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Old 10-16-2007, 11:52 PM   #46 (permalink)
 
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Re: TG VS 9th. ROSTER/BATTLE PLAN (9th, NO PEEKING) 10-17-07

BATTLE DAY:
SLs be on coms by 9:00PM EST
Squad members, be on coms by 9:15 EST
The battle is meant to begin at 9:30 EST


Blackmain and Fire488 have been added to the reserves.

BigSteve
Hawkeye
Mercanarious
You are not yet confirmed. Please report to your SL's for your slot assignment/load out.

Angel of death, you have no SL yet, you may end up being the armor SL, the 31st has not responded about who they're putting in the armor unit with you.
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Old 10-17-2007, 12:19 PM   #47 (permalink)
 
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Re: TG VS 9th. ROSTER/BATTLE PLAN (9th, NO PEEKING) 10-17-07

I assume we are using TG's TS server?

Looking forward to this guys.
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Old 10-17-2007, 03:33 PM   #48 (permalink)
 
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Re: TG VS 9th. ROSTER/BATTLE PLAN (9th, NO PEEKING) 10-17-07

Yes, we'll be on TG's TS. 31st members will sign up for our forumns and get proper access rights to TS and maybe we'll see them playing with us on our servers some time.
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Old 10-17-2007, 04:23 PM   #49 (permalink)
 
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Re: TG VS 9th. ROSTER/BATTLE PLAN (9th, NO PEEKING) 10-17-07

Quick update. HM3 Wilson will be available for playing. He is a good one for an armor spot.

Also, I'll be the 2nd pilot on transport. That is going to require 6 pilots. I'm assuming also, that you still have a pilot for the AT SU? I thought I read somewhere that we will be handling all of the air assets, but that is assuming we will have one of your guys.

Is there any problem with us having a few more people online? At first we were playing 5 guys down, what would be the problem if we end up with 3-5 guys up. Surely people will have to leave and other people will join. It seems that a few guys either way will not make that big of a deal.
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Old 10-17-2007, 05:18 PM   #50 (permalink)
 
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Re: TG VS 9th. ROSTER/BATTLE PLAN (9th, NO PEEKING) 10-17-07

My ARMA key binds: http://www.mediafire.com/?evbqmwxl5iw
For those of you new to the TG TS, this might make it a bit easier.
Change them as you like, but its a start.
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Old 10-17-2007, 06:55 PM   #51 (permalink)
 
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Re: TG VS 9th. ROSTER/BATTLE PLAN (9th, NO PEEKING) 10-17-07

I can go in as a reserve, if its not to late.
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Old 10-18-2007, 01:09 AM   #52 (permalink)
 
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Re: TG VS 9th. ROSTER/BATTLE PLAN (9th, NO PEEKING) 10-17-07

I'd like to thank all of you for participating in todays event, especially those that stuck it out to the bitter end.

By the end we had a technical loss with a flag 9BLUFOR:2OPFOR, but those of you that scouted the map know that we were fighting an uphill battle from the very start, and I think everyone did a great job. We really won by not allowing them to capture all the flags despite our disadvantage. Also, we lost several people to stability. By the last 45 min we were fighting 20-30 and still holding.

There's been alot of discussion about how unbalanced this map is, and most of you are right. Yes, they had the advantage on almost every aspect of the battle, most importantly proximity to the flags. Lets leave it at that and not fret over the disparity. We did the best we could in a bad situation. If thats not a battle simulation, I dont know what is.

Squad leaders, thank you for your help commanding.
Squad members, thank you for holding fast despite the disorganization and fog of war.
Air, your transport was vital and your AA/AT assistance kept them from completely overwhelming bagango as they should have.

Well done everyone and thanks again!

Please post in the AAR forum, lets hear your battle stories.


The 3rd Wed of NOV will be a replay of this battle, with us on the BLUFOR side. I'll have a new post up within a few days as we organize that event. This was an excellent practice for our upcoming victory as the US.
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That noob who ran over the mine.
That noob who TK'd me with a sniper rifle.
That noob who hit that APC at 300m with light AT! Our APC...

Last edited by Switch; 10-18-2007 at 01:35 AM.
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Old 10-18-2007, 12:22 PM   #53 (permalink)

 
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Re: TG VS 9th. ROSTER/BATTLE PLAN (9th, NO PEEKING) 10-17-07

I had a lot of fun last night and I'd like to thank Switch for doing his best to command and for doing his best herding the cats to get this event up and running. The start time was late for some and I lost several squad numbers due to the late hour. ( I wonder if we could get it done earlier in the future?

I was charged with operating 1st squad. As the biggest squad we were assigned initially to defend Obregan. To coin a cliche I'd say our initial deployment was a prime example how the best laid plans can lay waste to both mice and men. It was a classic example of careful and precise planning went all for naught. Nothing happened as we sripted it. We paradropped NE of Obregan to find a sizable enemy force had arrived and was defending the city vigorously. The paradrop scattered us to hell and gone and we arrived at the rally point in pieces . Quite honestly this destroyed our combat efficiency as a unit. (my fault) Several members held out to the last but the enemy finally overwhelmed all of us and we reassembled in Pita for redeployment.

1st Squad boarded a transport (transport was jonny on the spot, by the way, thoughout the battle--kudos to the 31st MEU pilots) and began making our way back to Obregan. I believe the enemy took Mercalillo while we were enroute and Switch immediately reassigned us to defend Bagango.

The fighting intesified in Mercalillo with the flag seesawing back and forth between east and west. Meanwhile we took up excellent defensive positions in the buildings in and around the city. Hawkeye made good use of his Strella launcher while the rest of the team fought off isolated probing attacks. At one point we were surrounded and fought off the enemy as they attempted to root us out of the second floor of a building right next to the flag. This was very exciting as we had terrific room by room combat . It was pretty hairy but we held for a long time and we piled up a bunch of enemy dead.

With 20 minutes or so left on the game timer we received orders to assemble up N of Bagango for transport to reinforce Mercalillo. As we assembled the enemy made a push again for Bagango from the North and East. Fighting tilted both ways but we contined to beat them off until the very last 3 or 4 minutes. They must've made a team wide push for Bagango because enemy strength increased markedly. By this time we were down to 4 members in 1st Squad and though we had been reinfoced a little bit earlier we were basically plugging our holes in the dike...eventually succumbing to the enemy and losing flag for good just before the round ended.

The most memorable part of the battle for me was the close quarter combat in the houses of Bagango. Grenades and M203's were flying around everywhere and there seemed to be an enemy around every corner or in every stairway. 1st squad took out ~ 10 enemies during this action and I think we prevented the US from steamrolling over Bagango and taking the rest of the map. I spent most of my time directing the men and communicating with command and other elements. I ended up with only 2 or 3 kills but had a most satisfying and immersive experience.

My most memorable kill is amusing: In the waning moments of the battle, as the enemy was increasing their attack on Bagango, I spotted Switch (dressed in the officer suit) run by about 50 meters in front of me. I confirmed his location by radio and followed him in from the N side of the City. he disappeared around the corner and shots rang out as he was ambushed by an enemy trooper. I popped around the corner, sighted the enemy rifling his body, went into a crouch and delivered a fatal headshot to Switch's killer about 30 meters away. Sweet revenge. From there I moved to the flag and while suppressing the enemy in the flag compound I was ambushed myself. The enemy held on to the flag and the round ended shortly after. Very, very fun.

Organization was much better than the last time. Were were late getting started but only by 20 minutes or so. The TG server couldn't handle the load and shortly after starting we were delayed even when we had to switch en mass to the 9th's server. If it hadn't been for that I don't think we would've lost so many people during the late stages of the battle.

T Vs T is exciting. Fighting is dynamic and unpredicatable. I froze on our initial deployement into Obregan--didn't know what to do as we were all scattered and the enemy was overrunning us. I should've ordered a withdrawal but lesson learned on my end. In the future if we stick with this format I'll practice squad level paradrops to make our deployment more effective.

All in all I had a blast. Thanks again to everyone involved and especially the 9th and the 31st...Great teaming up with other like minded communities

Anyway, I'd also like to thank Mosely, Ivan, Curt, Hawkeye, Protoman, Agnew and Nikolai. They all did a fine job following orders to the best of their ability and in the end I'd say we performed well as a squad. Some of the members were pining to go on the offensive and help out at Mercalillo but in the end held their defensive positions admirably, even though it was slow at times.

Good games guys.
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Old 10-18-2007, 01:38 PM   #54 (permalink)

 
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Re: TG VS 9th. ROSTER/BATTLE PLAN (9th, NO PEEKING) 10-17-07

Gonna post that in the AAR forum for you, Grunt.
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Old 10-18-2007, 01:39 PM   #55 (permalink)

 
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Re: TG VS 9th. ROSTER/BATTLE PLAN (9th, NO PEEKING) 10-17-07

Thanks...I just realized I posted it in the wrong place.
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Old 10-18-2007, 06:14 PM   #56 (permalink)
 
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Re: TG VS 9th. ROSTER/BATTLE PLAN (9th, NO PEEKING) 10-17-07

Quote:
Originally Posted by Fire488 View Post
Hello all,
I know its late notice, but I can make it tomorrow and I would like to be placed on reserve.
I will be idling on the TS channel and I have all the pertinent downloads for the map and mods.
Ready to go… Thanks.
I would like to apoligize to you for not being there to stand-by last night. I was called into work for emergency recall (firefighter term whena major event occurs))and I had no choice but to go in. Again, I am very sorry.
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Old 10-18-2007, 07:49 PM   #57 (permalink)
 
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Re: TG VS 9th. ROSTER/BATTLE PLAN (9th, NO PEEKING) 10-17-07

No worries. Reaa. REaa. Reee. Real. Real lii. liiif...
Real life... takes precedence over games. Bills need to be paid, lives need to be saved. You weren't the only one on the reserves list and several people had to duck out. Not much to be done about it for mid week battles when theres work in the morning and wives yelling things like 'come to bed now or sleep on the couch'.

Lucky for TG, it seems many of our members have comfortable couches.
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Old 10-18-2007, 08:32 PM   #58 (permalink)
 
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Re: TG VS 9th. ROSTER/BATTLE PLAN (9th, NO PEEKING) 10-17-07

Ok, Thanks to Grunt for the AAR ! I don't have the time now cause of a hard work day after the event but I'd like to make a few points. Initially when we were on the map before the restart for the actual event,someone (flying one of the SU34's) I guess decided to strafe the friendly airfield. This caused someone to write in chat good job Curt. I hadn't even taken off yet! As I heard the server would be restarted I quickly took off and headed for the enemy base tapping tab and locked on some targets. 2 rockets and I believe 4 enemy kills before the server restarted. Hey I felt good for the psychological blow. This is a example of how the Airpower was extremely over powering in the actual event!. Anyway this is great fun to be a part of an event like this but I have to say that 1000 pm start is much to late for me! Also Vet mode again added not more realism but I felt it only causes more confusion than it's worth.I mean this is a computer sim where we're looking through a monitor using keyboard etc. to interface and all the visual and audio cues of real life are missing in Arma! When Nicolai and I were assigned to the little bird and I thought it was him next to me but in actuality it was another caused me to cut out early and miss the excitement Grunt relayed in his AAR! Oh well. Thanks to Switch and all for organizing and since I have some friends that regularly host large events like this with no lag /server crash issues I'll find out whats needful in a server for this kind of event! It is a shame the TG server coudn't handle it this time as this would be a extremly effective way to bring the Arma community together. Thanks
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Old 10-18-2007, 11:30 PM   #59 (permalink)
 
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Re: TG VS 9th. ROSTER/BATTLE PLAN (9th, NO PEEKING) 10-17-07

I would like to nominate myself for the purple-est of hearts for wednesday's brutal 5-25 score.. I believe I died more times than whole ground squads combined.. Also nominate the rest of the armor squad for being "great big targets" for the enemy air.

We died many times upon warping to the FB before even stepping away from the flag.

/sarcasm

I did get two of those kills as infantry, after being shot out of my tank and being stuck on my belly bleeding out.. Five whole AA kills(1 A10, 1 cobra and 3 BHs).. and Two FF kills.. sry to whomever it was
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Old 10-22-2007, 04:10 PM   #60 (permalink)
 
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Re: TG VS 9th. ROSTER/BATTLE PLAN (9th, NO PEEKING) 10-17-07

Quote:
Originally Posted by ANGELofDEATH View Post
I would like to nominate myself for the purple-est of hearts for wednesday's brutal 5-25 score.. I believe I died more times than whole ground squads combined.. Also nominate the rest of the armor squad for being "great big targets" for the enemy air.
I would like to thank all of the fine soldiers who like ANGELofDEATH and Squinty who stuck it out to the bitter end and volunteered to be targets while the rest of the squad attempted to reinforce 2nd squad in their repeated attacks on Mercalillo. my record for the night was 6 and 27 when my machine crashed and wouldn't restart due to excessive proc heat. 2 Blackhawks, 3 AV8Bs and 1 A10(cought a trailing shot with a Strela) then a couple of infantry "Road Kills".
Thank You for the invitation to play with you.
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