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| Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods. |
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#31 (permalink) | |
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Join Date: Mar 2006
Location: Houston, TX
Age: 25
Posts: 522
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Re: ACE - Advanced Combat Environment
Quote:
Perhaps you have the impression that the AT-4 is the only weapon that uses this system. That's not the case at all.
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#32 (permalink) |
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Join Date: Nov 2004
Location: Covington, VA USA
Age: 34
Posts: 1,226
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Re: ACE - Advanced Combat Environment
That is exactly the mistaken impression I had, lol. Thanks for clearing that up. I didn't mean to belittle the devs in any way, just that it seemed like a lot of work to make such a thing possible. In hindsight, I also didn't take into account the RPGs on the OPFOR side either.
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|TG|Elwenil A vote for Obama is change we can believe in? So was the last ice age, but that don't make it good.
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#33 (permalink) |
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,724
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Re: ACE - Advanced Combat Environment
If that's the case, what in the world was BI thinking when they added their version of it?
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The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#34 (permalink) |
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Join Date: Nov 2004
Location: Covington, VA USA
Age: 34
Posts: 1,226
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Re: ACE - Advanced Combat Environment
Probabaly balance for the RPG on the OPFOR forces, which are reusable.
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|TG|Elwenil A vote for Obama is change we can believe in? So was the last ice age, but that don't make it good.
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#36 (permalink) |
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Join Date: Oct 2007
Location: Los Angeles
Posts: 15
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Re: ACE - Advanced Combat Environment
VBS2 also has the reusable AT4, explained there as simulating multiple disposable tubes. I kind of suspect that it works that way because the engine doesn't support carrying multiple weapons that go in that inventory slot. :-)
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#38 (permalink) |
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Join Date: Nov 2004
Location: Covington, VA USA
Age: 34
Posts: 1,226
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Re: ACE - Advanced Combat Environment
Witht he weight and size of the AT4 launcher, a single soldier would not carry more than one. Two would be very cumbersome.
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|TG|Elwenil A vote for Obama is change we can believe in? So was the last ice age, but that don't make it good.
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#40 (permalink) |
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Join Date: Nov 2004
Location: Covington, VA USA
Age: 34
Posts: 1,226
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Re: ACE - Advanced Combat Environment
They are only 14 3/4 lbs, but they are 40" long and with body armor and gear, would be a serious pain to operate with more than one on your back.
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|TG|Elwenil A vote for Obama is change we can believe in? So was the last ice age, but that don't make it good.
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#41 (permalink) |
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Join Date: Mar 2007
Location: NJ
Posts: 1,003
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Re: ACE - Advanced Combat Environment
Especially since you're already lugging one around in your pants. Zing!
More seriouserly Adjustable sights? Will ace include that. As it stands long distance shooting is a real pain because sights cant be adjusted to suite the appropriate distance (that and binocs don't come with a range finder!)... I know theres a separate mod out for that, but I think most people would perfer one complete package to adding a bunch of individual add ons.
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|TG|Switch Better known as: That noob who crashed the chopper. That noob who ran over the mine. That noob who TK'd me with a sniper rifle. That noob who hit that APC at 300m with light AT! Our APC... |
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#42 (permalink) |
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Join Date: Jan 2008
Posts: 71
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Re: ACE - Advanced Combat Environment
Another question:
What types of static defenses will ACE come with? Catwire? Dragon's teeth? I ask because it would be really nice to have simply the catwire instead of having the tank traps along with it, and to let that catwire be destroyed by vehicles (currently they are invincible). This would make setting up defenses a whole lot more interesting yet still make attacking possible. |
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#43 (permalink) |
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Join Date: Mar 2007
Location: NJ
Posts: 1,003
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Re: ACE - Advanced Combat Environment
And for the love of god, would it be possible to introduce a new action 'Jump Obsticale'
I'm sick of a tiny stone wall or a 2 board horizontal fence stopping my army of one special forces from crossing a field.
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|TG|Switch Better known as: That noob who crashed the chopper. That noob who ran over the mine. That noob who TK'd me with a sniper rifle. That noob who hit that APC at 300m with light AT! Our APC... |
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#45 (permalink) |
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Join Date: Oct 2007
Location: Los Angeles
Posts: 15
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Re: ACE - Advanced Combat Environment
I'd rather see a "climb obstacle" action (VBS2 has just introduced a "climb through window" feature, so it's possible). That way people could climb fences without opening the door to the ridiculous "hop around your enemy in circles" tactic I've seen in other games.
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