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Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods.

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Old 04-17-2008, 08:03 PM   #31 (permalink)
 
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Re: ACE - Advanced Combat Environment

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Originally Posted by Elwenil View Post
It's unfortunate that the ACE devs have gone through all the work to make the over pressure thing work, since the current AT4-CS doesn't have the problem in confined spaces.
I don't see how it's "unfortunate" to develop a backblast/overpressure system considering the utterly vast array of weapons that have backblast, or produce dangerous overpressures when fired. Quite the contrary - in ACE, unlike any other mod for ArmA, the difference between an AT4CS and AT4 actually means something.

Perhaps you have the impression that the AT-4 is the only weapon that uses this system. That's not the case at all.
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Old 04-17-2008, 08:07 PM   #32 (permalink)
 
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Re: ACE - Advanced Combat Environment

That is exactly the mistaken impression I had, lol. Thanks for clearing that up. I didn't mean to belittle the devs in any way, just that it seemed like a lot of work to make such a thing possible. In hindsight, I also didn't take into account the RPGs on the OPFOR side either.
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Old 04-17-2008, 08:08 PM   #33 (permalink)
 
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Re: ACE - Advanced Combat Environment

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Your impression is wrong. The M136 is a single-shot unguided AT rocket that is issued as a round of ammunition in reality. You fire it and, if you have time and the situation warrants, destroy the tube.
If that's the case, what in the world was BI thinking when they added their version of it?
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Old 04-17-2008, 08:09 PM   #34 (permalink)
 
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Re: ACE - Advanced Combat Environment

Probabaly balance for the RPG on the OPFOR forces, which are reusable.
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Old 04-17-2008, 09:32 PM   #35 (permalink)
 
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Re: ACE - Advanced Combat Environment

Yea, although it would be nice if they just went straight 100% for the realism seeing as most of the community just plays co op missions.
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Old 04-18-2008, 12:06 PM   #36 (permalink)
 
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Re: ACE - Advanced Combat Environment

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Probabaly balance for the RPG on the OPFOR forces, which are reusable.
VBS2 also has the reusable AT4, explained there as simulating multiple disposable tubes. I kind of suspect that it works that way because the engine doesn't support carrying multiple weapons that go in that inventory slot. :-)
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Old 04-18-2008, 01:15 PM   #37 (permalink)
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Re: ACE - Advanced Combat Environment

I have a question,

What range are the AI set to engage? I'm hoping it's going to be pretty far.

Thanks,
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Old 04-18-2008, 05:54 PM   #38 (permalink)
 
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Re: ACE - Advanced Combat Environment

Witht he weight and size of the AT4 launcher, a single soldier would not carry more than one. Two would be very cumbersome.
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Old 04-18-2008, 09:23 PM   #39 (permalink)
 
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Re: ACE - Advanced Combat Environment

I know their size would be awkward to carry but how much do they weigh? I thought they werent more than 18 lbs.?
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Old 04-18-2008, 09:37 PM   #40 (permalink)
 
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Re: ACE - Advanced Combat Environment

They are only 14 3/4 lbs, but they are 40" long and with body armor and gear, would be a serious pain to operate with more than one on your back.

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Old 04-21-2008, 04:01 PM   #41 (permalink)
 
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Re: ACE - Advanced Combat Environment

Especially since you're already lugging one around in your pants. Zing!


More seriouserly

Adjustable sights? Will ace include that. As it stands long distance shooting is a real pain because sights cant be adjusted to suite the appropriate distance (that and binocs don't come with a range finder!)... I know theres a separate mod out for that, but I think most people would perfer one complete package to adding a bunch of individual add ons.
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Old 04-21-2008, 05:00 PM   #42 (permalink)
 
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Re: ACE - Advanced Combat Environment

Another question:

What types of static defenses will ACE come with? Catwire? Dragon's teeth?

I ask because it would be really nice to have simply the catwire instead of having the tank traps along with it, and to let that catwire be destroyed by vehicles (currently they are invincible).

This would make setting up defenses a whole lot more interesting yet still make attacking possible.
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Old 04-21-2008, 05:07 PM   #43 (permalink)
 
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Re: ACE - Advanced Combat Environment

And for the love of god, would it be possible to introduce a new action 'Jump Obsticale'

I'm sick of a tiny stone wall or a 2 board horizontal fence stopping my army of one special forces from crossing a field.
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Old 04-21-2008, 05:15 PM   #44 (permalink)
 
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Re: ACE - Advanced Combat Environment

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And for the love of god, would it be possible to introduce a new action 'Jump Obsticale'

I'm sick of a tiny stone wall or a 2 board horizontal fence stopping my army of one special forces from crossing a field.
VERY good idea haha.
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Old 04-21-2008, 05:55 PM   #45 (permalink)
 
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Re: ACE - Advanced Combat Environment

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And for the love of god, would it be possible to introduce a new action 'Jump Obsticale'

I'm sick of a tiny stone wall or a 2 board horizontal fence stopping my army of one special forces from crossing a field.
I'd rather see a "climb obstacle" action (VBS2 has just introduced a "climb through window" feature, so it's possible). That way people could climb fences without opening the door to the ridiculous "hop around your enemy in circles" tactic I've seen in other games.
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