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| Armed Assault - General Discussion Armed Assault discussion |
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#1 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,500
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Looking for more info on game mechanics: spawn system
Hi I'm anxious to have a look at this game.
I have one question though, maybe the people with the game can answer them. One of the things that made battlefield a leap ahead of other shooters was the spawn-on-SL system. *Now my question is, how did armed assault deal with the issue of being separated from your team when you re spawn somewhere? Or don't you respawn at all in MP? How is the issue dealt with, and what do you think about the implemented solution? *Other question: is there a fully functioning co-op, and if so, with how many players can it be played? Thanks in advance.
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Support your right to arm bears. ~Cleveland Amory I am a kind of paranoiac in reverse. I suspect people of plotting to make me happy. ~J.D. Salinger |
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#2 (permalink) | ||
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Join Date: Mar 2006
Location: Houston, TX
Age: 26
Posts: 582
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Re: Looking for more info on game mechanics: spawn system
Quote:
I don't know what TDM, DM, CTF, and CTI do for respawning... I really don't play those gametypes, it's not what OFP and ArmA are best at. Quote:
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#3 (permalink) | |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,500
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Re: Looking for more info on game mechanics: spawn system
Quote:
I am very pleased to hear about the coop spawn system where you can spawn into an AI character that sound like a decent solution. But what happens when you're out of spawnable characters? Will you have to wait like an hour for the game to end? Or do people just start a new mission then?
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Support your right to arm bears. ~Cleveland Amory I am a kind of paranoiac in reverse. I suspect people of plotting to make me happy. ~J.D. Salinger |
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#6 (permalink) | |
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Join Date: Mar 2006
Location: Houston, TX
Age: 26
Posts: 582
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Re: Looking for more info on game mechanics: spawn system
Quote:
If you play with a group of people you don't trust (and why you'd do that, I don't know), use scripts to make it so that players respawn on a distant island, unarmed, and have the option to go into a non-seagull "spectator camera" if they so desire. In that mode, you can only view from teammates on your team. |
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#7 (permalink) |
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Join Date: Jul 2006
Location: Island of Tonal
Age: 16
Posts: 287
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Re: Looking for more info on game mechanics: spawn system
If you've played some of the missions for Tonal back when the OFP.info server had the BAS mods on, most of them used Kegetys' Spectator Script, which if you died, an interface would show up with these buttons with differents view modes on a player and such.
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|TG-Irr|Paperchase |
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#8 (permalink) |
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Join Date: Mar 2006
Location: Houston, TX
Age: 26
Posts: 582
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Re: Looking for more info on game mechanics: spawn system
This doesn't really help much to prevent what he was asking about - if you ESC while in Keg's spectator script, you'll become a seagull and can do the UAV recon he mentions. Strango, one of the guys that plays with us, made a script for his missions that works the way I described - players are deposited on a "dead man's island" where they have no weapons, and there's a computer on a table that they can go up to and activate a spectator script from. There's no seagulling possible.
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#9 (permalink) |
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Join Date: Jul 2005
Posts: 3
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Re: Looking for more info on game mechanics: spawn system
Basically, the UAV thing does not affect our group, because everyone thinks that cheating for the sake of winning is stupid, and this concept is well understood and rarely emphasized because it is so obvious to us. We go that much further and have a really neat dead men don't talk system, which I believe you also have at TG. All of this just adds to the immersion and fun factor. Nothing like losing contact of the sniper team, trying to raise them, and find out they've been dead for minutes.
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#10 (permalink) |
![]() Join Date: Jul 2005
Location: Dallas, TX
Age: 30
Posts: 2,256
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Re: Looking for more info on game mechanics: spawn system
I agree a Dead_Man_Don't_Talk SOP will be sufficient for most gamers here at TG. The occasional cheater will just need to be admin'd
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#12 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 36
Posts: 8,989
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Re: Looking for more info on game mechanics: spawn system
Traditionally, TG plays without respawns. If there are AI soldiers on your team and you die, you'll end up in one of the AI bodies. If there are no AI soldiers, when you're dead, you're dead.
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Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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#13 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,500
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Re: Looking for more info on game mechanics: spawn system
Thanks all the discussion gave me a much better insight in the game. Still not sure if I'd want to sit by my pc that long not playing, but maybe if the living soldiers can put up a real good show, it will be interesting enough to watch.
By the way, is there a EU version out or should i get a German one?
__________________
Support your right to arm bears. ~Cleveland Amory I am a kind of paranoiac in reverse. I suspect people of plotting to make me happy. ~J.D. Salinger |
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#14 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 36
Posts: 8,989
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Re: Looking for more info on game mechanics: spawn system
That's incentive to be patient, maintain situational awareness, and work VERY closely with your team. Having players suffer permanant death is also an excellent corrective measure for those that just want to get in the game and run around wildly shooting things.
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Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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#15 (permalink) |
![]() Join Date: Aug 2005
Location: Chicago
Age: 34
Posts: 821
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Re: Looking for more info on game mechanics: spawn system
How long time does a game take? I have limited time to play and if your a newbie and die easily wouldnt it be very furstrating to only have one life or a few?
Does this game work with my schedule , I have an hour here and there and I still want to have most of it as game time? |
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