![]() |


|
|||||||
| Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods. |
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) |
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Around
Age: 36
Posts: 2,758
|
Bas-f 1.1
For those of you serious about mission editing, the BAS team has released another awesome piece of work for ArmA. Some of you may already be using the BAS-F template to design your missions, the ones who are not are missing out.
Last week they released version 1.1 which is a much welcome, it give you guys the templates needed to make stellar mission that we can all play here. Below are some highlights from the update: Core components • Select Your Island o Sahrani o Sahrani (ShackTac mission template) o Rahmadi o United Sahrani o Porto o Sakakah Al Jawf o Malden (Cold War Re-armed Mod) o Winter Kolgujev (Cold War Re-armed Mod) • Naming Your Mission • Load Screen Text • Respawn Settings • Configurable Playable Slots • Conditions Selector • Gear Snippets (inc. v1.05 weapons) • Automatic Body Removal • Multiplayer Ending Controller • Debug Mode • BAS Server Logic • BAS f Common Local Variables • Briefing File Template (Coop Version) • ReadMe File Template Optional components • AI Skill Selector (Coop Version) • AI Skill Selector (Attack & Defend Version) • Authorised Crew Check • Authorised Crew Type Check • Kegetys' Spectator Script for ArmA • Dynamic View Distance • Multi-side Briefing File Template • Hide Enemy Objectives • Casualty Cap • Casualty Cap (Advanced) • Automatic Body Removal (FIFO Version) • ShackTactical: Baseline Mission File Template • ShackTactical: Group IDs component • ShackTactical: Markers • ShackTactical: Markers (Addon Version) • ShackTactical: Fireteam Markers • ShackTactical: Fireteam Markers (Addon Version) • ShackTactical: Briefing File Template (Coop Version) • ShackTactical: Briefing File Template (Attack & Defend Version) • ShackTactical: CoC CEX Support • ShackTactical: kevb0's Wounding Script • ShackTactical: kevb0's Outtro Script • ShackTactical: ShackTac f (Sahrani) The full read for everything is in the BI forum here.
__________________
![]() ![]() ![]() ![]() The Meek shall inherit the earth..... after we're through with it! Last edited by TheBigC; 04-03-2008 at 07:35 AM. |
|
|
|
|
|
#2 (permalink) |
|
Join Date: Dec 2006
Location: Massachusetts
Posts: 3,722
|
Re: Bas-f 1.1
Oh, I'm still using 0.8--I'll get right on updating.
__________________
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
|
|
|
| Sponsored links | |
|
|
|
|
|
#4 (permalink) | |
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Around
Age: 36
Posts: 2,758
|
Re: Bas-f 1.1
Fer,
Quote:
![]()
__________________
![]() ![]() ![]() ![]() The Meek shall inherit the earth..... after we're through with it! Last edited by TheBigC; 04-03-2008 at 06:50 AM. |
|
|
|
|
|
|
#6 (permalink) |
|
Join Date: Dec 2006
Location: Massachusetts
Posts: 3,722
|
Re: Bas-f 1.1
No, your social security number will work fine.
__________________
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
|
|
|
| Sponsored links | |
|
|
|
|
|
#7 (permalink) | |
|
Join Date: Aug 2007
Posts: 2
|
Re: Bas-f 1.1
Quote:
Looking at the stats for the BAS website in March, I can see that ~250 downloads of BAS f v1-1 were made (curiously, we also saw ~160 downloads of v1-0-8 as well), so somebody has to be using it, LOL. |
|
|
|
|
|
|
#8 (permalink) |
![]() ![]() ![]() Join Date: Jul 2005
Location: Statesboro, GA
Age: 31
Posts: 2,976
|
Re: Bas-f 1.1
Hmm downloading it now... And to believe I had gotten about a 1/4 of the way done with my mission in the in-game editor alone :P Cant wait to give this a try and finish 'er up. Thanks!
|
|
|
|
|
|
#9 (permalink) |
|
Join Date: Mar 2007
Posts: 212
|
Re: Bas-f 1.1
Used it as well and found it very helpful, still no walk in the park, but at least a much better way to start than figuring everything out by yourself. Never really figured out how to do a proper mission ending though, kinda got tired of fiddling around with script and stuff.
|
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|

