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| Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods. |
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#18 (permalink) | |||||||||||||||
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Join Date: Mar 2006
Location: Houston, TX
Age: 25
Posts: 523
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Re: ACE - Advanced Combat Environment
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#20 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 2,582
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Re: ACE - Advanced Combat Environment
The real question: When can TG switch over?!
How do you think this will work with CoOp compared to Player Vs Player? (I just got the game - have only done CoOP but realllly want to get a massive PvP game sometime...) Will ACE favor co-op? About the ammo... Technically we could have an ammo boy loaded up with all our ammo? I like this idea.
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#21 (permalink) | ||
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Join Date: Mar 2006
Location: Houston, TX
Age: 25
Posts: 523
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Re: ACE - Advanced Combat Environment
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#22 (permalink) |
![]() Join Date: Jan 2008
Location: Montréal, QC
Age: 31
Posts: 114
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Re: ACE - Advanced Combat Environment
I disabled ArmA effects because it seemed to cause a drop of about 5-10 FPS on my computer. Since I'm running at anything between 15 and 40 FPS, it's a big deal for me. I understand that ACE will be server side. So, has it been upgraded to not cause any FPS drop? If not, will it be possible to disable this particular feature?
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#24 (permalink) |
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Join Date: Jun 2005
Posts: 64
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Re: ACE - Advanced Combat Environment
- Are you using something like andymags mod? (displaying actual items on the ground, instead of generic satchel boxes)
- On the same page, a longshot: have you implemented a quicker way to pass items from one soldier to another, or are we still stuck to the slow old 'put gear on ground' 'take gear from ground'? (even an animation tweak could be an improvement) - And last (for now), will WGL missions be compatible with ACE & its island ports from OFP?
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The most dangerous thing on a battlefield is an officer with a map. |
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#25 (permalink) | |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,275
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Re: ACE - Advanced Combat Environment
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#27 (permalink) |
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Join Date: Mar 2006
Location: Houston, TX
Age: 25
Posts: 523
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Re: ACE - Advanced Combat Environment
The AT-4 in ACE is a single-shot disposable weapon as in reality. You fire it, drop it, and hope whatever you hit is dead and not simply angry and looking for vengeance.
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#28 (permalink) |
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,724
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Re: ACE - Advanced Combat Environment
I'm under the impression that the M136 is a real device, not intended to be fire-and-forget. That's second-hand knowledge, though.
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#29 (permalink) |
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Join Date: Mar 2006
Location: Houston, TX
Age: 25
Posts: 523
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Re: ACE - Advanced Combat Environment
Your impression is wrong. The M136 is a single-shot unguided AT rocket that is issued as a round of ammunition in reality. You fire it and, if you have time and the situation warrants, destroy the tube.
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#30 (permalink) |
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Join Date: Nov 2004
Location: Covington, VA USA
Age: 34
Posts: 1,226
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Re: ACE - Advanced Combat Environment
The M136/AT4 is a real device and is a single use, manually aimed AT weapon.
http://en.wikipedia.org/wiki/AT4 It's unfortunate that the ACE devs have gone through all the work to make the over pressure thing work, since the current AT4-CS doesn't have the problem in confined spaces.
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