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Old 12-26-2008, 05:37 AM   #1 (permalink)
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ACE and 1.15 Patch

Both are now installed on a trial basis on server #1 (2302). Give it all a whirl and report back any issues.

We will return the TG MOD pack after a day or two of this testing. If everything goes well, we will have both the servers running this full time.
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Old 12-26-2008, 12:31 PM   #2 (permalink)
 
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Re: ACE and 1.15 Patch

There seems to be a stability issue with server 1. some of the people joinining crashed right to desktop after joining and now the server crashed. I don't know whats going on.
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Old 12-26-2008, 12:34 PM   #3 (permalink)
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Re: ACE and 1.15 Patch

*Cough* The server instability was me, sorry but it had to be restarted. As for the people crashing to desktop, there was I error I picked up on with ACE not loading properly. That should be fixed as of now...

Sorry about any inconveniences...
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Old 12-26-2008, 01:37 PM   #4 (permalink)
 
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Re: ACE and 1.15 Patch

Now that TG is running ACE, TG mission creators should get cracking on some missions. Even the simplest coop with one squad of players fighting a few squads of AI and vehicles is a blast in ACE.

Just don't overdue it with all the awesome new weaponry
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Old 12-26-2008, 07:42 PM   #5 (permalink)
 
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Re: ACE and 1.15 Patch

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Originally Posted by bobik View Post
Just don't overdue it with all the awesome new weaponry

Nad launchers for all
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Old 12-26-2008, 10:34 PM   #6 (permalink)
 
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Re: ACE and 1.15 Patch

might aswell try it out
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Old 12-27-2008, 10:14 AM   #7 (permalink)
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Re: ACE and 1.15 Patch

**Update**

Both servers are running the Beta Patch, seems stable and solid enough to keep it for now. Server #1 continues to offer the ACE MOD.
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Old 12-27-2008, 10:53 AM   #8 (permalink)
 
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Re: ACE and 1.15 Patch

Server #1 might need a few more bigger missions as we to my recollection filled out a few of the coop 30 ones and that did not leave us with much room for jips.
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Old 12-27-2008, 12:12 PM   #9 (permalink)
 
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Re: ACE and 1.15 Patch

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Originally Posted by bobik View Post
Now that TG is running ACE, TG mission creators should get cracking on some missions. Even the simplest coop with one squad of players fighting a few squads of AI and vehicles is a blast in ACE.

Just don't overdue it with all the awesome new weaponry
I started working on my very first mission ever about two days ago using the ACE mod and the TG phase 1 mod pack on the Avgani map. Ive actually pulled an all-nighter last night, but then I fell asleep for about 5 hrs during the day. I just got through pulling a 2nd all-nighter today, hopefully I won't give in until its night again =P. I'm hoping I can get this mission done before Dec. 30, when I'll have to go back to college the week after and not play Arma for another quarter =(. Anyways, look out for my mission coming out soon this week called "Operation Black Falcon".
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Old 12-27-2008, 12:22 PM   #10 (permalink)
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Re: ACE and 1.15 Patch

Look forward to it mate, LOL, thats dedication!!
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Old 12-27-2008, 02:46 PM   #11 (permalink)
 
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Re: ACE and 1.15 Patch

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I started working on my very first mission ever about two days ago using the ACE mod and the TG phase 1 mod pack on the Avgani map. Ive actually pulled an all-nighter last night, but then I fell asleep for about 5 hrs during the day. I just got through pulling a 2nd all-nighter today, hopefully I won't give in until its night again =P. I'm hoping I can get this mission done before Dec. 30, when I'll have to go back to college the week after and not play Arma for another quarter =(. Anyways, look out for my mission coming out soon this week called "Operation Black Falcon".
Combining ACE and the TG Mod Pack is probably not a good idea at this time. There is a lot of potential for conflict between the two.
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Old 12-27-2008, 04:50 PM   #12 (permalink)
 
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Re: ACE and 1.15 Patch

Yeah I've already noticed some conflicts with addons nothing serious though.
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Old 12-28-2008, 02:07 AM   #13 (permalink)
 
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Re: ACE and 1.15 Patch

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Combining ACE and the TG Mod Pack is probably not a good idea at this time. There is a lot of potential for conflict between the two.
Well, since i already put alot of time into it, i think im gonna continue to finish it. So far the only major issue I have right now is ai being able to go through walls.
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Old 12-28-2008, 01:15 PM   #14 (permalink)
 
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Re: ACE and 1.15 Patch

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Well, since i already put alot of time into it, i think im gonna continue to finish it. So far the only major issue I have right now is ai being able to go through walls.
There is a script that can prevent that issue from occuring. I don't remember what it is, but I'm sure it's floating around here somewhere.
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Old 12-28-2008, 04:33 PM   #15 (permalink)
 
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Re: ACE and 1.15 Patch

The only glitch I'm having in ACE is "dead" people sliding on the surface. And what I mean by that is every now and then when somebody gets shot and becomes unconscious, a medic would drag him out of the firefight and fix him up but the only problem is when the wounded man gets all fixed up, he looks dead laying on the ground but in reality he is all healthy and walking normally but on my screen its just a dead corpse sliding on the surface every time he moves which is pretty hilarious. That's the only glitch I've seen so far when playing ACE. Other than that, this is ridiculously amazing!
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