and some "wierdness" for certain individuals.

Please report anything you find here and I will load the bug reports into my the TG tracking system.
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Old 09-09-2007, 11:38 PM   #2 (permalink)
 
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Re: Domination Beta Test - Sunday 9/9

Bug: Pilots were able to fly without their aircraft (hoovering 50m above the ground).
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Old 09-10-2007, 09:42 PM   #3 (permalink)
 
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Re: Domination Beta Test - Sunday 9/9

Sorry i missed it, it was fun the first time around. Glad your getting closer to getting it ready for the public.
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Old 09-17-2007, 09:24 AM   #4 (permalink)
 
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Re: Domination Beta Test - Sunday 9/9

Quote:
Originally Posted by Taxi View Post
Bug: Pilots were able to fly without their aircraft (hoovering 50m above the ground).
Taxi, these are the AI pilots that deliver the players to the main base? If so, it appears there was just an issue with them getting deleted after they are done with the delivery.
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Old 09-19-2007, 11:07 AM   #5 (permalink)
 
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Re: Domination Beta Test - Sunday 9/9

Quote:
Originally Posted by Shiner View Post
Taxi, these are the AI pilots that deliver the players to the main base? If so, it appears there was just an issue with them getting deleted after they are done with the delivery.
Sorry missed your post, yes it were the AI pilots.
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Old 09-27-2007, 09:20 PM   #6 (permalink)
 
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Re: Domination Beta Test - Sunday 9/9

Hi there, shiner. After doing a search, I could not find a specific topic explaining what "domination" in its current state is (features etc.). Perhaps you could point me to the topic I'm looking for, as I am interested to see how things are evolving in ArmA.
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Old 09-29-2007, 10:27 AM   #7 (permalink)
 
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Re: Domination Beta Test - Sunday 9/9

Hey guys, Domination development has been dead this last week as I've been hammered with work and weddings on the weekends.

I did have time on one of my flights to start a blog that starts at 1,000 feet and describes Arma and then dives into Domination. Also you should watch out for something from the content dev team regarding Domination that should generate more interest among other TGers not playing ArmA yet.

To specifically address some of the things that have been fixed or been changed in version 1.2 (a partial build was played in the session above):
Bug

* [ARMA-50] - Squad Dialog Info not populationg
* [ARMA-70] - N2 ZoneE7 Marker
* [ARMA-72] - Weapon Crates Can't Pull From
* [ARMA-73] - AI on E7 not deleting on zone end

Improvement

* [ARMA-40] - Add Game Information to Master Dialog
* [ARMA-74] - Player Body's not deleting

New Feature

* [ARMA-29] - Squad Management Dialog
* [ARMA-57] - Event vs Persistant Mode
* [ARMA-68] - Atmosphere - Player Intro (Chopper Delivery)
* [ARMA-69] - Ambient Lighting in Base
* [ARMA-75] - Need Medic IN Base
* [ARMA-78] - No Respawn Mode
* [ARMA-79] - Parachute Rapid Deployment Mode

Task

* [ARMA-15] - Requisition Dialog - Large Item Approval
* [ARMA-37] - Ending started when controlling all available zones
* [ARMA-77] - ZoneW2
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