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| Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods. |
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#1 (permalink) | |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,399
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@Loyal - score board discussion
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From the other closed thread Loyal asked this question and I didn't get a chance to answer which is good as it really needs a thread of its own. This isn't necessarily refering to Evo btw. There are several reasons here to remove a score board. Score Boards do not really do anything for teamwork because for some people, they like to see their name up at the top. Similarly, some people don't like to see their name down the bottom. More importantly, the scoreboard does nothing to reflect the input of the player. A player can get no points what-so-ever but still was an integral part of the team (say a scout who was just calling out contacts for the team). It can also be used to check that the AI you just shot (or player in tvt?) is actually dead and not lying behind cover. Lastly, since I doubt there's anyone here that has screenshots of every scoreboard they have played plastered all over their wall to host parties over ("Yes I got 236 kills in this one game! More wine..."), why should we want them. We aren't a point scoring community here and people can always scratch tally marks into their monitor if they wish ![]() What does everyone else think? |
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#2 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Ontario, Canada
Age: 30
Posts: 1,314
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Re: @Loyal - score board discussion
I agree that the use of the scoreboard to track kills is a problem, one that has come up in other games I played that removed kill confirmations.
I like to see how I have done at the end of a map or round but at the same time I don't measure how well I did by K : D ratio. I would be fine with having no score board at all, as you said Jex it can lead to point farming or embaressment (TG seems to not cater to this cowd though) |
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#3 (permalink) |
![]() ![]() Join Date: Sep 2006
Location: The Gunshine State
Age: 27
Posts: 2,120
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Re: @Loyal - score board discussion
I too wouldn't mind seeing an end game score board out of curiosity. Sometimes it's nice to know you weren't just shooting trees. However, I don't really see any good coming from an in game scoreboard and I would gladly sacrifice end game to avoid the point whores.
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#4 (permalink) |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: @Loyal - score board discussion
Thanks for re-opening the issue Jex, I forgot that it was contained in the beta announcement thread.
For those of you familiar with BF2 Project Reality Mod (and before that our TG Tactical Mod) removing the scoreboard is/was an important feature. As said above when it comes to TvT and even Coop, scoreboard kill confirmation is the biggest issue I have with ArmA scoreboards (during the mission). If the leads in the thread from the OFPEC forum I posted work out, this may be easy to implement on a mission by mission basis. While we all discuss the merits of the proposal, I will look into if it is even possible (no short term time frame though)
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|TG| LoyalGuard Armed Assault Admin
ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! |
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#5 (permalink) |
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Join Date: Feb 2007
Posts: 520
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Re: @Loyal - score board discussion
Like in the other post, I'm all for removing the scoreboard. It absolutely serves no usable purpose.
All that's required is a fairly simple client side mod (which already exists). It does not remove the "end-of-game" summary, so you can still look. The problem with this of course is enforcing the use of a "TG" mod, which we could either do on the honor system or enforce using the new server tools.
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![]() -------------------------------------------- Jamerius (Feral Druid) |
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#6 (permalink) | |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: @Loyal - score board discussion
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|TG| LoyalGuard Armed Assault Admin
ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! |
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#8 (permalink) |
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Join Date: Jul 2007
Location: Florida
Age: 23
Posts: 68
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Re: @Loyal - score board discussion
I am missing the importance of this scoreboard topic. What i mean to say is, is this more of a preference of the player or something that needs to be enforced via a mod? I'm only speaking on behalf of my experiences but i very rarely check the scoreboard. I dont think taking the scoreboard out is gonna magically make people more prone to working as a team, i think that is something they have to decide on their own. I can agree with the problem of people who check the scoreboard to see if they got that kill but honestly i dont even keep track of how many kills i have so even if i look at the scoreboard, i dont know what i originally had to see if i got another point or not.
I would rather see focus on scripts that enhance the AI or make the game more fun, and mods that add something to the game rather than taking a bunch of stuff out. Why dont we put some of the good weapons mods on the server, or maybe put NWD's ballistics mod on the server since he has modeled the ballistics as close to reality as possible. It also has the benefit of making those 500m AK shots less lethal as they would be in real life. What about adding stuff like the truerange ai mod to the server, and suppressive fire scripts and mods. We could easily create a stickied topic about what mods are needed to play on the server etc... and since new people joining have to sign up for the forums and TS and have to read the forums to get the password, and are supposed to read the SOP's i dont see why it is that hard for someone to see a post about required mods to play on the server. And really only the mods that add actual entities to the game are required by the client. Things like the true range AI and the ballistics mod are not required by the client however you can enable it so that they must have it. Part of the problem i have seen so far is that things get old and boring. People got tired of Evo being played all the time, because it was always the same. I think we need to add these mods to the server to create new and exciting situations and encounters to every mission, so that things arent always the same and get old and boring. All of this ties into the use of teamwork and tactics. So basicly im just saying there are bigger things i would rather see put into the server than worrying if average joe is looking at his scoreboard to see if he got that kill or not. |
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#9 (permalink) |
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Join Date: Feb 2007
Posts: 520
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Re: @Loyal - score board discussion
Lots of people do have the habit (from other fps's) of checking the scoreboard to confirm a kill, removing it simply removes the temptation (no harm, no foul). It makes you count the bodies, and discourages the exhibitionists (and yes they do play on our server)
I also think it's a very visual way of saying..."Hey, at TG points don't matter, teamwork does" Evo is boring because it's repetitive, and I personally don't think any mod is going to change that. What we really need to combat ArmA fatigue is to find new & better missions! P.S: I too would like to see realistic ballistics and improved AI, but I don't like the potpourri of mods required to have a complete solution (hopefully some sort of total conversion mod will come about). Most of the AI behavoir has to be scripted into the missions themselves, and this can only be done by mission makers.
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![]() -------------------------------------------- Jamerius (Feral Druid) Last edited by JAMerica; 10-23-2007 at 07:19 PM. |
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#10 (permalink) | |
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Join Date: Jul 2007
Location: Florida
Age: 23
Posts: 68
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Re: @Loyal - score board discussion
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#11 (permalink) | |
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Join Date: Feb 2007
Posts: 520
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Re: @Loyal - score board discussion
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This isn't just about Evo. Having a scoreboard has the same ramifications in co-op and adversarial missions. I think it's incredibly important in adversarial as it definitely slows you down....giving your opponent time to escape or flank you. I'm not sure what's being limited. I thought TG is trying to support this game as a simulation. It's a simple modification that removes a very arcadey feature. Remember you can still check your score at the end of the mission if it's that important to you.
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![]() -------------------------------------------- Jamerius (Feral Druid) |
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#12 (permalink) |
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Join Date: Mar 2006
Location: Houston, TX
Age: 25
Posts: 566
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Re: @Loyal - score board discussion
Why limit it to removing the scoreboard? Cut out kill/death notices while you're at it and you'll see gameplay and immersion jump up a good deal.
The ShackTac addon pack has both of those features currently, and we wouldn't have it any other way.
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#13 (permalink) |
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Join Date: Feb 2007
Posts: 520
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Re: @Loyal - score board discussion
Right, I forgot about the kill/death notices
I've been taking the freedom from those pesky messages for granted lately.@Loyal: I'd like to see k/d messages removed in any TG mod/addon pack as well.
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![]() -------------------------------------------- Jamerius (Feral Druid) |
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#14 (permalink) | |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,399
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Re: @Loyal - score board discussion
Quote:
As to this and the score board it doesn't have to be done if it is a pain to implement but if it is easy then why not? We don't have a use for it here. As to Mods, well that becomes more difficult because it closes the server to those that don't have them. Adding mods to Arma can be a major asshat, expecially if there are multiple mods to download and it's offputting for people to grab them. I'm definitely for using them but I think if we go down that route, then TG should put them all in one package and host the file (for SM's at the least) because individually it's going to be problematic. Careful consideration is needed for what Mods we use, who keeps track of new versions, who packages/hosts them, etc. |
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#15 (permalink) | |
![]() ![]() Join Date: Sep 2006
Location: The Gunshine State
Age: 27
Posts: 2,120
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Re: @Loyal - score board discussion
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