Go Back   Tactical Gamer > Simulation > Armed Assault > Armed Assault - Tactics, Missions and Mod Discussions


Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods.

Reply
 
Thread Tools
Old 06-28-2008, 07:01 PM   #76 (permalink)
 
Join Date: Feb 2008
Location: Minneapolis
Posts: 227
Re: ACE - Advanced Combat Environment

I'm really looking forward to this release. Any updates recently?

PS- Are you folks doing anything to modify the survivability of armored vehicles against light anti-tank? I'm really curious as to how vehicle armor is handled in Arma. I vaguely recall that WWII Online actually measured impact location and angle and compared that to the thickness and strength of the vehicles armor. Does Arma do anything quite that complicated, or is it more of a weapon A does X amount of hitpoint damage to tank B?
FrankManik is offline   Reply With Quote
Old 06-28-2008, 07:21 PM   #77 (permalink)
 
Magnum50's Avatar
 
Join Date: Aug 2004
Location: Naples, Florida USA
Age: 42
Posts: 3,730
Re: ACE - Advanced Combat Environment

Damn you frank, lol... don't bump this thread, I got excited and thought maybe it was released... jk w/ u BTW.
__________________
Magnum
www.gettacticaldammit.com

Magnum50 is offline   Reply With Quote
Sponsored links
Old 06-29-2008, 10:15 PM   #78 (permalink)

 
Gillespie's Avatar
 
Join Date: Nov 2006
Location: Colorado Springs, CO
Posts: 1,052
Re: ACE - Advanced Combat Environment

I'm psyched about this mod, Dyslecxi. Question regarding vehicle damage, though:

M-136 AT4 rockets are basically recoilless rifles. They have a shaped-charge warhead that punches through armor. The whole principle is to cause spalling inside the vehicle and destroy the interior (read: kill the crew). An AT4 won't make a vehicle explode on its own; the munition doesn't work that way. Will ACE model this weapon correctly in terms of vehicle damage? Is it possible to render the vehicle inoperative and kill the crew with minimal visual fireworks? In the real world all you really see if a small flash where the AT4 penetrates the target. Same with tank-on-tank battles. Unless they're launching a TOW at each other, you won't see much more than a flash if you score a hit on an enemy MBT with APFSDS. HE will cause a bigger whump but nothing flashy like the vanilla ArmA. Maybe secondaries...

Only stuff like the Javelin and air-delivered munitions make the vehicles outright explode with a hit.

It's a minor change, but it'd be in the realm of what this mod is attempting to create.
Gillespie is offline   Reply With Quote
Old 07-08-2008, 06:55 PM   #79 (permalink)
 
peardog's Avatar
 
Join Date: Jul 2005
Location: PA, USA
Age: 39
Posts: 1,128
Re: ACE - Advanced Combat Environment

Rumor has it from the Wii Forums that the ACE developers have ported the MOD to Mario Strikers and will only be releasing it on that Platform.. Although it is just a rumor... ;-)
__________________
Have a great day! 2008!!!


TG - SOP
-- TeamSpeak Server Information - REQUIRED READING
peardog is offline   Reply With Quote
Old 07-09-2008, 08:31 AM   #80 (permalink)
 
Sabre's Avatar
 
Join Date: Apr 2008
Location: Washington UK
Age: 47
Posts: 64
Re: ACE - Advanced Combat Environment

I understand the "it's ready when its ready" approach to mods, particularly mods of this size, but in relation to ArmA 2, will this mod be significantly in advance of ArmA 2 in terms of release date?
__________________

There are no absolute rules of conduct, either in peace or war. Everything depends on circumstances - Leon Trotsky
Sabre is offline   Reply With Quote
Old 07-09-2008, 09:47 AM   #81 (permalink)
 
Magnum50's Avatar
 
Join Date: Aug 2004
Location: Naples, Florida USA
Age: 42
Posts: 3,730
Re: ACE - Advanced Combat Environment

well with my unknowing mind about this mod or anything for that matter... I am actually concerned that all this hard work will be worth nothing or very little because when it is finally released, OFP2 will most likely be coming out and maybe ArmA2... and thou everyone seems to claim they "aren't getting ArmA 2 till they fix the first one", I'm willing to bet the majority do.

So I do hope for the makers sake, that this mod is released sooner rather then later.
__________________
Magnum
www.gettacticaldammit.com

Magnum50 is offline   Reply With Quote
Sponsored links
Old 07-09-2008, 10:56 AM   #82 (permalink)

 
Long Bow's Avatar
 
Join Date: Apr 2007
Location: Ontario, Canada
Age: 30
Posts: 1,165
Re: ACE - Advanced Combat Environment

Quote:
Originally Posted by Magnum50 View Post
well with my unknowing mind about this mod or anything for that matter... I am actually concerned that all this hard work will be worth nothing or very little because when it is finally released, OFP2 will most likely be coming out and maybe ArmA2... and thou everyone seems to claim they "aren't getting ArmA 2 till they fix the first one", I'm willing to bet the majority do.

So I do hope for the makers sake, that this mod is released sooner rather then later.
Something similar to that happend with the Eve of Destruction (Vietnam era) mod for BF1942. The mod did a better job then BF Vietnam by EA's attempt but because it was "new" people droped the still early mod and went with the game. It's a shame because the mod had a much better feel to it and the extra features from EA's game weren't a big deal.
__________________

Long Bow is offline   Reply With Quote
Old 07-10-2008, 08:24 AM   #83 (permalink)
jex
 
jex's Avatar
 
Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,344
Re: ACE - Advanced Combat Environment

I think arma's release date was put back 2 or even 3 years (felt that long anyway). I wouldn't put too much on expected release dates and should arma 2 come along at the same time or after then let's hope it's easily convertable to that.
__________________
Jex

jex is offline   Reply With Quote
Old 07-10-2008, 09:40 AM   #84 (permalink)
 
JAMerica's Avatar
 
Join Date: Feb 2007
Posts: 506
Re: ACE - Advanced Combat Environment

I believe that mods/addons made for ArmA will automagically work with ArmA2.

In fact, BIS has already released some detail on how modders can make sure their content will be compatible (http://www.flashpoint1985.com/cgi-bi...1;t=67967;st=0).

So no worries.
__________________

--------------------------------------------
Jamerius (Feral Druid)
JAMerica is offline   Reply With Quote
Old 07-10-2008, 10:28 AM   #85 (permalink)
 
BeerHunter's Avatar
 
Join Date: Jun 2007
Location: Grande Prairie , Alberta
Posts: 269
Re: ACE - Advanced Combat Environment

So..kinda sounds like with this mod whose gonna need AmedA 2 anyway??

Looking forward to it..
__________________
I'm not in my second childhood , I simply never outgrew my first
BeerHunter is online now   Reply With Quote
Sponsored links
Old 07-22-2008, 01:10 AM   #86 (permalink)
 
Delta*RandyShugart*'s Avatar
 
Join Date: Dec 2007
Location: With my roomates
Posts: 1,818
Re: ACE - Advanced Combat Environment

WOW this looks awesome, however, if it means i have to get arma 2 i might be missing out due to computer specs that arma 2 currently needs, as well as a rumor i heard that arma 2 will be running on vista, which i do not currently have.....nor really want, not that i have anything against vista, but i like xp.
__________________
|TG-6th|RandyShugart


"Follow my tracers!"
Our rules supercede those of the outside world. - From The Movie "The Skulls"
"If your posts made a sound then you might be in the running for the most annoying sound in the world." - from my favorite admirer Switch. We have a Ike Turner/Tina Turner Relationship, me being Ike Turner of course.
Ask not what TG can do you for you, but what can do for TG.
9/11 - Never Forget
Delta*RandyShugart* is offline   Reply With Quote
Old 07-22-2008, 10:02 AM   #87 (permalink)
 
JAMerica's Avatar
 
Join Date: Feb 2007
Posts: 506
Re: ACE - Advanced Combat Environment

Quote:
Originally Posted by Delta*RandyShugart* View Post
WOW this looks awesome, however, if it means i have to get arma 2 i might be missing out due to computer specs that arma 2 currently needs, as well as a rumor i heard that arma 2 will be running on vista, which i do not currently have.....nor really want, not that i have anything against vista, but i like xp.
ArmA2 reportedly doesn't use DirectX 10 so I'm pretty sure it will run on XP.
__________________

--------------------------------------------
Jamerius (Feral Druid)
JAMerica is offline   Reply With Quote
Old 07-22-2008, 01:36 PM   #88 (permalink)
jex
 
jex's Avatar
 
Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,344
Re: ACE - Advanced Combat Environment

Quote:
Originally Posted by JAMerica View Post
ArmA2 reportedly doesn't use DirectX 10 so I'm pretty sure it will run on XP.
I was watching an interview yesterday where a BI guy (no, not bi-sexual...) said that they were disappointed with DX10. However, that may have changed.
__________________
Jex

jex is offline   Reply With Quote
Old 07-26-2008, 11:02 AM   #89 (permalink)
 
Join Date: Oct 2005
Location: KTUL/Tulsa, OK?
Age: 29
Posts: 77
Re: ACE - Advanced Combat Environment

Noticed today that the ShackTac server is now listed as Shack Tactical (ACE). Late stage beta, hopefully?
BarnacleofDoom is offline   Reply With Quote
Old 07-26-2008, 05:45 PM   #90 (permalink)
 
Join Date: Jan 2008
Location: Ontario, Canada
Posts: 183
Re: ACE - Advanced Combat Environment

I've seen it with that title for over a month now ... get your hopes up when they make an announcement
beita is online now   Reply With Quote
Sponsored links
Reply

Bookmarks

Tags
ace, arma, dslyecxi, shacktac


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 04:12 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved