![]() |


|
|||||||
| Armed Assault - General Discussion Armed Assault discussion |
![]() |
|
|
Thread Tools |
|
|
#16 (permalink) |
![]() ![]() Join Date: Nov 2006
Location: On the beach north of Jacksonville, NC
Posts: 3,018
|
Re: V1.14 and warfare mode (FINAL) released...
BigC is the man!!!
Downloaded it from TG in like 3 mins. Can't wait to jump in and try it out!!!!
__________________
![]() LINKS 10th Tactical Guard Server Rules and SOP * Kicked? Banned? READ THIS FIRST!* Contact an Admin * Nominate your teammates for a ribbon Stoop and you'll be stepped on; stand tall and you'll be shot at. -Carlos A. Urbizo- |
|
|
|
|
|
#17 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 3,203
|
Re: V1.14 and warfare mode (FINAL) released...
Yep, waiting on 8pm
![]()
__________________
|TG-6th|Skud 6.5 weeks Lackland AFB 8 months Keesler AFB, 1W0X1 - Weather The 6th Devils - Now with MORE Air Force! "...I simply stated "Video Games". They thought I was joking..." |
|
|
|
| Sponsored links | |
|
|
|
|
|
#20 (permalink) |
![]() ![]() Join Date: Nov 2006
Location: On the beach north of Jacksonville, NC
Posts: 3,018
|
Re: V1.14 and warfare mode (FINAL) released...
__________________
![]() LINKS 10th Tactical Guard Server Rules and SOP * Kicked? Banned? READ THIS FIRST!* Contact an Admin * Nominate your teammates for a ribbon Stoop and you'll be stepped on; stand tall and you'll be shot at. -Carlos A. Urbizo- |
|
|
|
|
|
#22 (permalink) | |
|
Join Date: Mar 2006
Location: Houston, TX
Age: 25
Posts: 564
|
Re: V1.14 and warfare mode (FINAL) released...
Quote:
![]()
__________________
![]() ![]() ![]()
|
|
|
|
|
|
|
#23 (permalink) |
|
Join Date: Jun 2005
Location: Texas, USA
Posts: 726
|
Re: V1.14 and warfare mode (FINAL) released...
I played around for a while today on the warfare mode today.. And I gotta say it is pretty awesome. Once TG learns the game mode more I think there will be a lot of depth and strategies into this mode.
I am hoping we will get some full 16vs16 human games going someday. AI seems to play huge role, and they are a little frustrating at times. Three squads manage cities' defenses, and artillery duty. 4 squads can be on the offense. And then Commander's job is to set up defenses in the bases make sure the structures are manned by his AI and move up to build forward bases. After about 3,4 cities enough income comes in to build several bases so your squads can reinforce easily, and it keeps the enemy guessing where the HQ is located. The mode can be learned pretty fast after one read of the PDF and couple of hours in game. Plus let us try to help the new guys out by explaining to them the new things that are introduced. |
|
|
|
|
|
#25 (permalink) |
![]() Join Date: Aug 2005
Location: Chicago
Age: 34
Posts: 821
|
Re: V1.14 and warfare mode (FINAL) released...
Hi guys, I got ArmA when it came out but was a very disapointed there was no team on team play. I now came across this combat operations and warfare information. Have ArmA taken a first step toward team vs team and games that last 4-5 hours or less?
I really liked the way things worked in Arma, and the changes sounds good on paper. |
|
|
|
| Sponsored links | |
|
|
|
|
|
#26 (permalink) | |
|
Join Date: Feb 2007
Location: Chicago, IL
Age: 28
Posts: 242
|
Re: V1.14 and warfare mode (FINAL) released...
Quote:
__________________
![]() ![]() ![]() |
|
|
|
|
|
|
#27 (permalink) |
|
Join Date: Feb 2007
Location: Chicago, IL
Age: 28
Posts: 242
|
Re: V1.14 and warfare mode (FINAL) released...
Is anyone else seeing a lot of stability issues with this? Everything from losing connections to server to repeatedly being crashed to desktop.
__________________
![]() ![]() ![]() |
|
|
|
|
|
#29 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Around
Age: 36
Posts: 3,026
|
Re: V1.14 and warfare mode (FINAL) released...
Psst... Most of the problems people are having are client side. All the MODs are what are causing the issues. I have tested several setups, MODs and no MODs. What is causing a lot of the issues are people running 10 MODs when connecting. This can account for the slow server performance and instability all around, especially when someone connects.
Try taking off some of the MODs you all are running and you might be surprised how well the new patch runs, especially Warfare.
__________________
![]() ![]() ![]() ![]() The Meek shall inherit the earth..... after we're through with it! |
|
|
|
|
|
#30 (permalink) |
|
Join Date: Feb 2007
Location: Chicago, IL
Age: 28
Posts: 242
|
Re: V1.14 and warfare mode (FINAL) released...
Ya, I've tried that but still get nailed with the slow connections b/c of other people's mods. The best servers I've been on were ones that were no-mod-only and I haven't seen any of them today unfortunately.
In the short term I'm hoping more servers go no-mod-only until the community determines a long term solution.
__________________
![]() ![]() ![]() |
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|

