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#1 (permalink) |
![]() Join Date: Dec 2006
Location: Nr Stonehenge, Wiltshire, UK
Posts: 351
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Warfare 1.1
Update now out:
Whats New :http://www.flashpoint1985.com/cgi-bi...T;f=66;t=73991 Changes: * Fast Travel safety check for enemy presence now slightly less strict. * Now requires enough supplies to deploy MHQ when packing up. * Restricted deploying MHQ too close to a town depot. * Increased Aircraft Factory cost to 2000 supplies. * Increased KA50 cost to $9000. * Increased AH1Z cost to $8000. * Increased artillery cost to $2500. * Increased delay between fire missions to 4 minutes. * Increased town/camp capture rewards by 50%. * Decreased kill rewards by 50%. * Increased starting distance between sides by 50%. * Increased salvager travel distance. * Added respawn AI team option to Command Teams UI. * Added Unflip vehicles option to Team Menu. * Added Disaband Unit option to Team Menu. * Added Team Status to Team Menu. * Fixed JIP bug where player would receive money if joining a slot used by a previous player. * Fixed JIP bug where player did not see current status of captured depots and camps. * Possible fix for end-game bug when packing MHQ. Download (thanks ArmedAssault.com): http://www.armedassault.com/download...fare11beta.zip Last edited by Buccaneer; 06-12-2008 at 10:12 AM. Reason: Added the changelog |
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