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Old 07-10-2007, 01:28 PM   #46 (permalink)
 
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Re: Evolution Mission Vehicle Etiquette Part 2

Was there a specific reason you replaced the AH-6's? There's plenty of room on the runway. Seems to me like that will make more people go for the cobras and harriers once they're unlocked.
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Old 07-10-2007, 02:10 PM   #47 (permalink)

 
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Re: Evolution Mission Vehicle Etiquette Part 2

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Was there a specific reason you replaced the AH-6's? There's plenty of room on the runway. Seems to me like that will make more people go for the cobras and harriers once they're unlocked.
I wouldn't mind seeing all the attack helo's go. I love the AH-6, but it causes more problems than it is worth. The AH-1 makes things too easy and it can be used by 1 person. The harriers at least are best served with a laser designator which by default encourages teamwork.

It's sad the last part of your statement is true.
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Old 07-10-2007, 09:34 PM   #48 (permalink)
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Re: Evolution Mission Vehicle Etiquette Part 2

I hope to hear following transmission on my radio one day...

"This is Cobra squadron under Joe Teamplayer's command. We have two Ah-1s standing by to coordinate with ground units."

instead of;

Bob "I am here to blow stuff" joining server, getting in a chopper and attacking left and right without ANY effort to get in touch or coordinate with other air/ground units.

Lets convert Bobs to Joes TG.

DONT BE SILENT... Ask who is flying? What is their unit designation (call names), what is their current objective? Offer them cooperation and include them in your plans.
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Old 07-11-2007, 01:15 AM   #49 (permalink)
 
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Re: Evolution Mission Vehicle Etiquette Part 2

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DONT BE SILENT... Ask who is flying? What is their unit designation (call names), what is their current objective? Offer them cooperation and include them in your plans.
WE (and I) must encourage this by asking rouge elements in air to identify themselves, their mission, and confirm that they are aware and in correct TS channels. The only way the bad behaviour will stop is if they are aware that they are being watched and that here are consequences.

Without surveillance and enforcement rules or codes are meaningless. We make the community -- we tell strangers to conform -- or we become strangers to each other.
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Old 07-11-2007, 01:18 AM   #50 (permalink)
 
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Re: Evolution Mission Vehicle Etiquette Part 2

and apparently some people are ignoring the fact that flying over all the cities on the north island on their way to Pita , are waking up all the AI in each of those cities... Which really makes the server lag when the majority of the group are still clearing Dolores and Ortego at the same time.

The more cites awake, the more AI spawned in = server lag... you may think it is not effecting you but the bots are rubberbanding for all the infantry on the ground.

I saw someone mention deleting the attack choppers from our server... Im starting to like the idea.. I realize some of you dont like me rolling into town in armor and leveling the place... I really do try not to kill all the enemy infantry(leave you all something to shoot at), I do look for all the vehicles.. I do try to go in as a support platform, which what a tank is.. I try to circle town and not go right in unless I have infantry moving in with the armor (too many places for "enemy missle soldiers" to hide in town). :/
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Old 07-11-2007, 01:33 AM   #51 (permalink)
 
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Re: Evolution Mission Vehicle Etiquette Part 2

E-Male and ANGEL.

All issues aside .... Nice cooperative play tonight. Thanks. It was fun.

Glenn
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Old 07-11-2007, 11:03 AM   #52 (permalink)
 
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Re: Evolution Mission Vehicle Etiquette Part 2

The AH-6s have been relocated to the north west corner (formerly the UH-60s). This puts the LBs all together on a side.

I'm still in favor of making the attack vehicles available only on a squad leaders authorization and having a verification that the squad has sufficient personnel.
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Old 07-11-2007, 12:10 PM   #53 (permalink)
 
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Re: Evolution Mission Vehicle Etiquette Part 2

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The AH-6s have been relocated to the north west corner (formerly the UH-60s). This puts the LBs all together on a side.

I'm still in favor of making the attack vehicles available only on a squad leaders authorization and having a verification that the squad has sufficient personnel.

Shiner. I'm still in favor od squad leader control as well. However, I wonder about something.....

Everyone is essnetially a squad leader, until they join someone elses squad. So can you explain your system again please? if someone is a squad leader, can they simply authorize it to a freind? OR does this mean that oly squad leders who have squads at least 5 men i size under his command, can authorize?
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Old 07-11-2007, 12:33 PM   #54 (permalink)
 
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Re: Evolution Mission Vehicle Etiquette Part 2

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Shiner. I'm still in favor od squad leader control as well. However, I wonder about something.....

Everyone is essnetially a squad leader, until they join someone elses squad. So can you explain your system again please? if someone is a squad leader, can they simply authorize it to a freind? OR does this mean that oly squad leders who have squads at least 5 men i size under his command, can authorize?
Perhaps a long the lines of you need at least two people in your squad before you can request side-missions can be implemented for the helo thing...or maybe whoever is in the "Rifleman, Group Leader" position would have to approve all requests.
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Old 07-11-2007, 01:45 PM   #55 (permalink)
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Re: Evolution Mission Vehicle Etiquette Part 2

I would hope this script will allow only SL's with at least 4 or 5 members on the squad to req. vechicles. This will almost certainly ensure orderly fashion and wean out the smaktards.
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Old 07-11-2007, 02:16 PM   #56 (permalink)
 
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Re: Evolution Mission Vehicle Etiquette Part 2

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I would hope this script will allow only SL's with at least 4 or 5 members on the squad to req. vechicles. This will almost certainly ensure orderly fashion and wean out the smaktards.
Yep. to try and limit the types of positions in the squad to determine the power to "allow requisitioning" would limit SLs. I like the idea of a minimum of 4 or 5. let "numbers" be the deciding factor. this way, you know thqat yo have a SL who has cimmited himslef and his time to a group. not just his one buddy so they can release an asset. Its the best, most simple requirement that still meets the spirit and intet of the limitation of releasing assets.

I vote for 4. 4 is a traditional marine style fireteam. The "lead" plus 3 men. I think that is perfect for the intial tests.

Here is teh issue I can see coming....

i'm the SL. I have 3 men in my squad. a player named "Smacktard-asshat" (ST-AH) shows up on the server and requests a vehicle. I know the guy. i have seen his style of play and I don't want him to have the vehicle. I suspect he will ruin our efforts by carpet bombing the area rather than giving us the support we might actually want. I politely refuse him the access..

"No thank you ST-AH, we do not require air support at this tme"

Then he gets pissy becuase he can't do what he wants. Personal conflicts ensue. I ignore him. Asshats hate being muted. personal rivalries develop.

This will happen sooner or later. but in all reality, its not a reason to stop. Let's move on this idea. Maybe the ST-AH's of the world will start to fade away....

but lets be clear. This means that the slow and go squad leaders take an advantage in the new system. Loners and small-group, fastmovers lose control. only larger squads can now release assets of this nature.

Is this for combat equiped air assets only? or are we going to include larger combat ground assets as well? like armored tanks etc?

I'm prejiduced. I admit it. I would love it if the server assets were always controlled by squad leaders of groud troops only. this would mean that the only way a armor group could exist would be at the leisure of the ground troops organized into larger squads.

Can the SL's also have the power to reverse the requisition if the asset were not being used as requested?

how much power does the SL get?
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Old 07-13-2007, 10:55 AM   #57 (permalink)
 
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Re: Evolution Mission Vehicle Etiquette Part 2

Yes the original concept is that each vehicle will have a value assigned that represents its "player count". A squad with only 4 players may be able to get a Striker MG, but will need another player to get a Striker MK and maybe 6 players to get an AH-6.

The nice thing is that we can then sit down and tweak the player requirements as necessary to create the right mix of vehicles on the battlefield and again it places those vehicles under the control of a squad leader.

So in light of the discussions in another thread, this mod would unfortunately decrease the value of the game for type C players, by not allowing them to squad up separately and start roving around the map killing things. Type C players would need to be in a squad, probably primarily composed of ground troops (not meaning they couldn't be available to everyone), but they would be beholden to a squad leader to obtain their assets. The result of this would be to increase the value for A and B players that are frustrated that type C players are acting outside the best interest of the squad on the ground.

The script would only handle the requisition of the asset, but we would look to the SOPs and admins to control any individuals acting out-of-line with the desires of the squad leaders on the server.
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Old 07-13-2007, 11:42 AM   #58 (permalink)
 
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Re: Evolution Mission Vehicle Etiquette Part 2

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The script would only handle the requisition of the asset, but we would look to the SOPs and admins to control any individuals acting out-of-line with the desires of the squad leaders on the server.
I think its brilliant in its simplicity.

And as far as people acting out of line? Well. It can't happen too often, becuase any SL who gets "tricked" will do 2 things...

Never relase an asset to that guy again.

Tell other SL's about his behavior.

Seems to me the lone wolf activity will be rapidly self limited.
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Old 07-14-2007, 06:04 PM   #59 (permalink)
 
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Re: Evolution Mission Vehicle Etiquette Part 2

I'm all for Shiners script idea. Anything to help control the loose cannons and help the boots on the ground. After all, all air asset missions are to support the ground troops. Whether by CAS, transport, recon, interdiction, etc.. Everything revolves around the ground troops.

But how about a second option, maybe farther down the road...? Would it be possible to make a list of all players and their ArmA playerID (via forums maybe) and in their attributes, list what vehicles they are qualified to operate?

This opens a can of worms though, as each players qualifications would have to be reviewed and evaluated. This could maybe be done via TGU training, as there are programs in the works for ArmA.

The good thing though is that if someone has access to a valuable asset, you know that they know what they are doing and have gone through some kind of training or evaluation.

Also, if there is a problem with a player, it'd be very easy to revoke their access to assets.
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Old 07-14-2007, 06:20 PM   #60 (permalink)
 
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Re: Evolution Mission Vehicle Etiquette Part 2

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I'm all for Shiners script idea. Anything to help control the loose cannons and help the boots on the ground. After all, all air asset missions are to support the ground troops. Whether by CAS, transport, recon, interdiction, etc.. Everything revolves around the ground troops.

But how about a second option, maybe farther down the road...? Would it be possible to make a list of all players and their ArmA playerID (via forums maybe) and in their attributes, list what vehicles they are qualified to operate?

This opens a can of worms though, as each players qualifications would have to be reviewed and evaluated. This could maybe be done via TGU training, as there are programs in the works for ArmA.

The good thing though is that if someone has access to a valuable asset, you know that they know what they are doing and have gone through some kind of training or evaluation.

Also, if there is a problem with a player, it'd be very easy to revoke their access to assets.
Actually, its a great idea. it a sort of "trusted asset handler' list. For guys who have proven time and time again that they do not need to be reigned in by the system becuase they are proven team players in the spirit of the SOP.

I like it. an all access list for the guys who have earned the right.

Please note Koala that the asset which you seem to most frequent, the UH-60, is not a controlled asset in Shiner's design. not at least as far as I know. UH-60s, MH-6, and regular unarmed Humvees do not require requisitioning under this new plan (please correct me if I am wrong here Shiner).

Finally, if Shiner agrees to add this functionality to his mod, I recommend Koala as the first pilot to sit in the "ALL ACCESS PASS" list. He has proven his intent to be pure TG SOP for as many nights as I have seen him play ....
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Last edited by Sleepdoc; 07-14-2007 at 06:38 PM.
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