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#1 (permalink) |
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Join Date: Jul 2007
Location: Florida
Age: 23
Posts: 68
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Server settings
Gogeta brought this up in a Coop we were doing the other day about how units seem to warp around and it makes it impossible to snipe or shoot sometimes.
i give you.... http://community.bistudio.com/wiki/A...Tuning_Options all the netcode settings with their descriptions. MinErrorToSend being the most useful as far as the players lagging around, as well as MaxMsgSend and MinBandwidth. so you want to set MinBandwidth around 75-80% of your server MAX upload speed and its in BPS - Bits Per Second. So if the server is on a 10Mbit connection you would use 7500000. |
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#2 (permalink) |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,392
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Re: Server settings
Yes this is highly annoying and seems only to happen at certain ranges and beyond (I never experience it close up. Marksmanship is hard if they are running in a straight line but practically impossible if they are weaving as they warp all over the shop. If it can be done, then let's give it a go
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#3 (permalink) | |
![]() Join Date: Mar 2007
Location: UK
Age: 26
Posts: 33
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Re: Server settings
Yes it is possible to get 200 people on a server with little or no lag. I don't have permission to post URL but check the thread at:
flashpoint1985.com :: BI FORUMS / ARMA: ARMED ASSAULT / COMBAT OPERATIONS » ArmA - MULTIPLAYER » Linux Net Code IC-Mojo has these settings and it working for him: Quote:
God I hope this works so I can get a game without lag. |
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#4 (permalink) | |
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Join Date: Mar 2006
Location: Houston, TX
Age: 25
Posts: 564
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Re: Server settings
Quote:
I would imagine that the practical limit for coop is somewhere in the 60-80 range, and for adversarial maybe (with very austere missions) in the 120-140 range. 200 is pushing it, and to say that you would have "little or no lag" is comical.
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#5 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Ontario, Canada
Age: 30
Posts: 1,301
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Re: Server settings
Excuse my ignorance but are these settings dependant on my internet connection speed or the servers? If it is the servers do we have the numbers for ours available?
I have problems at long range with units "jumping" several feet at a time. If I can make some changes without any negative side effects I would be all for it. |
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#6 (permalink) |
![]() ![]() Join Date: Aug 2005
Location: By the PC
Age: 35
Posts: 2,255
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Re: Server settings
There is a setting for how often packets regarding units positional settings are sent out to the clients. I am looking into this matter as we speak.
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-- VI VI VI - the number of the beast |
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#11 (permalink) | |
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Join Date: Jul 2007
Location: Florida
Age: 23
Posts: 68
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Re: Server settings
Quote:
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#12 (permalink) | |
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Join Date: Mar 2006
Location: Houston, TX
Age: 25
Posts: 564
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Re: Server settings
Quote:
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#13 (permalink) |
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Join Date: Mar 2007
Location: NJ
Posts: 1,164
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Re: Server settings
I don't think i've seen an 80 player server run lag free... a bit disappointing because a major selling point was the massive multiplayer battle experience. IC arma got relatively good performance but thats only after several bouts of trial and error, along with a complete mod set made to streamline the game.
If you can somehow get us up and running with 100 players i'll be pleased... i've given up hope on a smooth arma experience.
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|TG|Switch Better known as: That noob who crashed the chopper. That noob who ran over the mine. That noob who TK'd me with a sniper rifle. That noob who hit that APC at 300m with light AT! Our APC... |
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#14 (permalink) | |
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Join Date: Mar 2006
Location: Houston, TX
Age: 25
Posts: 564
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Re: Server settings
Quote:
It's certainly doable.
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#15 (permalink) |
![]() ![]() Join Date: Sep 2006
Location: The Gunshine State
Age: 27
Posts: 2,104
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Re: Server settings
Yes, it was surprisingly smooth with those numbers as I recall. If that was old, it would be interesting to see the new with 100+. Do I smell stress test?
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