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Old 01-04-2007, 02:41 PM   #16 (permalink)
 
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Re: Want to help make ArmA a better game? Read this.

The ability to assign fire teams or split the squad in-game would be amazing.
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Old 01-04-2007, 03:58 PM   #17 (permalink)
 
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Re: Want to help make ArmA a better game? Read this.

Spotting seems to be an issue. There are times in the demo when I will arbitrarily spot an opfor and never even see them. Then I can look at a target through my scope and it never spots them, even though I can plainly see the target.
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Old 01-04-2007, 07:31 PM   #18 (permalink)
 
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Re: Want to help make ArmA a better game? Read this.

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Originally Posted by BHack View Post


-I sort of wish it wouldn't remember zoom state, or at least make this a toggle. Example, I'm zoomed in, I double tab forward to sprint somewhere, when I stop, it "remembers" that I was zoomed and zooms back in. Same with reloading or any other action. This just feels weird and is annoying to someone who never played OFP.

I second that.

4. If not already done, can we vary the amount of force we use when throwing a frag? Sort of like the deal when you press and hold a key and the longer you hold it the longer it is thrown.

5. With regards to the Aimpoint CompM2 that are mounted on the rifles, many times it is in the way once you right click the mouse. The makes urban house to house, clearing a tough job for the point man. Granted in real life it would not, be but it is in game. Is it possible to have the option of taking them off your rifle when you get your equipment?
On the Demo, I trade the M4 for an AK once we get inside the town and start cleaning it out.

6. When squatting (flexing the knees) I find the player becomes winded too quickly just after taking a few steps. It is possible to improve their cardio somewhat. One option would be to have them take a knee when they stop, and then when they move again they go back to squatting.

7. Next to not being able to walk or jog while changing weapons, this one is important to me. I would like to be able to be in zoom mode and stand and squad without coming out of zoom mode and then going back into it. The coming out of zoom to lay prone is good stuff, but I belief not being able keep your rifle on your shoulder and looking through the cross hairs while you do something as easy and crouching (squatting) or standing from crouching is not realistic. Granted the rifle should move slightly during this.

PS, +creating fire teams would be cool, with Fireteam leader in control of all the same commands for his team.


Again, thank you for your time.
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Old 01-04-2007, 07:44 PM   #19 (permalink)
 
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Re: Want to help make ArmA a better game? Read this.

Just one remark for now: make it easier to keep track of teammates and objectives given by the leader. Playing on a screen is a huge burden on situational awareness, and to make an enjoyable MP experience, it would be nice to have a more reliable and visible icon to indicate where your leader /frireteamleader is. There currently is a marker on SL, but it is ever so faint.
Same goes for the marker that indicates a waypoint.

The small marker that indicates your position in the current formation is very cool imo, and could be a little clearer as well. This one could in fact replace any markers on SL/FTL to keep the screen from being full of indicators. The only thing you really need to know is your place in formation.

A waypoint should in the least show up on the map, especially far away waypoints. Closer waypoints could use an indicator in-game because in real life, a SL could point at "that tree at 9 o clock" as a visual indicator.


Making it just a little easier to play together could be a huge boost to mp attendance, without keeping track of what is good simulation. The planes aren't as hard to fly as in real life, so why make it harder to work together then in real life, especially since teamwork is such an important aspect of the game.


PS: +creating fire teams would be cool, with Fireteam leader in control of all the same commands for his team.
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Old 01-05-2007, 08:06 AM   #20 (permalink)
 
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Re: Want to help make ArmA a better game? Read this.

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The small marker that indicates your position in the current formation is very cool imo, and could be a little clearer as well.
Apperently the specific marker is soo faint, that most players don't even notice it when I tell them about it, which kind of proves my point. The symbol seems to appear only when the SL is moving with his team in formation, and dissappears when he stops. That itself is a nice tweak, because when he is standing still, you should already be in position and you don't need the marker.
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Old 01-05-2007, 10:34 AM   #21 (permalink)
 
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Re: Want to help make ArmA a better game? Read this.

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5. With regards to the Aimpoint CompM2 that are mounted on the rifles, many times it is in the way once you right click the mouse. The makes urban house to house, clearing a tough job for the point man. Granted in real life it would not, be but it is in game. Is it possible to have the option of taking them off your rifle when you get your equipment?
5. B. Perhaps having the Aimpoint transparent when you click and release the right mouse button. When you right click and hold, it of course is no longer transparent.

6. I noticed the SAW has very little recoil when fired standing and croutched. It really does not sacrifice much for its kick/wieght/distance when used in urban combat.
On the demo, players seem to do well with it when cleaning out the town from within.
This type of weapon should be a liability in such close quaters.
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Old 01-05-2007, 10:51 AM   #22 (permalink)
 
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Re: Want to help make ArmA a better game? Read this.

When you're in vehicles, they should use the TrackIR vector extension to let you move your head around. For precision manoevers sometimes it's necessary to look around stuff inside the cockpit.

Ability to control weapon systems (i.e., missiles) from within scripts (no, setVectorDir and setVelocity don't work).
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Old 01-05-2007, 11:26 AM   #23 (permalink)
 
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Re: Want to help make ArmA a better game? Read this.

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Originally Posted by Rick_the_new_guy View Post
5. B. Perhaps having the Aimpoint transparent when you click and release the right mouse button. When you right click and hold, it of course is no longer transparent.

6. I noticed the SAW has very little recoil when fired standing and croutched. It really does not sacrifice much for its kick/wieght/distance when used in urban combat.
On the demo, players seem to do well with it when cleaning out the town from within.
This type of weapon should be a liability in such close quaters.

These are HUGE points. The sights right now block out WAY too much of the screen limitting their usefulness and they certainly don't simulate the way we use them in real life since almost all of us have two sets of eyes.

The SAW is overpowered in MP because it can be fired accurately while crouched. How this slipped past the developers is beyond me.
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Old 01-05-2007, 04:53 PM   #24 (permalink)


 
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Re: Want to help make ArmA a better game? Read this.

The minigun bug needs to be fixed.
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Old 01-05-2007, 06:38 PM   #25 (permalink)
 
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These are HUGE points. The sights right now block out WAY too much of the screen limitting their usefulness and they certainly don't simulate the way we use them in real life since almost all of us have two sets of eyes.

The SAW is overpowered in MP because it can be fired accurately while crouched. How this slipped past the developers is beyond me.
Maybe because the saw is accurate while crouched? In fact, it has less recoil than an M4. It fires the same caliber and is heavier/more stable. And it is used for Urban Warfare. They've adapted them for this with optics and collapsable shoulder stocks.
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Old 01-05-2007, 06:41 PM   #26 (permalink)
 
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Re: Want to help make ArmA a better game? Read this.

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Originally Posted by Rick_the_new_guy View Post
5. B. Perhaps having the Aimpoint transparent when you click and release the right mouse button. When you right click and hold, it of course is no longer transparent.

6. I noticed the SAW has very little recoil when fired standing and croutched. It really does not sacrifice much for its kick/wieght/distance when used in urban combat.
On the demo, players seem to do well with it when cleaning out the town from within.
This type of weapon should be a liability in such close quaters.
I love this idea. The sights should be transparent to simulate shooting with both eyes open. Then when you aim for that long range shot, you hold the right mouse button and they become solid. I like it! Make it so!
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Old 01-06-2007, 06:12 AM   #27 (permalink)
 
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Re: Want to help make ArmA a better game? Read this.

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Ingame VOiP is a big one as well....I would like to see who is talking from within your squad when they talk. I know that is not very realistic at times...but this is a simulation and it would ADD to the game IMO not take away.
I haven't used VOIP for this yet; we've always used TS thus far. I know I tried to test it once, and wasn't able to change channels (neither VOIP nor for text chat). This definitely needs to get fixed as we'll have more than nine players on come mid February, and I hope to be able to utilize both TS and VOIP simultaneously without it being a clumsy process. Then again, I've had a few of my custom key bindings mysteriously change so maybe that's what happend with my VOIP...

Didn't know about the joining-a-game-in-progress "possession" bug; sounds like a certain Steve Martin/Lily Tomlin movie to me!!
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Old 01-06-2007, 07:17 AM   #28 (permalink)
 
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Re: Want to help make ArmA a better game? Read this.

About the saw: imo it needs no fixes really. I hope they don't make it fire rubber bullets as in BF or spray 'n pray as in bf. I would think making the m4 more usable would even it out.
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Old 01-06-2007, 11:00 AM   #29 (permalink)
 
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Re: Want to help make ArmA a better game? Read this.

[quote=Shiner;624670]they certainly don't simulate the way we use them in real life since almost all of us have two sets of eyes.
QUOTE]

I only have one set of eyes. Me from Earth. What planet are you others from? Welcome. If you're going to shoot me, please put it on stun.
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Old 01-06-2007, 11:46 AM   #30 (permalink)

 
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Re: Want to help make ArmA a better game? Read this.

I will just restate the importance of a good working VOIP. It is essential. TS is one thing but it is ONLY effective with a group established here at TG. As long as the game provides support for ingame VOIP it is the BEST way of communicating. See what Battlefield2 did for using VOIP ingame, it was part of its HUGE success.

Shortcomings: No volume adjustment possible for ingame voip


PS: "," is what I use to change channels with.
Also "Caps lock" the default talk button is a terrible button to be used. Sometimes the talk switch does not recongize the talk part and as a result I have to type with caps in order to not administer heavy breathing to all the players on my channel.....
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