![]() |


|
|||||||
| Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods. |
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) |
|
Join Date: Mar 2007
Posts: 3
|
Evo Blue ?'s - AH-6 Laser Designator Script
I was wondering if someone could help me find this? It's a script when you hop in the AH-6 (as Pilot) in Evo Blue (V2?), when you scroll through your in vehicle options you have the Laser Marker or Laser designator. I'm thinking of finding a way to position this for the co-pilot since it would be better served there.
I also want to take this further and implementing it in with the MH-6 Co-pilot position while at it. Anyone familiar with this script? |
|
|
|
|
|
#2 (permalink) |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
|
Re: Evo Blue ?'s - AH-6 Laser Designator Script
I will poke around for it.
__________________
|TG| LoyalGuard Armed Assault Admin
ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! |
|
|
|
| Sponsored links | |
|
|
|
|
|
#4 (permalink) |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
|
Re: Evo Blue ?'s - AH-6 Laser Designator Script
Well I found it but it was not what I expected. All he did was add a laser designator to any AH-6s in the mission. I believe Mandoble used something like this for his famous Mando Missile scripts. To find it open the Scripts subfolder and look for MainThreadC.sqf file. Open it and look for the function called EVO_Repair. There you will find this code to add the laser marker (does include the variable init info found earlier in the script:
Code:
if(_type == "AH6") then
{
_weapons = weapons _vec;
if(not ("Laserdesignator" in _weapons)) then
{
_vec addMagazine "Laserbatteries";
_vec addweapon "Laserdesignator"
}
else
{
_vec removeMagazine "Laserbatteries";
_vec addMagazine "Laserbatteries";
};
};
I hope this helps and good luck!
__________________
|TG| LoyalGuard Armed Assault Admin
ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! |
|
|
|
|
|
#5 (permalink) | |
![]() ![]() Join Date: Sep 2006
Location: The Gunshine State
Age: 27
Posts: 2,120
|
Re: Evo Blue ?'s - AH-6 Laser Designator Script
Quote:
__________________
![]() ![]()
|
|
|
|
|
|
|
#6 (permalink) | |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
|
Re: Evo Blue ?'s - AH-6 Laser Designator Script
Quote:
I will mess around a bit in the editor and see what works. EDIT UPDATE: I was able to add it to any vehicle I wanted. Driver gets it if there is no "gunner" position (e.g. 5T truck). Gunner gets it with a crew weapon (e.g. HMVWV M2). Manual action also give the driver the option but cannot see the recticle.
__________________
|TG| LoyalGuard Armed Assault Admin
ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! Last edited by loyalguard; 12-05-2007 at 05:04 PM. Reason: Added info |
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#8 (permalink) |
![]() ![]() Join Date: Sep 2006
Location: The Gunshine State
Age: 27
Posts: 2,120
|
Re: Evo Blue ?'s - AH-6 Laser Designator Script
@Loyal,
Good work. This could be very interesting in any combined arms mission. I would find it much easier to lase a target from a Hummer than crawling on the ground, depending on the situation. This could increase a designators mobility and would be great to use with CAS or coordination between gunners.
__________________
![]() ![]()
|
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|

