PSG, SL, and TL Guide
Guide to being PSG:
My take: You are second in charge. You job is to help the PL with whatever he needs. You’re responsible for the logistical and medical aspects of the platoon. This position is good for people who are experienced and want to help a PL lead. You should be there to give advice to the PL, but NEVER EVER call him out publicly if you question him. Always use group chat to question his decisions.
Phases of a typical mission and what to do during each:
• Lobby screen – (Part where you choose your position in a mission)
1. Write down the names of all the leaders and important people in the element like who is flying the UH-60 Blackhawk (that’s always nice to know

) Also write down who is the current admin of the server.
2. Remind PL to remind EVERYONE, especially the leaders, to note what squad/team they are in
3. Write down who the medics/resupply people are (if you have any).
• Planning screen – (where you can read the plan/notes and view the map)
1. Carefully read the plan. Begin planning how you want to handle equipment, ammunition, and medical issues. Also note anything in the plan or notes that is mission-essential and should not be missed in the plan.
2. Remind PL you can help him plan and brief if he wants.
3. If the PL is planning and you have nothing to do, begin telling the medics and other platoon headquarter elements how you want things to run. Come up with how you want the medics to operate and other SOPs for the squad. For example, “This is Igor, the PSG, I’ve going to talk about what to do ingame. Medics, I want you to quickly move to a casualty when you are called. If there is heavy fire near him, always throw a smoke grenade near him to cover your approach to the wounded. Try to place the smoke between yourself and the casualty. Additionally, bring extra smoke grenades and medical stuff: bandages, morphine, and epinephrine. Try to stay close to your attached squad, but not too close to the front. If you see an enemy, get down and give the squad near you the 3 D’s: the distance, direction (azimuth from compass), and description. Example, ‘100meters, 10 degrees, 4 enemy riflemen.’ If you pause for more than 10 seconds take a knee. If you are paused for more than 30 seconds, go prone. Try to always maintain situational awareness. If you buddy is covering a direction, you should attempt to cover another. We should try to maintain 360 security, but if we can’t coordinate it, try to cover the most likely avenues of approach.” Continue to lay down SOPs and talk about what you want each person to bring while the PL is planning. You can talk about what to do on contact, how to break contact, how to enter/clear buildings, how to evacuate casualties, and whatever else you can think of. You should try to use all the time you have available to you to get you’re the HQ squad ready to fight.
4. After the WARNO is put out to the squads, help the PL plan and brief the OPORD.
5. Brief whatever paragraphs he wants you to, most likely the “Service Support” paragraph.
IV. Service Support – Go over any supply/equipment issues
a. General – Provide current ammo/equipment locations.
b. Misc. – Any other supply/equipment issues
VI. Service Support – (The PSG could plan and brief this part if requested)
a. General – There is ammo located at our start point. There are also AT launchers and satchel charges in the vehicles there.
b. Misc. – One medic will follow 2nd squad, the other will follow 3rd squad. Leaders get NVGs and binos if possible
6. Be ready to aid PL in changing the plan if a significant issue is brought up.
7. Help PL with backbrief. Ask some questions to SLs if needed.
8. Continue to discuss Tactics, Techniques, and Procedures with HQ element if time permits.
• In-game Phase – (Part where you are actually in the game world)
1. Make sure HQ element gathers equipment/ammo, if applicable.
2. Tell all hq personnel to let you know when they are ready.
3. Tell the medics who they should follow. Make sure they follow the squad they are assigned to.
4. If time permits, list each member in HQ squad. This listing will allow you to update the HQ squad’s status and make notes on them (if HQ squad suffers 1 KIAs, and had 4, it now has 3)
5. If time permits, conduct precombat inspections on your personnel. Visually inspect what weapons they are carrying, and check the group tab to see what things they are bringing. Try to make sure they are bringing what they are supposed to.
6. Help the PL execute, supervise, and lead according to his plan. You should always try to go with support element, so you can keep the PL informed of what is happening with them. You may also help to effectively and efficiently manage all assets, including: CAS, Armor, Artillery, etc.
7. Keep tabs on your element. Note how many people are in the squads, how many KIAs they have taken.
8. Help PL maneuver elements to complete Objectives.
9. If the PL goes down, immediately assume command
a. Assumption of Command.
(1) Reestablish the platoon chain of command and ensure all subordinates are made aware of changes.
(2) Check the platoon’s equipment and personnel status.
(3) Pinpoint the platoon’s location.
(4) Assess the platoon’s ability to continue the mission.
(5) Continue the mission
• Dead/Debriefing Phase – (Where you are dead and in “limbo” waiting for the next mission, or during the part where the notebook comes up and you are waiting for the next mission.)
1. Help the PL conduct an After-action-review (AAR) when the mission ends. Whether you completed it or not, AARs can help you and everyone else learn. To conduct an AAR, talk about what you wanted to happen, and then what actually happened. Be sure to get subordinate leaders to add input and give your sustains (what you did well) and improves (things that you need to improve upon).
2. Thank everyone
Guide to being a SL:
My take: You are the manager of the people who make it happen. Therefore, you must utilize your squad to complete the mission. The PL plans, you help him execute. You’re responsible for completing all the tasks assigned to your squad. This position is a good stepping stone to learn how to be a leader. Try it if you want to lead, but don’t want to handle the entire element.
Phases of a typical mission and what to do during each:
• Lobby screen – (Part where you choose your position in a mission)
1. Assign people to positions you want them to fill: choose your squad members, what assets you want, and organize the squad how you want to, as long as PL is okay with it. If you want to change how your squad is arranged, just ask the PL, who should ask the person you want to be moved to move and the admin to move him if he doesn’t comply.
2. Write down the names of your leaders, above you and below you. You should note who the PL, PSG, and your team leaders are.
a. Example: PL = Bob, PSG = Steven, Alpha Team Leader (ATL) = Smith, BTL = Seth
3. If time permits, write down the names of all members of your squad, how the squad is broken down, and their roles.
a. Example:
i. Alpha Team
1. TL = Smith
2. AR = Madman
3. GR = Henderson
4. R = Gonzales
ii. Bravo Team
1. TL = Seth
2. AR = Hombre
3. GR = Guy
4. R = Person4
4. Note which squad you are, whether its 1st, 2nd, 3rd, 4th, or alphabetical, A, B, C, D.
5. Tell PL you are ready when you are satisfied with how your squad is setup
• Planning screen – (where you can read the plan/notes and view the map)
1. Introduce yourself to your squad, tell them that you are going to be leading them. Tell everyone to carefully read the plan and notes. Very often they contain important information. Example: “Good evening, I’m Igor, your SL for this mission. You are part of 4th Squad. Please take this time to carefully read the plan and notes. In a minute we will begin planning this operation.” You also should ensure that you carefully read it as well. Read it and begin to think about what you might need to complete the mission. You should make notes on paper and take notice of important things, like which roads have IEDs or if you have to talk to civilians. By taking notes, if the PL misses something, you can ask him about it.
2. Once you have read the briefing, ask to your squad members to let you know when they are done. Begin laying down some basic standard operating procedures (SOPs) for your squad members. However, try not to talk when the side chat is in use by your higher ups. You should pay careful attention to what they are saying and it is counterproductive to talk at the same time. While the PL is making the plan, start talking about what you want your squad to do and remind them what squad they are in. For instance, “This is Igor, the 4th SL, you are in 4th squad. I’ve going to talk about what to do ingame. If you see an enemy, get down and give the squad the 3 D’s: the distance, direction (azimuth from compass), and description. Example, ‘100meters, 10 degrees, 4 enemy riflemen.’ If we pause for more than 10 seconds take a knee. If we are paused for more than 30 seconds, go prone. Try to always maintain situational awareness. If you buddy is covering a direction, you should attempt to cover another. We should try to maintain 360 security, but if we can’t coordinate it, try to cover the most likely avenues of approach.” Continue to lay down SOPs and talk about what you want each person to bring while the PL is planning. You can talk about what to do on contact, how to break contact, how to enter/clear buildings, how to evacuate casualties, and whatever else you can think of. You should try to use all the time you have available to you to get your squad ready to fight.
3. Once you receive the WARNO, begin assigning teams with specific tasks and give them general and specific instructions. For instance a general instruction might be, “When the mission begins, I want everyone to load up on ammo and medical supplies.” Whereas a specific instruction would be, “Ok, Alpha team, you are responsible for dealing with casualties. I want your team to pack extra smoke grenades, medical supplies, and a box of m249 ammo. Bravo team, I want you to get a scoped weapon and have a designated marksman.” Additionally, you might receive specific instructions from your leaders. For example, the PL might tell you he wants your squad to act as a weapons squad and a demo team. You should comply with his instructions and assign your teams the roles accordingly. For instance, “I want everyone to bring a box of m249 ammo packed (if possible), and a extra AT-4 rocket. I will grab two satchels. Alpha team, bring AT weapon. Bravo team, bring a machine gun.” Continue to go over how you want things to run if you have time.
4. Be quiet during the OPORD and take detailed notes. Note anything that you are confused about, and prepare good questions for the PL.
5. Once the PL asks for questions – Ask anything you are confused about. Additionally, offer a comment if you think something will not work; for example, “Sir, I don’t think we should cross the open field in order to get to our support-by-fire position. We will be within 200m of the enemy and need cover/concealment.”
6. Participate in the back brief. Answer any questions directed to you.
7. If given time by the PL, brief anything covered in the OPORD that you have not already covered. For instance, if the PL tells your squad to move to a far-away waypoint, tell your squad not to pack too much stuff. Balance the load with requirements and movement in that case.
8. Tell PL you are ready to launch when you have completed talking to your squad and think they are ready.
• In-game Phase – (Part where you are actually in the game world)
1. Tell your people to gather equipment/ammo, if applicable.
2. Remember to grab equipment/ammo yourself.
3. Tell the PL when your squad is ready.
4. If time permits, conduct precombat inspections on your personnel. Visually inspect what weapons they are carrying, and check the group tab to see what things they are bringing. Try to make sure they are bringing what they are supposed to.
5. Execute, supervise, and lead in accordance with the plan. You must be ready to modify your element on the fly according to circumstances on the ground. If something unexpected happens, you must IMMEDIANTLY issue commands. Do not just sit there. Get on the “radio” and begin telling your teams and squad members how you want them to react.
a. Example:
i. [ATL to You] <Group Channel> “Igor, this is the Alpha Team Leader, we have a t72 300m to the south approaching us” “
ii. [You to ATL] <Group Channel> “Ok, hold position. Get behind cover and concealment.”
iii. [You to PL] <Side Channel> “Command1, this is 4th Squad, we have a t72 approaching from the south, we are preparing to engage, please advise.”
iv. [PL to You] <Side Channel> “4th squad, this is command1. Break contact, move 200m to the east. See the marker on the map”
v. [You to Entire Squad] <Group Channel> “Ok guys, on me, we are moving away, follow me!”
• Dead/Debriefing Phase – (Where you are dead and in “limbo” waiting for the next mission, or during the part where the notebook comes up and you are waiting for the next mission.)
1. Talk about what happened
2. If an AAR is conducted, actively participate. Offer good comments.
a. “Sir, I believe the movement to the OBJ was good. However, once the attack began, the platoon became bogged down since we were in a bad position.”
Guide to being a TL:
My take: You are the direct link to the basic “footsoldiers.” You oversee roughly 4 people (in most situations) and are responsible for their well-being and actually getting the men to accomplish the mission. You should do whatever the SL tells you to do. Additionally, keep him informed of your team’s situation. Be a TL if you are relatively new, or you want to try the very first stage in leading other people.
Phases of a typical mission and what to do during each:
• Lobby screen – (Part where you choose your position in a mission)
1. Write down the names of your leaders, above you and below you. You should note who the PL, PSG, and your Squad Leader is.
a. Example: PL = Bob, PSG = Steven, SL = Smith
2. Write down the names and roles of all members of in your team. Note which squad you are in, and what team you are
a. Example:
i. 1st Squad, Alpha Team
1. TL = Me
2. AR = Stan
3. Designated Marksman = Bill
4. AT4 Gunner = George
• Planning screen – (where you can read the plan/notes and view the map)
1. Introduce yourself to your team using Group Chat. Tell them that you are going to be leading them. Tell everyone to carefully read the plan and notes. Very often they contain important information. However, try not to talk when the side chat is in use by your higher ups. You should pay careful attention to what they are saying and it is counterproductive to talk at the same time. Example: “Good evening, I’m Igor, your TL for this mission. You are part of 1st Squad, Alpha Team. Please take this time to carefully read the plan and notes.” You also should ensure that you carefully read it as well. Read it and begin to think about what you might need to complete the mission. You should make notes on paper and take notice of important things, like which roads have IEDs or if you have to talk to civilians. By taking notes, if the PL misses something, you can tell your SL to ask him about it.
2. Once your SL gives you instructions. Ask him to give you a minute to assign the tasks. Example: “Ok, Bob, you are the medic. I want you to pack extra smoke grenades, medical supplies, and a box of m249 ammo. Bill, I want you to get a scoped weapon since you are the designated marksman.” Additionally, you might receive specific instructions from your squad leader. For example, the PL might tell your SL he wants that squad to act as a weapons squad and a demo team. The SL may tell you to bring extra ammo, heavy and ranged weapons, and satchel charges. You should comply with his instructions and assign your team the roles accordingly. For instance, “I want everyone to bring a box of m249 ammo packed (if possible), and a extra AT-4 rocket for George. I will grab two satchels
3. Be quiet during the OPORD and take detailed notes. Note anything that you are confused about, and prepare good questions to give to your SL for the PL.
4. Tell SL you are ready to launch when you have completed talking to your team and think they are ready.
• In-game Phase – (Part where you are actually in the game world)
1. Tell your people to gather equipment/ammo, if applicable.
2. Remember to grab equipment/ammo yourself.
3. Tell the SL when your team is ready.
4. If time permits, conduct precombat inspections on your personnel. Visually inspect what weapons they are carrying, and check the group tab to see what things they are bringing. Try to make sure they are bringing what they are supposed to.
5. Execute and supervise your team during the mission. You must be ready to tell the SL what is happening to your team. If something unexpected happens, you must IMMEDIANTLY issue commands to your team. Do not just sit there. Get on the “radio” and begin telling your how you want them to react.
b. Example:
i. [Your teammate to you] <Direct Communication> - “Igor, we have a t72 300m to the south approaching us” “
ii. [You to your Team] < Direct Communication> > “Ok, everyone hold position. Get behind cover or concealment.”
iii. [You to SL] <Group Channel> “SL, this is ATL, we have a t72 approaching from the south, we are preparing to engage, please advise.”
iv. [SL to You] <Group Channel> “Ok, hold on. I am moving to your position.”
• Dead/Debriefing Phase – (Where you are dead and in “limbo” waiting for the next mission, or during the part where the notebook comes up and you are waiting for the next mission.)
1. Talk about what happened