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04-01-2008, 09:09 PM #1
Bas-f 1.4.1
For those of you serious about mission editing, the BAS team has released another awesome piece of work for ArmA. Some of you may already be using the BAS-F template to design your missions, the ones who are not are missing out.
Last week they released version 1.1 which is a much welcome, it give you guys the templates needed to make stellar mission that we can all play here.
Below are some highlights from the update:
Core components
• Select Your Island
o Sahrani
o Sahrani (ShackTac mission template)
o Rahmadi
o United Sahrani
o Porto
o Sakakah Al Jawf
o Malden (Cold War Re-armed Mod)
o Winter Kolgujev (Cold War Re-armed Mod)
• Naming Your Mission
• Load Screen Text
• Respawn Settings
• Configurable Playable Slots
• Conditions Selector
• Gear Snippets (inc. v1.05 weapons)
• Automatic Body Removal
• Multiplayer Ending Controller
• Debug Mode
• BAS Server Logic
• BAS f Common Local Variables
• Briefing File Template (Coop Version)
• ReadMe File Template
Optional components
• AI Skill Selector (Coop Version)
• AI Skill Selector (Attack & Defend Version)
• Authorised Crew Check
• Authorised Crew Type Check
• Kegetys' Spectator Script for ArmA
• Dynamic View Distance
• Multi-side Briefing File Template
• Hide Enemy Objectives
• Casualty Cap
• Casualty Cap (Advanced)
• Automatic Body Removal (FIFO Version)
• ShackTactical: Baseline Mission File Template
• ShackTactical: Group IDs component
• ShackTactical: Markers
• ShackTactical: Markers (Addon Version)
• ShackTactical: Fireteam Markers
• ShackTactical: Fireteam Markers (Addon Version)
• ShackTactical: Briefing File Template (Coop Version)
• ShackTactical: Briefing File Template (Attack & Defend Version)
• ShackTactical: CoC CEX Support
• ShackTactical: kevb0's Wounding Script
• ShackTactical: kevb0's Outtro Script
• ShackTactical: ShackTac f (Sahrani)
The full read for everything is in the BI forum here.Last edited by TheBigC; 04-03-2008 at 08:35 AM.
The Meek shall inherit the earth..... after we're through with it!
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04-01-2008, 09:46 PM #2
Re: Bas-f 1.1
Oh, I'm still using 0.8--I'll get right on updating.
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
Feel free to quote me. ~ Skylark
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04-02-2008, 11:15 AM #3
- Join Date
- Aug 2007
- Posts
- 99
Re: Bas-f 1.1
Thanks for the mention

TG Mission-makers may find the "ShackTactical: ShackTac f (Sahrani)" component of particular interest
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04-02-2008, 08:24 PM #4
Re: Bas-f 1.1
Last edited by TheBigC; 04-03-2008 at 07:50 AM.
The Meek shall inherit the earth..... after we're through with it!
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04-03-2008, 01:06 AM #5
Re: Bas-f 1.1
Hmmm, sounds pretty shady. Do I have to enter my credit card number to use Bas-f?
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04-03-2008, 01:27 AM #6
Re: Bas-f 1.1
No, your social security number will work fine.
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
Feel free to quote me. ~ Skylark
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04-03-2008, 09:12 PM #7
- Join Date
- Aug 2007
- Posts
- 99
Re: Bas-f 1.1
Thanks! That's extremely kind of you. The funny thing is this: Outside of ShackTac, I have no idea how popular BAS f actually is. Everytime we release a new build, we get zero feedback on the BI forums or news sites.
Looking at the stats for the BAS website in March, I can see that ~250 downloads of BAS f v1-1 were made (curiously, we also saw ~160 downloads of v1-0-8 as well), so somebody has to be using it, LOL.
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04-04-2008, 04:50 AM #8
Re: Bas-f 1.1
Hmm downloading it now... And to believe I had gotten about a 1/4 of the way done with my mission in the in-game editor alone :P Cant wait to give this a try and finish 'er up. Thanks!
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04-05-2008, 02:04 PM #9
- Join Date
- Mar 2007
- Posts
- 154
Re: Bas-f 1.1
Used it as well and found it very helpful, still no walk in the park, but at least a much better way to start than figuring everything out by yourself. Never really figured out how to do a proper mission ending though, kinda got tired of fiddling around with script and stuff.
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12-20-2008, 08:46 AM #10
Re: Bas-f 1.1
Looks like Fer has been busy again..
There is an new version out there for all of us to play with!!
The updates include:
* Updated ShackTac platoon loadouts (thanks to FLEXCopMNPD).
* Updated Kegetys Spectator Script for ArmA component (thanks to ViperMaul).
* Added new ShackTac mission.sqm files for ACU, MARPAT D and Woodland (thanks to FLEXCopMNPD).
* Added support for South Sahrani.
* Added support for Avgani.
* Added support for Uhao.
* Added support for LDDK training island (Isla de Pollo).
* Added ShackTac f mission template folders for all supported islands.
* Removed support for ACE islands (temporarily).
* Removed support for CWR islands (temporarily).
* Updated manual: Various minor changes.
The full read and download are at:Link
Good looking out on this find JrCobra!The Meek shall inherit the earth..... after we're through with it!
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02-26-2009, 02:42 PM #11
Re: Bas-f 1.1
If you guys are not tracking all the awesome update for this, you are wrong!!! Fer has put together a stellar update as usual. He is now up to 1-4-1. it includes all the ACE islands and some really neat scripting by a lot of folks.
Now, that being said. I promised him some feed back on what people like about the template. Go ahead and comment on what is working and what might be improved on. And along the way, make sure you thank him for all his hard work!!! It making all of lives easier having templates like this...
His updated WikiThe Meek shall inherit the earth..... after we're through with it!
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