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Old 05-15-2008, 04:01 PM   #61 (permalink)
Predator19
 
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Re: ACE - Advanced Combat Environment

unfortunately i cant post in the BI forums so ill post here, and at least get it off my chest,

my 2 biggest complaints with Armed Assault are the AI and the lack of true CQB in the game to match the vast outdoor environments

just as an example of poor AI i have some videos on just one particular bug that i hate where the enemy soldiers seems to have eyes in the back of their head and especially in the last video there is little chance in real life that i would be spotted but i am time and time again in ArmA

w ww.youtube.com/watch?v=i20r74nbJhE
w ww.youtube.com/watch?v=cyXRii0L62M
w ww.youtube.com/watch?v=0GisH3FUDxk

(havent reached 15 posts on these forums)


there are many more examples of bad AI but like i said that is just one bugging me recently

as for CQB, well that is also to some degree an AI problem, the AI cant cope with indoor environments, they do stupid things like going prone in the middle of a room

i dont expect that the ACE mod will fix all if any of the problems i have with the game, i hope it will but im just throwing my thoughts out there.

Last edited by Predator19; 05-15-2008 at 06:28 PM.
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Old 05-15-2008, 06:58 PM   #62 (permalink)
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Re: ACE - Advanced Combat Environment

Quote:
Originally Posted by Predator19 View Post
unfortunately i cant post in the BI forums so ill post here, and at least get it off my chest,

my 2 biggest complaints with Armed Assault are the AI and the lack of true CQB in the game to match the vast outdoor environments

just as an example of poor AI i have some videos on just one particular bug that i hate where the enemy soldiers seems to have eyes in the back of their head and especially in the last video there is little chance in real life that i would be spotted but i am time and time again in ArmA

w ww.youtube.com/watch?v=i20r74nbJhE
w ww.youtube.com/watch?v=cyXRii0L62M
w ww.youtube.com/watch?v=0GisH3FUDxk

(havent reached 15 posts on these forums)


there are many more examples of bad AI but like i said that is just one bugging me recently

as for CQB, well that is also to some degree an AI problem, the AI cant cope with indoor environments, they do stupid things like going prone in the middle of a room

i dont expect that the ACE mod will fix all if any of the problems i have with the game, i hope it will but im just throwing my thoughts out there.
Because the game is so buggy, I avoid any CQB situations at all costs. I don't know how many times I've had problems simply getting around a door or have fallen off something for no reason and died. Especially when prone on a water tower or something....super frustrating
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Old 05-15-2008, 07:23 PM   #63 (permalink)
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Re: ACE - Advanced Combat Environment

What version are you running predator? I thought some of the AI super skill was tweaked in 1.12. CQB has never been good - even in OFP however it's not that bad. For instance, the AI in your first video should have seen you before they did simply because of peripheral vision and your movements. Perhaps the AI saw you but pretended he didn't and then decided to suprise you (yeak ok maybe not lol). I don't think we're going to see much more improvement on the AI in Arma but Arma 2 is looking better. I think people think that AI programming isn't that complex. However, the more complex it gets, the more strain on the CPU. Personally I think they've done a good job with the game and I'm not seeing any alternative to replace it.
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Old 05-15-2008, 09:36 PM   #64 (permalink)
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Re: ACE - Advanced Combat Environment

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Originally Posted by ir0n_ma1den View Post
Can you even jump in ArmA?
why do you ask? are you one of those bunny hoppers, lol
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Old 05-15-2008, 11:27 PM   #65 (permalink)
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Re: ACE - Advanced Combat Environment

Will it be possible to fire from exterior seats of the littlebird during flight? I don't know how practical it would be be but it's sure better than sitting there and staring at incoming small arms fire and not being able to do anything about it.
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Old 05-16-2008, 05:41 AM   #66 (permalink)
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Re: ACE - Advanced Combat Environment

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Originally Posted by jex View Post
What version are you running predator? I thought some of the AI super skill was tweaked in 1.12. CQB has never been good - even in OFP however it's not that bad. For instance, the AI in your first video should have seen you before they did simply because of peripheral vision and your movements. Perhaps the AI saw you but pretended he didn't and then decided to suprise you (yeak ok maybe not lol). I don't think we're going to see much more improvement on the AI in Arma but Arma 2 is looking better. I think people think that AI programming isn't that complex. However, the more complex it gets, the more strain on the CPU. Personally I think they've done a good job with the game and I'm not seeing any alternative to replace it.
that was the demo but it is the same bug in 1.12, i ran it in both.

the 1st and 2nd vids are from the demo and the 3rd is 1.12.

i accept that in the 1st and 2nd videos my position isnt the best but if you look at the 3rd video there is no way in the world i would expect to be spotted yet i am every time, he just knows im there. the three videos all illustrate the fact that the AI will walk a certain distance every time past you and just as you think you are in the clear they will for no reason turn round and shoot you (without looking at you i must add) and i am not sure why

*this is only applicable at fairly close ranges*

Quote:
Originally Posted by jex View Post
I think people think that AI programming isn't that complex. However, the more complex it gets, the more strain on the CPU. Personally I think they've done a good job with the game and I'm not seeing any alternative to replace it.
im not being critical as such, just pointing out the flaws, i do realise how hard it is and i wouldnt be asking if i didnt think Armed Assault was a good game worthy of my time
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Old 05-16-2008, 12:14 PM   #67 (permalink)
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Re: ACE - Advanced Combat Environment

i had a look in the editor, i set AI on the same patrol but reduced their alertness, it seemed to work

im not sure what the alertness was of the guys from before, they looked pretty relaxed, obviously not

guess thats that problem solved, but one thing i did notice while testing in the editor is that soldiers go prone when they hear fire nearby, i wish they wouldnt, it looks really bad, they should crouch, hold position and have a look around, thats what i would do


EDIT - checked it again, this time with a 3 man patrol and the problem occured again, individually they dont see me but when its 3 men they always turn around. really annoying, you should all try it yourself to see

Last edited by Predator19; 05-16-2008 at 12:31 PM.
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Old 05-16-2008, 07:03 PM   #68 (permalink)
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Re: ACE - Advanced Combat Environment

Quote:
Originally Posted by Predator19 View Post
i had a look in the editor, i set AI on the same patrol but reduced their alertness, it seemed to work

im not sure what the alertness was of the guys from before, they looked pretty relaxed, obviously not

guess thats that problem solved, but one thing i did notice while testing in the editor is that soldiers go prone when they hear fire nearby, i wish they wouldnt, it looks really bad, they should crouch, hold position and have a look around, thats what i would do


EDIT - checked it again, this time with a 3 man patrol and the problem occured again, individually they dont see me but when its 3 men they always turn around. really annoying, you should all try it yourself to see
This is starting to get very off-topic. If you want to make an "ArmA AI in 1.xx versus 1.12" or whatever type topic, feel free.

Quote:
Will it be possible to fire from exterior seats of the littlebird during flight? I don't know how practical it would be be but it's sure better than sitting there and staring at incoming small arms fire and not being able to do anything about it.
It's not really possible in ArmA currently.
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Old 05-16-2008, 09:52 PM   #69 (permalink)
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Re: ACE - Advanced Combat Environment

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This is starting to get very off-topic. If you want to make an "ArmA AI in 1.xx versus 1.12" or whatever type topic, feel free.
its a bug thats been in all the versions starting from the demo but your right, its getting off topic, Tactical Gamer forums isnt really the place to discuss it.
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Old 05-17-2008, 12:58 PM   #70 (permalink)
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Re: ACE - Advanced Combat Environment

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its a bug thats been in all the versions starting from the demo but your right, its getting off topic, Tactical Gamer forums isnt really the place to discuss it.
You can discuss pretty much what you want here at TG. However, you should have started a new topic on it because it's an important find and makes people aware of it.
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Old 05-17-2008, 01:26 PM   #71 (permalink)
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Re: ACE - Advanced Combat Environment

Now we have three posts instead of one trying to keep the thread on topic. This reeks of bureaucracy.

I know right now I use the Scope Fix mod, and it makes a huge difference for me. Will ACE be using the same scopes as ArmA or modified ones? Also, will they be accurate and useful?
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Old 05-25-2008, 01:25 AM   #72 (permalink)
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Re: ACE - Advanced Combat Environment

Will the Merge with the IMW mod cause delays? IMW was supposed to be close to a release but now not so sure.
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Old 05-26-2008, 12:53 AM   #73 (permalink)
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Re: ACE - Advanced Combat Environment

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Will the Merge with the IMW mod cause delays? IMW was supposed to be close to a release but now not so sure.
It shouldn't. The main factor in ACE's release right now is simply testing to ensure that it works well in MP, and that all of the content is polished to a releasable state.
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Old 05-26-2008, 12:56 AM   #74 (permalink)
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Re: ACE - Advanced Combat Environment

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It shouldn't. The main factor in ACE's release right now is simply testing to ensure that it works well in MP, and that all of the content is polished to a releasable state.
and for that, I thank-you. These beta releases are getting kinda tiring. At this point I'd much rather wait for something stable and functional.
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Old 05-29-2008, 05:47 PM   #75 (permalink)
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Re: ACE - Advanced Combat Environment

Have another question is the first ace release going to have IMW content or are the two teams going to make seperate releases? Sorry if that doesn't make sense.
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