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Old 10-31-2007, 03:00 PM   #16 (permalink)

 
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Re: 1.09?

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Originally Posted by Switch View Post
As far as squad coms are concerned, this would require that missions have proper squad set ups and that dynamic squads (evo join a sqd style) be less buggy. Even with ingame voip, I see TS being the primary coms as they are now.
Really? I think if VOIP works out, Direct Comms will be the best form. What's better than only those around you in game, hearing you? I think as far as immersion that will go a long way as proximity becomes relevant.
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Old 10-31-2007, 03:11 PM   #17 (permalink)
 
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Re: 1.09?

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Originally Posted by tHa_KhAn View Post
Really? I think if VOIP works out, Direct Comms will be the best form. What's better than only those around you in game, hearing you? I think as far as immersion that will go a long way as proximity becomes relevant.
Even better, enemies close by will hear you too
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Old 11-01-2007, 04:22 PM   #18 (permalink)
 
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Re: 1.09?

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Even better, enemies close by will hear you too
Are you serious!!!! That's amazing! o_O

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Originally Posted by Taxi View Post
Something like that yes, unfortunately this means we still will have interference of channels. In real life squad members will hear if the SL get's a radio message and won't interfere. Also in real life it is easy to distinguish between direct communication and radio comms. Can you set up TS such that it plays "an open comms noise" for say the first 0.5-1sec each time someone opens a TS comm? Unfortunately that won't stop interference between ArmA VOIP and TS, but it will help people to recognize if some thing is said over radio or by direct comms.
The interference shouldn't be an issue. If they get all the VOIP working correctly, Direct Comms comes from where your person is standing, so if you are far away it's soft, if you are close by it's loud. It's like you are actually speaking in game. The same thing with the vehicle channel, when you use the vehicle channel it will be your character talking from the position he is in the vehicle. So if I am in the BH pilot seat and someone yells up from the back "RPG!" it'll be softer than if it were yelled over TS.

For the short duration that VOIP worked for me during 1.05 it was really fun to use. It was so cool to see someone telling me orders in game and watching his mouth move as he talked.
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Old 11-01-2007, 05:57 PM   #19 (permalink)
 
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Re: 1.09?

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The interference shouldn't be an issue. If they get all the VOIP working correctly, Direct Comms comes from where your person is standing, so if you are far away it's soft, if you are close by it's loud. It's like you are actually speaking in game. The same thing with the vehicle channel, when you use the vehicle channel it will be your character talking from the position he is in the vehicle. So if I am in the BH pilot seat and someone yells up from the back "RPG!" it'll be softer than if it were yelled over TS.

For the short duration that VOIP worked for me during 1.05 it was really fun to use. It was so cool to see someone telling me orders in game and watching his mouth move as he talked.
Just let me say that I too think direct/local comms are great, I've always wanted such a system. The ideal set up in my view is that in game radio VOIP would be linked to an in game squad system.

However I remain very doubtfull if a player would be able to distinguish between VOIP direct comms or VOIP radio comms on the basis of volume ALONE. If the volume is low how do you know it is someone far off in direct comms or somebody behind you but who is talking quitely? If it loud perhaps it's radio comms, but the person has a very high input volume. Volume is dependant on too many factors, distince with direct comms, volume of speach, volume of the input setting, distance to the mic.

In real life if something is spoken to you directly or over the radio is very clear because the sound comes from the radio and is recognizable due to the noise. In games the sounds always comes from the speakers and is always noisy, direct comms or radio, because of mic, codec, speaker quality etc. Therefore I reckon it would be handy if there was some radio comm opening noise/sound for the first 0.5-1sec, to make it instantly recognizable as being radio.

Perhaps Dslyecxi can tell us if BIS thinks it's necessary to distinguish between radio and direct comms and how they might handle it in their VOIP implementation.
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Old 11-01-2007, 06:12 PM   #20 (permalink)
 
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Re: 1.09?

Just a guess, but for radio comms i think there may be a radio beep. So that would distinquish between DC(direct comms) and Radio. I'm not sure though.
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Old 11-03-2007, 04:46 PM   #21 (permalink)
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Re: 1.09?

Maybe for radio comms we could scrunch a plastic bag as we talk?
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Old 11-03-2007, 06:17 PM   #22 (permalink)
 
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Re: 1.09?

I think the biggest improvement here will be the ability to identify people in vet mode. You can actually say 'I'm over here' and people will hear where over here is!
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Old 11-04-2007, 08:34 PM   #23 (permalink)
 
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Re: 1.09?

How about performance tweaks, anymore of those? This is mainly why I lose some interest in the game.
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Old 11-05-2007, 06:48 PM   #24 (permalink)
 
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Re: 1.09?

Quote:
Originally Posted by Taxi View Post
Just let me say that I too think direct/local comms are great, I've always wanted such a system. The ideal set up in my view is that in game radio VOIP would be linked to an in game squad system.

However I remain very doubtfull if a player would be able to distinguish between VOIP direct comms or VOIP radio comms on the basis of volume ALONE. If the volume is low how do you know it is someone far off in direct comms or somebody behind you but who is talking quitely? If it loud perhaps it's radio comms, but the person has a very high input volume. Volume is dependant on too many factors, distince with direct comms, volume of speach, volume of the input setting, distance to the mic.

In real life if something is spoken to you directly or over the radio is very clear because the sound comes from the radio and is recognizable due to the noise. In games the sounds always comes from the speakers and is always noisy, direct comms or radio, because of mic, codec, speaker quality etc. Therefore I reckon it would be handy if there was some radio comm opening noise/sound for the first 0.5-1sec, to make it instantly recognizable as being radio.

Perhaps Dslyecxi can tell us if BIS thinks it's necessary to distinguish between radio and direct comms and how they might handle it in their VOIP implementation.
One simple way would be to show a coloured mic icon each time some spoke. If it was team it would blue, group would be green, vehicle would be yellow etc.
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Old 11-05-2007, 11:23 PM   #25 (permalink)
 
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Re: 1.09?

Dslyx

Have there been any efforts to synchronize weather. One thing that I really think ruins the tactical realism aspect of the game is that two people standing right next to eachother can be experiencing completely different weather. One person can see 40m in a heavy storm... the other persons getting drizzle and has full visual distance.

Also, map markers! Any hope that people will be able to properly see them when using side/team chnl. Right now global chat is the only way to guaranty that your markers are visible to others.
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Old 11-05-2007, 11:33 PM   #26 (permalink)
 
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Re: 1.09?

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Originally Posted by Switch View Post
Also, map markers! Any hope that people will be able to properly see them when using side/team chnl. Right now global chat is the only way to guaranty that your markers are visible to others.
This is more of an issue with join-in-progress missions and, specifically, Evo. I've always found markers to work as intended, as in OFP, in normal non-JIP missions. Without repro steps for the JIP-related marker bug, it's hard to get it looked at.
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Old 11-06-2007, 03:14 AM   #27 (permalink)
 
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Re: 1.09?

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Originally Posted by J.Agnew7 View Post
Just a guess, but for radio comms i think there may be a radio beep. So that would distinquish between DC(direct comms) and Radio. I'm not sure though.
Yes that could work, might also enable people to do CC over VOIP in stead of typing it like now.

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Maybe for radio comms we could scrunch a plastic bag as we talk?
LOL,

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Originally Posted by Tobruk View Post
One simple way would be to show a coloured mic icon each time some spoke. If it was team it would blue, group would be green, vehicle would be yellow etc.
Something like that would probably work I think, teamspeak overlay has something like that AFAIK displaying the channel from which is broadcasted. Although I guess some would argue that it's up to someone himself to properly announced himself and that it might hinder immersion, it might be a server side option to switch it on.

EDIT: Was just thinking, wouldn't it be rather cool if you could have environment sounds and direct comms on you speakers and radio comms on your headset. I don't know if any soundcards support simultaneous output with split sound channels to both speakers and headset?

Last edited by Taxi; 11-06-2007 at 10:26 AM.
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Old 11-07-2007, 07:05 AM   #28 (permalink)
 
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Re: 1.09?

Suma has spoken:

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Originally Posted by Suma on the BIS Forums
What is taking is so long is especially VoN fixes and anticheat measures. Both need quite large scale testing with external (voluntary) testers involved, which makes turnaround time for any changes in both areas quite long.

Still, the patch is progressing quite well and hopefully there will be at least a public beta within a few weeks.

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Old 11-07-2007, 08:18 AM   #29 (permalink)
 
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Re: 1.09?

Great, going to hopefully await the public beta
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Old 11-07-2007, 09:46 AM   #30 (permalink)

 
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Re: 1.09?

Nice find loyal. What exactly is VoN? I hope the anticheat measures don't cause problems with the popular mods that get used?
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