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Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods.

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Old 04-01-2008, 08:09 PM   #1 (permalink)




 
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Bas-f 1.1

For those of you serious about mission editing, the BAS team has released another awesome piece of work for ArmA. Some of you may already be using the BAS-F template to design your missions, the ones who are not are missing out.

Last week they released version 1.1 which is a much welcome, it give you guys the templates needed to make stellar mission that we can all play here.


Below are some highlights from the update:

Core components
• Select Your Island
o Sahrani
o Sahrani (ShackTac mission template)
o Rahmadi
o United Sahrani
o Porto
o Sakakah Al Jawf
o Malden (Cold War Re-armed Mod)
o Winter Kolgujev (Cold War Re-armed Mod)
• Naming Your Mission
• Load Screen Text
• Respawn Settings
• Configurable Playable Slots
• Conditions Selector
• Gear Snippets (inc. v1.05 weapons)
• Automatic Body Removal
• Multiplayer Ending Controller
• Debug Mode
• BAS Server Logic
• BAS f Common Local Variables
• Briefing File Template (Coop Version)
• ReadMe File Template

Optional components

• AI Skill Selector (Coop Version)
• AI Skill Selector (Attack & Defend Version)
• Authorised Crew Check
• Authorised Crew Type Check
• Kegetys' Spectator Script for ArmA
• Dynamic View Distance
• Multi-side Briefing File Template
• Hide Enemy Objectives
• Casualty Cap
• Casualty Cap (Advanced)
• Automatic Body Removal (FIFO Version)
• ShackTactical: Baseline Mission File Template
• ShackTactical: Group IDs component
• ShackTactical: Markers
• ShackTactical: Markers (Addon Version)
• ShackTactical: Fireteam Markers
• ShackTactical: Fireteam Markers (Addon Version)
• ShackTactical: Briefing File Template (Coop Version)
• ShackTactical: Briefing File Template (Attack & Defend Version)
• ShackTactical: CoC CEX Support
• ShackTactical: kevb0's Wounding Script
• ShackTactical: kevb0's Outtro Script
• ShackTactical: ShackTac f (Sahrani)


The full read for everything is in the BI forum here.
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Last edited by TheBigC; 04-03-2008 at 07:35 AM.
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Old 04-01-2008, 08:46 PM   #2 (permalink)
 
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Re: Bas-f 1.1

Oh, I'm still using 0.8--I'll get right on updating.
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Old 04-02-2008, 10:15 AM   #3 (permalink)
Fer
 
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Re: Bas-f 1.1

Thanks for the mention

TG Mission-makers may find the "ShackTactical: ShackTac f (Sahrani)" component of particular interest
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Old 04-02-2008, 07:24 PM   #4 (permalink)




 
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Re: Bas-f 1.1

Fer,
Quote:
Thanks for the mention?!!
You are always a welcome and distinguished guest here at TG. If it were not for the work you and the BAS crew have done, we would not see most of the missions around the ArmA community as we do today.
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Last edited by TheBigC; 04-03-2008 at 06:50 AM.
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Old 04-03-2008, 12:06 AM   #5 (permalink)


 
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Re: Bas-f 1.1

Hmmm, sounds pretty shady. Do I have to enter my credit card number to use Bas-f?
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Old 04-03-2008, 12:27 AM   #6 (permalink)
 
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Re: Bas-f 1.1

No, your social security number will work fine.
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Old 04-03-2008, 08:12 PM   #7 (permalink)
Fer
 
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Re: Bas-f 1.1

Quote:
Originally Posted by TheBigC View Post
You are always a welcome and distinguished guest here at TG. If it were not for the work you and the BAS crew have done, we would not see most of the missions around the ArmA community as we do today.
Thanks! That's extremely kind of you. The funny thing is this: Outside of ShackTac, I have no idea how popular BAS f actually is. Everytime we release a new build, we get zero feedback on the BI forums or news sites.

Looking at the stats for the BAS website in March, I can see that ~250 downloads of BAS f v1-1 were made (curiously, we also saw ~160 downloads of v1-0-8 as well), so somebody has to be using it, LOL.
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Old 04-04-2008, 03:50 AM   #8 (permalink)


 
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Re: Bas-f 1.1

Hmm downloading it now... And to believe I had gotten about a 1/4 of the way done with my mission in the in-game editor alone :P Cant wait to give this a try and finish 'er up. Thanks!
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Old 04-05-2008, 01:04 PM   #9 (permalink)
 
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Re: Bas-f 1.1

Used it as well and found it very helpful, still no walk in the park, but at least a much better way to start than figuring everything out by yourself. Never really figured out how to do a proper mission ending though, kinda got tired of fiddling around with script and stuff.
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