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| Armed Assault - General Discussion Armed Assault discussion |
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#1 (permalink) |
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Join Date: Mar 2006
Location: Houston, TX
Age: 26
Posts: 582
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I am cross-posting this on the ST, TG, and SimHQ forums. (SimHQ and TG are public, ST is private.)
Saturday, June 16th will be a joint session between our three communities. It will occur on the ShackTac server, and we'll have a special session password for the duration of the event. The intent of this session is to get in some good gaming with a large playercount consisting of people from our communites, gauge the feasability of having more joint sessions in the future, and further push the limits of what we can do playercount-wise in ArmA. There are some expectations we have for this session. I will list them, and if you have an issue with them, please do not attend. This will go smoothly as long as everyone who joins understands the following.
At around 4pm CDT the server will be open for people to connect and begin pre-game shennanigans. The session will officially start at 5pm CDT (GMT-5), one hour earlier than a normal ShackTac session. We will play predominantly adversarial missions, due to the expected playercount. It is entirely likely that we will attempt a coop mission to see how the server runs, but I can't make any promises about whether or not it will work. We'll have to see. The session will likely last from 5pm CDT until midnight. The one mission we will definitely play is called Arcadia Hotel. In this mission, a BLUFOR team has to defend Arcadia, and the large hotel in the center of town, from an OPFOR offensive. The BLUFOR has four M2 HMMWVs parked in the town. The BLUFOR will lose if they sustain 70% casualties or have no presence in the Hotel. OPFOR will lose if they sustain 70% casualties.My hope is that SimHQ and TG together will have enough players to fill the BLUFOR team of this mission, with ShackTac acting as the attacking force. This ratio of attackers to defenders will make the mission as balanced as possible. It's an amazingly fun mission - we played it with ~60 players last Saturday, and it was a blast. Having 80 or even 90 players in it will be even better. Anyhow, if you have any questions or want clarification on something, post here and I'll address things as they come up. If you can attend, post to that effect. Server Info Server IP is: win.shacknews.com TS IP is: win.shacknews.com Password for the ArmA server is: jointops
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#6 (permalink) |
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Join Date: Mar 2007
Location: Bolingbrook, Illinois
Posts: 94
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Re: Sat, June 16th - ShackTac, TacticalGamer, and SimHQ Joint Session Details
I'll see if I can make it. I'm probably getting ArmA this week, so I'll try to get there. Also, I'm a bit newbish at the game right now. In the demo I really got owned.
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#8 (permalink) | |
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Join Date: Mar 2006
Location: Houston, TX
Age: 26
Posts: 582
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Re: Sat, June 16th - ShackTac, TacticalGamer, and SimHQ Joint Session Details
Quote:
This is not an open invitation for any player in the ArmA community to play with ShackTac, it is a specific invitation to two other ArmA groups - SimHQ and TG.
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#9 (permalink) |
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Join Date: May 2007
Posts: 118
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Re: Sat, June 16th - ShackTac, TacticalGamer, and SimHQ Joint Session Details
Query: If we do a Cooperative mission, can we all be Opfor? Mostly because I have just discovered my new love - the KA-50 attack helicopter. :3 Just ask Khan, he knows how good I am in it.
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#10 (permalink) |
![]() ![]() Join Date: Aug 2003
Location: Paterson, New Jersey
Age: 22
Posts: 2,165
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Re: Sat, June 16th - ShackTac, TacticalGamer, and SimHQ Joint Session Details
Count me in.
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RX-78-2 Gundam EFSF Protoype Close Combat Mobile Suit Armor: Luna Titanium Armament: 2x Beam Sabers, 2x 60mm Head vulcan guns 380mm Hyper bazooka, Beam Rifle, Beam Javelin, Hyper Hammer, Gundam Hammer, shield TG Natural Selection admin. Need anything PM me. 7th Infantry FTW!!!!! "Snob? Nah...I consider myself more of a PC Evangelist...converting the heathens to The Way." Prophaniti "Windows is like Pokemon you gotta catch'em all." kenshinsama1
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#11 (permalink) |
![]() Join Date: Jun 2006
Location: San Diego
Age: 47
Posts: 34
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Count me in!...
Do we have a session training pre-event?... Or we just show up with a smile? GHWY
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#12 (permalink) |
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Join Date: Mar 2006
Location: Houston, TX
Age: 26
Posts: 582
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Re: Sat, June 16th - ShackTac, TacticalGamer, and SimHQ Joint Session Details
4pm-5pm CDT (GMT-5) is basically the pre-game warmup. I don't know what missions will be played, but they'll probably be "battle drills" and such - fairly quick missions that emphasize one specific aspect of combat.
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#13 (permalink) |
![]() Join Date: Jun 2006
Location: San Diego
Age: 47
Posts: 34
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Thank you for the answer D.
I was asking that question to the TG team if we had our pre-games before showing up ready to your door. Which I still am in a way? GYHW
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#14 (permalink) |
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Join Date: Mar 2006
Location: Houston, TX
Age: 26
Posts: 582
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Re: Sat, June 16th - ShackTac, TacticalGamer, and SimHQ Joint Session Details
Warm-up will start in 45 mins at 4pm CDT. We have a few people on the server right now, if you want to check to see if you have everything set up properly, feel free to join it and the TS server.
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#15 (permalink) |
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Join Date: Mar 2006
Location: Houston, TX
Age: 26
Posts: 582
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Re: Sat, June 16th - ShackTac, TacticalGamer, and SimHQ Joint Session Details
Good games to everyone who attended. We'll have some media (screens+vids) of the missions later.. I'm rendering a video of the 70+ player Camel Dogfight right now.
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