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#38 (permalink) | |
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Join Date: Mar 2006
Location: Houston, TX
Age: 26
Posts: 605
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Re: 1.09?
Quote:
I'm hoping to be able to release some footage of it in use in the not-too-distant future to show off how much it adds to the MP experience.
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#39 (permalink) |
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Join Date: Jun 2005
Location: Maine
Age: 34
Posts: 2,802
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Re: 1.09?
Some of us actually started using this during a recent Co-op session - I'm not exactly sure why it was working so well, but we had a blast. I agree, it's amazing - not only because of what it is (tying your voice to your character's mouth) but because of how well it works - directionals, head turns, and objects in the way all effect the sound. Extremely immersive.
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#41 (permalink) | |
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Join Date: Mar 2006
Location: Houston, TX
Age: 26
Posts: 605
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Re: 1.09?
Quote:
The VOIP in 1.09 is significantly improved in many ways, but I won't get into detail on exactly how until I've cleared it with BIS. Suffice it to say that 1.09's VOIP is a major, major improvement over the 1.08 and prior VOIP.
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#42 (permalink) |
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Join Date: Jun 2007
Posts: 132
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Re: 1.09?
That sounds great, you'd actually have to shout if you're too far away, and you could whisper to avoid being heard in TvT covert-ops (or just for immersion's sake).
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