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| Armed Assault - General Discussion Armed Assault discussion |
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#31 (permalink) | |
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Join Date: Feb 2007
Posts: 520
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Re: BIS Project Announcement, August 22nd
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![]() 2-3 years between titles is fairly standard, and as pointed out, $40 every couple of years is nothing. I really don't think anything is terribly broken in ArmA (except VOIP). It is what it is, there is really nothing else like it, and it's damn fun. And yes there is always room for improvement. Having a framework that allows the community to "fill in the content" is a massive plus IMHO. Communities can define the content to their needs and preferences...from BF2 style play (although a little clunky) to RTS to milsim and all shades in between. This avoids having to just settle for what the developers think you will like. In this regard, I think BIS has more than earned their $40 bucks from me...and again in a year or two (or three )
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![]() -------------------------------------------- Jamerius (Feral Druid) |
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#32 (permalink) | |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,392
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Re: BIS Project Announcement, August 22nd
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#33 (permalink) |
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Join Date: Mar 2006
Location: Houston, TX
Age: 25
Posts: 564
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Re: BIS Project Announcement, August 22nd
If you want to ignore the countless fixes and multiple quality patches that have come out for ArmA, be my guest. I'll have no part in a discussion initiated with such a biased view of things, though.
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#34 (permalink) |
![]() ![]() Join Date: Sep 2006
Location: The Gunshine State
Age: 27
Posts: 2,104
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Re: BIS Project Announcement, August 22nd
In comparison to other games, I don't think ArmA is considerably less complete than the norm. Outside of Evolution and few other missions, I don't have any odd issues that wouldn't be experienced some time in a BF2, Doom 3, etc. What I do find unusual, is the expectation that there is going to be some kind of lifetime support. My hardware setup(depending on ATI driver) gives me a great experience in game on every mission. I still occasional have crashes, but mine usually occur when exiting the game. VOIP is the only thing promised, that's not delivered and even that is debatable because I have nothing but positive experiences testing it.
PC games have always been extremely buggy when compared to console games and they always will since their has to be more compatibility for hardware and software setups. When every other games stops crashing or behaves 100% of the time as expected, then I will be upset with BIS for taking my money. I think this thread needs to focus on the gaming industry as a whole and not BIS because all the problems stated, apply to all games I have yet to see a support forum completely empty.
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#35 (permalink) |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,392
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Re: BIS Project Announcement, August 22nd
Sorry what bias are you referring to in that quote? I made a logical statement that happens to be a fact. I can offer no bias on facts and I don't understand what you are trying to say, or are you referring to my entire post? If so, perhaps you can point out where I am using such obvious bias? Do you disagree that if a software house continues to throw out buggy software that it won't fix that it should keep its client base?
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#36 (permalink) | |
![]() Join Date: Aug 2004
Location: Naples, Florida USA
Age: 42
Posts: 3,866
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Re: BIS Project Announcement, August 22nd
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and this forum, and any other forum I post is, is all speculation, if you don't directly work with a certain company... it's not spreading rumors, or false hope... it's called 'what I would like to see", and as a gamer... I have all the rights in the world to post my opinion/wants of an upcoming game. thx you |
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#37 (permalink) | ||
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Join Date: Mar 2006
Location: Houston, TX
Age: 25
Posts: 564
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Re: BIS Project Announcement, August 22nd
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As to your comment about there being "plenty more dev teams out there that will step up", it certainly hasn't happened yet. This is a pretty niche genre as things go, and since OFP's release the only game that has compared to it has been ArmA. I don't think this will change anytime soon. Quote:
You post your opinions, I post mine. That's how it's always worked, and in this case I disagree with your views on things.
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#38 (permalink) |
![]() Join Date: Aug 2004
Location: Naples, Florida USA
Age: 42
Posts: 3,866
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Re: BIS Project Announcement, August 22nd
I'm sorry...was referring to the RTE, not the AAR... good information that THAT tool was wanted in 1, and may be in 2... but again, NOT CONFIRMED.
and again, It's not a post of my opinion, it's a post of what I would like to see in it... |
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#39 (permalink) |
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Join Date: Jun 2005
Location: Bloomington, IL
Age: 26
Posts: 1,146
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Re: BIS Project Announcement, August 22nd
Magnum, this RTE function you speak of when just about be the perfect thing ever in communities like ours. Imagine a knowledgeable, trustworthy person in charge of that! OH my word. Thanks for explaining that, and I hope that we somehow do see something like that added. Of course, I understand what Dyslx is saying, and they need to keep certain features out to keep their lucrative military clients happy with their expensive products.
Yes, ArmA is rough in many ways, but we all obviously enjoy playing it, and it is the only and best of its kind. We can't have 10km viewdistance, 400 square kilometers of playground, and still have the gloss of R6/GRAW/BF2. We all understood that when we started playing. BI has shown us nothing that would make us think they'll abandon support for ArmA, and even if they would, I definitely got my $40 worth! I can't wait for ArmA2, and whatever features/improvements it has will be worth it. It'll still be the best/only of its kind.
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#40 (permalink) | ||||
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,392
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Re: BIS Project Announcement, August 22nd
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There may not be the developers out there yet for something like arma and we don't need them as Bis are doing a good job. It would be great to see the community take up the project (like the guys who are trying to produce Fighter Ops - community guys who decided to make a Flight Sim the community wanted (whether it surfaces of course remains to be seen)). I'm not sure the gaming industry has what it takes to do what we want it to - if there were some bright sparks in the community who got together to make a realistic, tactical warfare simulator we might see something more akin to what we want. I'm always left feeling that, even though games are good, they always seem to miss things and I find myself saying, "it's a great game but wouldn't it be better if it had..." (much like your piece on looking at all the different games out there (Ravenshield, Vietcong, OFP, etc). Quote:
In Falcon we have an AAR and all that entails is talking about the mission we just flew, what went right, what went wrong and how we can improve things the next time out. There's no reason why we can't do this now - we don't need a tool, though it could be helpful. Quote:
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#41 (permalink) | |
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Join Date: Mar 2007
Posts: 212
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Re: BIS Project Announcement, August 22nd
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#42 (permalink) |
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Join Date: Mar 2006
Location: Houston, TX
Age: 25
Posts: 564
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Re: BIS Project Announcement, August 22nd
Well, the 3D editor has been confirmed. I won't expect VBS2-level functionality until it's implemented - my initial cautious view would be that it will have the OME from VBS2 but not the RTE functionality.
Additionally, it's going to be a true 400km2 map, instead of the "400km2 Sahrani" that was actually just 250km2 of real land mass. Oh, some shots and video here. I'd buy it for the island alone: http://www.dcs.warwick.ac.uk/~csucje/arma2/
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