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| Armed Assault - Technical Support & FAQs Technical support and FAQs for Tactical Gamer Armed Assault |
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#1 (permalink) |
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Join Date: Mar 2006
Location: Houston, TX
Age: 26
Posts: 582
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TrackIR4 + ArmA = :D
I've created a video that shows of the TrackIR functionality in Armed Assault.
If you're interested, you can check out a Google Video version here: http://video.google.com/videoplay?do...71383685&hl=en Or you can download the full-res 105MB video from here: http://ofp.umbr.net/videos/trackir_in_arma.wmv If there are any questions about it, feel free to ask. I'm really loving what it adds to the experience, and I think the video portrays it pretty nicely. |
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#2 (permalink) |
![]() ![]() Join Date: Aug 2005
Location: By the PC
Age: 35
Posts: 2,262
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Re: TrackIR4 + ArmA = :D
Wouldn't the turning of your head cause problems due to that the image is still being displayed on the monitor infront of you. I would see this as really cool if you had 4 monitors (on in front, one on each side and one behind you) so that the turning of the head actually displayed the image in the direction you are looking.
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-- VI VI VI - the number of the beast |
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#4 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,625
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Re: TrackIR4 + ArmA = :D
I'm sure it feels similar to using it in flight sims. You don't have to move your head very much to look around so it's not like you're pulling an exorcist to look behind you. It's not hard to stay still either. It can tell if you're turning your head or moving your head up and down because it has 6 degrees of tracking (pitch, yaw, roll, left/right, up/down, depth).
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#5 (permalink) |
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Join Date: Aug 2005
Location: Seattle, WA
Age: 19
Posts: 1,776
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Re: TrackIR4 + ArmA = :D
Yeah, I'm assuming there's a deadzone in the middle so you don't have to keep your head crazy steady, and then when you move to any side of the deadzone it just moves your view that way until you turn back into the deadzone.
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|TG-Irr|TychoCelchuuu
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#6 (permalink) | ||
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Join Date: Mar 2006
Location: Houston, TX
Age: 26
Posts: 582
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Re: TrackIR4 + ArmA = :D
Quote:
Quote:
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#11 (permalink) |
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Join Date: Apr 2006
Posts: 54
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Re: TrackIR4 + ArmA = :D
Cheers, link up - http://www.armed-assault-zone.com
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#12 (permalink) | |
![]() Join Date: Jan 2004
Location: Ithaca NY
Age: 38
Posts: 1,705
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Re: TrackIR4 + ArmA = :D
Quote:
Granted, there's a bit of a learning curve, but hey... remember the time you first used a mouse and keyboard to navigate a game world. This is just another input device. Can't wait to try it in an FPS.
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#13 (permalink) |
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Join Date: Apr 2006
Location: Virginia Beach
Age: 29
Posts: 1,789
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Re: TrackIR4 + ArmA = :D
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(PO3) Marcinko_R. (BF2 PR .509) Squad Member (CPO) Marcinko_R. (BF2 PR .509) Squad Leader (LCDR) Marcinko_R. (BF2 PR .509) Commander Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.html |
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#14 (permalink) |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,427
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Re: TrackIR4 + ArmA = :D
You'll probably only need to turn your head 3-4 inches to the side to look behind you. I find if you tilt your head a little as you do so, it works better. If you look left, tilt right a little and vice versa
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