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12-26-2008, 05:37 AM
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#1 (permalink)
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Community Manager
Join Date: Jul 2005
Location: Just chilling...
Posts: 3,783
Tournaments Joined: 0 Tournaments Won: 0
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ACE and 1.15 Patch
Both are now installed on a trial basis on server #1 (2302). Give it all a whirl and report back any issues.
We will return the TG MOD pack after a day or two of this testing. If everything goes well, we will have both the servers running this full time.
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The Meek shall inherit the earth..... after we're through with it!
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12-26-2008, 12:31 PM
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#2 (permalink)
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Join Date: Jan 2006
Location: I jump between Maine and Trier, Germany
Age: 23
Posts: 1,418
Tournaments Joined: 0 Tournaments Won: 0
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Re: ACE and 1.15 Patch
There seems to be a stability issue with server 1. some of the people joinining crashed right to desktop after joining and now the server crashed. I don't know whats going on.
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|TG-1st| Viper - Commanding Officer
Former ArmA Admin | TG Pathfinder
Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness, that most frightens us. Your playing small does not serve the world. There is nothing enlightened about shrinking so that other people won't feel insecure around you. We are all meant to shine as children do. It's not just in some of us; it is in everyone. And as we let our own lights shine, we unconsciously give other people permission to do the same. As we are liberated from our own fear, our presence automatically liberates others
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12-26-2008, 12:34 PM
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#3 (permalink)
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Community Manager
Join Date: Jul 2005
Location: Just chilling...
Posts: 3,783
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Re: ACE and 1.15 Patch
*Cough* The server instability was me, sorry but it had to be restarted. As for the people crashing to desktop, there was I error I picked up on with ACE not loading properly. That should be fixed as of now...
Sorry about any inconveniences...
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The Meek shall inherit the earth..... after we're through with it!
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12-26-2008, 01:37 PM
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#4 (permalink)
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Join Date: Jul 2007
Location: illinois
Age: 17
Posts: 86
Tournaments Joined: 0 Tournaments Won: 0
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Re: ACE and 1.15 Patch
Now that TG is running ACE, TG mission creators should get cracking on some missions. Even the simplest coop with one squad of players fighting a few squads of AI and vehicles is a blast in ACE.
Just don't overdue it with all the awesome new weaponry
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12-26-2008, 07:42 PM
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#5 (permalink)
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Join Date: Jul 2007
Location: Carrick Castle
Posts: 1,117
Tournaments Joined: 0 Tournaments Won: 0
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Re: ACE and 1.15 Patch
Quote:
Originally Posted by bobik
Just don't overdue it with all the awesome new weaponry 
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Nad launchers for all
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Anyone want to make me a new sig?
My name: Adept a skilled or proficient person Abyss a deep, immeasurable space, gulf, or cavity
So I'm a very skilled deep hole :D
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12-26-2008, 10:34 PM
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#6 (permalink)
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Join Date: Dec 2008
Posts: 43
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Re: ACE and 1.15 Patch
might aswell try it out
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Mat0!
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12-27-2008, 10:14 AM
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#7 (permalink)
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Community Manager
Join Date: Jul 2005
Location: Just chilling...
Posts: 3,783
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Re: ACE and 1.15 Patch
**Update**
Both servers are running the Beta Patch, seems stable and solid enough to keep it for now. Server #1 continues to offer the ACE MOD.
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The Meek shall inherit the earth..... after we're through with it!
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12-27-2008, 10:53 AM
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#8 (permalink)
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Join Date: Oct 2007
Posts: 45
Tournaments Joined: 0 Tournaments Won: 0
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Re: ACE and 1.15 Patch
Server #1 might need a few more bigger missions as we to my recollection filled out a few of the coop 30 ones and that did not leave us with much room for jips.
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12-27-2008, 12:12 PM
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#9 (permalink)
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Join Date: Aug 2008
Location: Columbus, OH
Age: 21
Posts: 146
Tournaments Joined: 0 Tournaments Won: 0
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Re: ACE and 1.15 Patch
Quote:
Originally Posted by bobik
Now that TG is running ACE, TG mission creators should get cracking on some missions. Even the simplest coop with one squad of players fighting a few squads of AI and vehicles is a blast in ACE.
Just don't overdue it with all the awesome new weaponry 
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I started working on my very first mission ever about two days ago using the ACE mod and the TG phase 1 mod pack on the Avgani map. Ive actually pulled an all-nighter last night, but then I fell asleep for about 5 hrs during the day. I just got through pulling a 2nd all-nighter today, hopefully I won't give in until its night again =P. I'm hoping I can get this mission done before Dec. 30, when I'll have to go back to college the week after and not play Arma for another quarter =(. Anyways, look out for my mission coming out soon this week called "Operation Black Falcon".
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12-27-2008, 12:22 PM
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#10 (permalink)
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Arma Officer
Join Date: Mar 2007
Location: Northern Ireland, land of Kings....and rain.
Age: 23
Posts: 3,573
Tournaments Joined: 0 Tournaments Won: 0
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Re: ACE and 1.15 Patch
Look forward to it mate, LOL, thats dedication!!
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|TG-1st|Jeepo
TG-1st 2IC | ArmA GO | TG Pathfinder
"I like our siggy's too. Partially because they are superbly done, but also because they were done by Xmaster whom I have a deep sexual desire for" - Python1
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12-27-2008, 02:46 PM
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#11 (permalink)
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Join Date: Mar 2006
Location: Houston, TX
Age: 27
Posts: 795
Tournaments Joined: 0 Tournaments Won: 0
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Re: ACE and 1.15 Patch
Quote:
Originally Posted by aceking
I started working on my very first mission ever about two days ago using the ACE mod and the TG phase 1 mod pack on the Avgani map. Ive actually pulled an all-nighter last night, but then I fell asleep for about 5 hrs during the day. I just got through pulling a 2nd all-nighter today, hopefully I won't give in until its night again =P. I'm hoping I can get this mission done before Dec. 30, when I'll have to go back to college the week after and not play Arma for another quarter =(. Anyways, look out for my mission coming out soon this week called "Operation Black Falcon".
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Combining ACE and the TG Mod Pack is probably not a good idea at this time. There is a lot of potential for conflict between the two.
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12-27-2008, 04:50 PM
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#12 (permalink)
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Join Date: Mar 2008
Location: Oregon
Posts: 143
Tournaments Joined: 0 Tournaments Won: 0
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Re: ACE and 1.15 Patch
Yeah I've already noticed some conflicts with addons nothing serious though.
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12-28-2008, 02:07 AM
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#13 (permalink)
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Join Date: Aug 2008
Location: Columbus, OH
Age: 21
Posts: 146
Tournaments Joined: 0 Tournaments Won: 0
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Re: ACE and 1.15 Patch
Quote:
Originally Posted by Dslyecxi
Combining ACE and the TG Mod Pack is probably not a good idea at this time. There is a lot of potential for conflict between the two.
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Well, since i already put alot of time into it, i think im gonna continue to finish it. So far the only major issue I have right now is ai being able to go through walls.
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12-28-2008, 01:15 PM
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#14 (permalink)
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Join Date: Dec 2008
Posts: 1
Tournaments Joined: 0 Tournaments Won: 0
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Re: ACE and 1.15 Patch
Quote:
Originally Posted by aceking
Well, since i already put alot of time into it, i think im gonna continue to finish it. So far the only major issue I have right now is ai being able to go through walls.
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There is a script that can prevent that issue from occuring. I don't remember what it is, but I'm sure it's floating around here somewhere.
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12-28-2008, 04:33 PM
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#15 (permalink)
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Join Date: Jul 2008
Location: Houston, Tx
Age: 21
Posts: 253
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Re: ACE and 1.15 Patch
The only glitch I'm having in ACE is "dead" people sliding on the surface. And what I mean by that is every now and then when somebody gets shot and becomes unconscious, a medic would drag him out of the firefight and fix him up but the only problem is when the wounded man gets all fixed up, he looks dead laying on the ground but in reality he is all healthy and walking normally but on my screen its just a dead corpse sliding on the surface every time he moves which is pretty hilarious. That's the only glitch I've seen so far when playing ACE. Other than that, this is ridiculously amazing!
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