![]() |


|
|
#16 (permalink) |
![]() ![]() Join Date: Sep 2006
Location: The Gunshine State
Age: 28
Posts: 2,247
|
Re: 1.09?
Really? I think if VOIP works out, Direct Comms will be the best form. What's better than only those around you in game, hearing you? I think as far as immersion that will go a long way as proximity becomes relevant.
__________________
![]() ![]()
|
|
|
|
|
|
#17 (permalink) | |
|
Join Date: Feb 2007
Posts: 525
|
Re: 1.09?
Quote:
__________________
![]() -------------------------------------------- Jamerius (Feral Druid) |
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#18 (permalink) | |
|
Join Date: Jan 2007
Location: Kris Kringle's Midwest Vaction House
Posts: 248
|
Re: 1.09?
Are you serious!!!! That's amazing! o_O
Quote:
For the short duration that VOIP worked for me during 1.05 it was really fun to use. It was so cool to see someone telling me orders in game and watching his mouth move as he talked.
__________________
"Courage is being scared to death but saddlin' up anyways." ~John Wayne ![]() ![]() ![]() ![]()
|
|
|
|
|
|
|
#19 (permalink) | |
|
Join Date: Mar 2007
Posts: 212
|
Re: 1.09?
Quote:
However I remain very doubtfull if a player would be able to distinguish between VOIP direct comms or VOIP radio comms on the basis of volume ALONE. If the volume is low how do you know it is someone far off in direct comms or somebody behind you but who is talking quitely? If it loud perhaps it's radio comms, but the person has a very high input volume. Volume is dependant on too many factors, distince with direct comms, volume of speach, volume of the input setting, distance to the mic. In real life if something is spoken to you directly or over the radio is very clear because the sound comes from the radio and is recognizable due to the noise. In games the sounds always comes from the speakers and is always noisy, direct comms or radio, because of mic, codec, speaker quality etc. Therefore I reckon it would be handy if there was some radio comm opening noise/sound for the first 0.5-1sec, to make it instantly recognizable as being radio. Perhaps Dslyecxi can tell us if BIS thinks it's necessary to distinguish between radio and direct comms and how they might handle it in their VOIP implementation. |
|
|
|
|
|
|
#22 (permalink) |
|
Join Date: Mar 2007
Location: NJ
Posts: 1,267
|
Re: 1.09?
I think the biggest improvement here will be the ability to identify people in vet mode. You can actually say 'I'm over here' and people will hear where over here is!
__________________
|TG|Switch Better known as: That noob who crashed the chopper. That noob who ran over the mine. That noob who TK'd me with a sniper rifle. That noob who hit that APC at 300m with light AT! Our APC... |
|
|
|
|
|
#24 (permalink) | |
|
Join Date: Oct 2007
Posts: 98
|
Re: 1.09?
Quote:
|
|
|
|
|
|
|
#25 (permalink) |
|
Join Date: Mar 2007
Location: NJ
Posts: 1,267
|
Re: 1.09?
Dslyx
Have there been any efforts to synchronize weather. One thing that I really think ruins the tactical realism aspect of the game is that two people standing right next to eachother can be experiencing completely different weather. One person can see 40m in a heavy storm... the other persons getting drizzle and has full visual distance. Also, map markers! Any hope that people will be able to properly see them when using side/team chnl. Right now global chat is the only way to guaranty that your markers are visible to others.
__________________
|TG|Switch Better known as: That noob who crashed the chopper. That noob who ran over the mine. That noob who TK'd me with a sniper rifle. That noob who hit that APC at 300m with light AT! Our APC... |
|
|
|
| Sponsored links | |
|
|
|
|
|
#26 (permalink) |
|
Join Date: Mar 2006
Location: Houston, TX
Age: 26
Posts: 605
|
Re: 1.09?
This is more of an issue with join-in-progress missions and, specifically, Evo. I've always found markers to work as intended, as in OFP, in normal non-JIP missions. Without repro steps for the JIP-related marker bug, it's hard to get it looked at.
__________________
![]() ![]() ![]()
|
|
|
|
|
|
#27 (permalink) | ||
|
Join Date: Mar 2007
Posts: 212
|
Re: 1.09?
Quote:
LOL, ![]() Quote:
EDIT: Was just thinking, wouldn't it be rather cool if you could have environment sounds and direct comms on you speakers and radio comms on your headset. I don't know if any soundcards support simultaneous output with split sound channels to both speakers and headset? Last edited by Taxi; 11-06-2007 at 10:26 AM. |
||
|
|
|
|
|
#28 (permalink) | |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
|
Re: 1.09?
Suma has spoken:
Quote:
__________________
|TG| LoyalGuard Armed Assault Admin
ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! |
|
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|

