-
05-15-2008, 05:01 PM #61
- Join Date
- Jul 2006
- Posts
- 13
Re: ACE - Advanced Combat Environment
unfortunately i cant post in the BI forums so ill post here, and at least get it off my chest,
my 2 biggest complaints with Armed Assault are the AI and the lack of true CQB in the game to match the vast outdoor environments
just as an example of poor AI i have some videos on just one particular bug that i hate where the enemy soldiers seems to have eyes in the back of their head and especially in the last video there is little chance in real life that i would be spotted but i am time and time again in ArmA
w ww.youtube.com/watch?v=i20r74nbJhE
w ww.youtube.com/watch?v=cyXRii0L62M
w ww.youtube.com/watch?v=0GisH3FUDxk
(havent reached 15 posts on these forums)
there are many more examples of bad AI but like i said that is just one bugging me recently
as for CQB, well that is also to some degree an AI problem, the AI cant cope with indoor environments, they do stupid things like going prone in the middle of a room
i dont expect that the ACE mod will fix all if any of the problems i have with the game, i hope it will but im just throwing my thoughts out there.Last edited by Predator19; 05-15-2008 at 07:28 PM.
-
05-15-2008, 07:58 PM #62Registered User
- Join Date
- Feb 2007
- Location
- Chicago, IL
- Age
- 31
- Posts
- 238
Re: ACE - Advanced Combat Environment
Because the game is so buggy, I avoid any CQB situations at all costs. I don't know how many times I've had problems simply getting around a door or have fallen off something for no reason and died. Especially when prone on a water tower or something....super frustrating
-
05-15-2008, 08:23 PM #63
Re: ACE - Advanced Combat Environment
What version are you running predator? I thought some of the AI super skill was tweaked in 1.12. CQB has never been good - even in OFP however it's not that bad. For instance, the AI in your first video should have seen you before they did simply because of peripheral vision and your movements. Perhaps the AI saw you but pretended he didn't and then decided to suprise you (yeak ok maybe not lol). I don't think we're going to see much more improvement on the AI in Arma but Arma 2 is looking better. I think people think that AI programming isn't that complex. However, the more complex it gets, the more strain on the CPU. Personally I think they've done a good job with the game and I'm not seeing any alternative to replace it.
Jex.

-
05-15-2008, 10:36 PM #64
-
05-16-2008, 12:27 AM #65
- Join Date
- Jun 2007
- Location
- Myrtle Beach, SC
- Posts
- 303
Re: ACE - Advanced Combat Environment
Will it be possible to fire from exterior seats of the littlebird during flight? I don't know how practical it would be be but it's sure better than sitting there and staring at incoming small arms fire and not being able to do anything about it.


The liberties of our country, the freedom of our civil Constitution, are worth defending at all hazards; and it is our duty to defend them against all attacks. We have received them as a fair inheritance from our worthy ancestors: they purchased them for us with toil and danger and expense of treasure and blood, and transmitted them to us with care and diligence. It will bring an everlasting mark of infamy on the present generation, enlightened as it is, if we should suffer them to be wrested from us by violence without a struggle, or to be cheated out of them by the artifices of false and designing men.
Samuel Adams
-
05-16-2008, 06:41 AM #66
- Join Date
- Jul 2006
- Posts
- 13
Re: ACE - Advanced Combat Environment
that was the demo but it is the same bug in 1.12, i ran it in both.
the 1st and 2nd vids are from the demo and the 3rd is 1.12.
i accept that in the 1st and 2nd videos my position isnt the best but if you look at the 3rd video there is no way in the world i would expect to be spotted yet i am every time, he just knows im there. the three videos all illustrate the fact that the AI will walk a certain distance every time past you and just as you think you are in the clear they will for no reason turn round and shoot you (without looking at you i must add) and i am not sure why
*this is only applicable at fairly close ranges*
im not being critical as such, just pointing out the flaws, i do realise how hard it is and i wouldnt be asking if i didnt think Armed Assault was a good game worthy of my time
-
05-16-2008, 01:14 PM #67
- Join Date
- Jul 2006
- Posts
- 13
Re: ACE - Advanced Combat Environment
i had a look in the editor, i set AI on the same patrol but reduced their alertness, it seemed to work
im not sure what the alertness was of the guys from before, they looked pretty relaxed, obviously not
guess thats that problem solved, but one thing i did notice while testing in the editor is that soldiers go prone when they hear fire nearby, i wish they wouldnt, it looks really bad, they should crouch, hold position and have a look around, thats what i would do
EDIT - checked it again, this time with a 3 man patrol and the problem occured again, individually they dont see me but when its 3 men they always turn around. really annoying, you should all try it yourself to seeLast edited by Predator19; 05-16-2008 at 01:31 PM.
-
05-16-2008, 08:03 PM #68
Re: ACE - Advanced Combat Environment
This is starting to get very off-topic. If you want to make an "ArmA AI in 1.xx versus 1.12" or whatever type topic, feel free.
It's not really possible in ArmA currently.Will it be possible to fire from exterior seats of the littlebird during flight? I don't know how practical it would be be but it's sure better than sitting there and staring at incoming small arms fire and not being able to do anything about it.
-
05-16-2008, 10:52 PM #69
- Join Date
- Jul 2006
- Posts
- 13
-
05-17-2008, 01:58 PM #70
-
05-17-2008, 02:26 PM #71
Re: ACE - Advanced Combat Environment
Now we have three posts instead of one trying to keep the thread on topic. This reeks of bureaucracy.
I know right now I use the Scope Fix mod, and it makes a huge difference for me. Will ACE be using the same scopes as ArmA or modified ones? Also, will they be accurate and useful?The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
Feel free to quote me. ~ Skylark
-
05-25-2008, 02:25 AM #72
Re: ACE - Advanced Combat Environment
Will the Merge with the IMW mod cause delays? IMW was supposed to be close to a release but now not so sure.
-
05-26-2008, 01:53 AM #73
Re: ACE - Advanced Combat Environment
-
05-26-2008, 01:56 AM #74Registered User
- Join Date
- Feb 2007
- Location
- Chicago, IL
- Age
- 31
- Posts
- 238
-
05-29-2008, 06:47 PM #75
Re: ACE - Advanced Combat Environment
Have another question is the first ace release going to have IMW content or are the two teams going to make seperate releases? Sorry if that doesn't make sense.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)








Bookmarks