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| Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods. |
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#61 (permalink) |
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Join Date: Jul 2006
Posts: 15
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Re: ACE - Advanced Combat Environment
unfortunately i cant post in the BI forums so ill post here, and at least get it off my chest,
my 2 biggest complaints with Armed Assault are the AI and the lack of true CQB in the game to match the vast outdoor environments just as an example of poor AI i have some videos on just one particular bug that i hate where the enemy soldiers seems to have eyes in the back of their head and especially in the last video there is little chance in real life that i would be spotted but i am time and time again in ArmA w ww.youtube.com/watch?v=i20r74nbJhE w ww.youtube.com/watch?v=cyXRii0L62M w ww.youtube.com/watch?v=0GisH3FUDxk (havent reached 15 posts on these forums) there are many more examples of bad AI but like i said that is just one bugging me recently as for CQB, well that is also to some degree an AI problem, the AI cant cope with indoor environments, they do stupid things like going prone in the middle of a room i dont expect that the ACE mod will fix all if any of the problems i have with the game, i hope it will but im just throwing my thoughts out there. Last edited by Predator19; 05-15-2008 at 06:28 PM. |
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#62 (permalink) | |
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Join Date: Feb 2007
Location: Chicago, IL
Age: 28
Posts: 242
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Re: ACE - Advanced Combat Environment
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#63 (permalink) |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,237
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Re: ACE - Advanced Combat Environment
What version are you running predator? I thought some of the AI super skill was tweaked in 1.12. CQB has never been good - even in OFP however it's not that bad. For instance, the AI in your first video should have seen you before they did simply because of peripheral vision and your movements. Perhaps the AI saw you but pretended he didn't and then decided to suprise you (yeak ok maybe not lol). I don't think we're going to see much more improvement on the AI in Arma but Arma 2 is looking better. I think people think that AI programming isn't that complex. However, the more complex it gets, the more strain on the CPU. Personally I think they've done a good job with the game and I'm not seeing any alternative to replace it.
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#65 (permalink) |
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Join Date: Jun 2007
Location: Myrtle Beach, SC
Posts: 57
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Re: ACE - Advanced Combat Environment
Will it be possible to fire from exterior seats of the littlebird during flight? I don't know how practical it would be be but it's sure better than sitting there and staring at incoming small arms fire and not being able to do anything about it.
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#66 (permalink) | |
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Join Date: Jul 2006
Posts: 15
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Re: ACE - Advanced Combat Environment
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the 1st and 2nd vids are from the demo and the 3rd is 1.12. i accept that in the 1st and 2nd videos my position isnt the best but if you look at the 3rd video there is no way in the world i would expect to be spotted yet i am every time, he just knows im there. the three videos all illustrate the fact that the AI will walk a certain distance every time past you and just as you think you are in the clear they will for no reason turn round and shoot you (without looking at you i must add) and i am not sure why *this is only applicable at fairly close ranges* im not being critical as such, just pointing out the flaws, i do realise how hard it is and i wouldnt be asking if i didnt think Armed Assault was a good game worthy of my time |
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#67 (permalink) |
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Join Date: Jul 2006
Posts: 15
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Re: ACE - Advanced Combat Environment
i had a look in the editor, i set AI on the same patrol but reduced their alertness, it seemed to work
im not sure what the alertness was of the guys from before, they looked pretty relaxed, obviously not guess thats that problem solved, but one thing i did notice while testing in the editor is that soldiers go prone when they hear fire nearby, i wish they wouldnt, it looks really bad, they should crouch, hold position and have a look around, thats what i would do EDIT - checked it again, this time with a 3 man patrol and the problem occured again, individually they dont see me but when its 3 men they always turn around. really annoying, you should all try it yourself to see Last edited by Predator19; 05-16-2008 at 12:31 PM. |
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#68 (permalink) | ||
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Join Date: Mar 2006
Location: Houston, TX
Age: 25
Posts: 511
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Re: ACE - Advanced Combat Environment
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#70 (permalink) |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,237
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Re: ACE - Advanced Combat Environment
You can discuss pretty much what you want here at TG. However, you should have started a new topic on it because it's an important find and makes people aware of it.
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#71 (permalink) |
![]() Join Date: Dec 2006
Location: Massachusetts
Posts: 3,703
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Re: ACE - Advanced Combat Environment
Now we have three posts instead of one trying to keep the thread on topic. This reeks of bureaucracy.
I know right now I use the Scope Fix mod, and it makes a huge difference for me. Will ACE be using the same scopes as ArmA or modified ones? Also, will they be accurate and useful?
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The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#73 (permalink) |
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Join Date: Mar 2006
Location: Houston, TX
Age: 25
Posts: 511
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Re: ACE - Advanced Combat Environment
It shouldn't. The main factor in ACE's release right now is simply testing to ensure that it works well in MP, and that all of the content is polished to a releasable state.
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