Welcome to Tactical Gamer

Page 1 of 3 123 LastLast
Results 1 to 15 of 33
Discussion: ArmA - Archives / Armed Assault - Tactics, Missions and Mod Discussions - TvT Mission - The Obregan Gap - Here is a mission I made for ArmA. I noticed a lack of publicly available
  1. #1


    Join Date
    Jan 2008
    Location
    Ontario, Canada
    Posts
    737

    TvT Mission - The Obregan Gap

    Here is a mission I made for ArmA. I noticed a lack of publicly available TvT missions, so I decided to make one. If people like the style, I can make a bunch of similar missions off of the scripting framework.

    The Obregan Gap v117

    Max. Players: 68 (35 BLUFOR, 33 REDFOR)
    Min. Players: 2
    Min. Recommended Players: 20
    Time limit: 60 minutes

    Download link: http://rapidshare.com/files/10822932..._v117.rar.html


    Quick Description
    The BLUFOR must destroy the bridge south of Obregan. They have one platoon of infantry, and an accompanying Stryker Platoon.

    The REDFOR must defend the bridge. They have one platoon of infantry with a MG team, and an AT team (who are low on ammo) and a Mi-17 crew.


    BLUFOR Groups:
    Platoon HQ - 1 Platoon Leader, 2 Platoon Medics
    1st Section - 1 Section Leader, 1 Section 2IC, 2 ARs, 1 GL, 1 AT, 2 Riflemen
    2nd Section - 1 Section Leader, 1 Section 2IC, 2 ARs, 1 GL, 1 AT, 2 Riflemen
    3rd Section - 1 Section Leader, 1 Section 2IC, 2 ARs, 1 GL, 1 AT, 2 Riflemen
    1st Stryker Crew - 1 Driver, 1 Gunner
    2nd Stryker Crew - 1 Driver, 1 Gunner
    3rd Stryker Crew - 1 Driver, 1 Gunner
    4th Stryker Crew - 1 Driver, 1 Gunner

    REDFOR Groups:
    Platoon HQ - 1 Platoon Leader, 2 Platoon Medics
    1st Section - 1 Section Leader, 1 Section 2IC, 1 MG, 1 GL, 4 Riflemen
    2nd Section - 1 Section Leader, 1 Section 2IC, 1 MG, 1 GL, 4 Riflemen
    3rd Section - 1 Section Leader, 1 Section 2IC, 1 MG, 1 GL, 4 Riflemen
    MG Team - 1 MG Team Leader, 1 MG Team Gunner
    AT Team - 1 AT Team Leader, 1 AT Team Gunner
    1st Mi-17 Crew - 1 Pilot, 1 Gunner

    BLUFOR must have a Stryker crew, or the infantry will have a long walk.
    REDFOR must have an Mi-17 crew, or the reinforcements will have a long walk.


    Notable Features:
    * Only Crewmen can drive or gun in the Strykers.
    * Only Pilots can drive or gun in the Mi-17.
    * Vehicles can be rearmed at base.
    * There are no weapons available in the mission, only ammunition.
    * There is a limited amount of ammunition available.
    * Wave Respawn system, you respawn afer 5 minutes or if there are 4 or more people at your base.
    * Full briefing.
    * Pre-placed defenses, including static weapons.


    Thanks to BAS f for the crew check and briefing, Xeno for the vehicle service script, sickboy for the multiplayer scripting wiki page, and to everyone who helped out on the BI Forums!


    EDIT: Latest version is v117.
    Last edited by beita; 04-17-2008 at 12:06 PM. Reason: Added updated version. Again.

  2.  
  3. #2
    Registered User

    Join Date
    Feb 2007
    Location
    Chicago, IL
    Age
    31
    Posts
    238

    Re: TvT Mission - The Obregan Gap

    Cool!

  4.  
  5. #3


    Join Date
    Jan 2008
    Location
    Ontario, Canada
    Posts
    737

    Re: TvT Mission - The Obregan Gap

    I must say, wow that was fast hehe.

    ...

    The real intention behind this post was to get me 15 posts, so I can fix my links now.

    Yay!

  6.  

     
  7. #4

    fuzzhead's Avatar

    Join Date
    Nov 2006
    Location
    Windsor, Ontario, Canada
    Posts
    1,028

    Re: TvT Mission - The Obregan Gap

    tested and working on a dedicated server with 8 players, really hope to try this one out on the TG server sometime soon

  8.  
  9. #5


    Join Date
    Mar 2007
    Posts
    154

    Re: TvT Mission - The Obregan Gap

    Wow, you are not sitting idle are ya? Just downloaded the mission to see how you've implemented the wave respawn so I can try it in my mission as well.

    EDIT: Did seem to work, got the correct respawn delay. I couldn't test the died player threshold cause the mission doesn't allow AI players so it was only me.

    I did get an error (see attachment).

    I unpacked the PBO to analyse the mission, I see parts of the code you posted, not sure if I can reliably place it in my own mission.
    Attached Images Attached Images
    Last edited by Taxi; 04-17-2008 at 11:02 AM.

  10.  
  11. #6

    ednos's Avatar

    Join Date
    Dec 2006
    Location
    Massachusetts
    Posts
    4,242

    Re: TvT Mission - The Obregan Gap

    That error should be easy to fix. "player side" is incorrect; you should use "side player".
    The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
    I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
    Feel free to quote me. ~ Skylark

  12.  

     
  13. #7


    Join Date
    Jan 2008
    Location
    Ontario, Canada
    Posts
    737

    Re: TvT Mission - The Obregan Gap

    Yeah ... I uploaded 3 versions within 20 minutes.


    Note to self: Don't try and fix code at 2 in the morning.

    Got the newest one ready soon. I'm going to try and give it a final test to make sure it's all good.


    EDIT: Alright, just did a quick test. BLUFOR JIP players should no longer be teleported to REDFOR base. No more error message like above. The REDFOR JIP players are now teleported to their base.
    Last edited by beita; 04-17-2008 at 12:04 PM. Reason: Testing results.

  14.  
  15. #8


    Join Date
    Apr 2008
    Posts
    25

    Re: TvT Mission - The Obregan Gap

    This could be an amazing map. as i'm new here and have no clue how the sunday co-ops go, i should just keep my opinon to myself...but i never do, so would it be possible (if it doesn't already happend) to get some larger TvT games going in-between the co-ops? could use this map if it's all de-bugged

  16.  
  17. #9

    alexandermottram's Avatar

    Join Date
    Jun 2007
    Location
    London
    Posts
    158

    Re: TvT Mission - The Obregan Gap

    Beita as an old friend of mine said "Computer programing is like trying to fill out Italian tax forms, not to be tackeled while sleep deprived, drunk or while having sex". I would love to have a chance to play this map, i like the single weapon per person idea, stops everyone running to the box and gradding the SPR or whatever other thigns kids these days like. And limiting ammo, ingenious.
    Before you judge a man, try walking a mile in their shoes first. That way your a mile away and you have their shoes.

  18.  

     
  19. #10


    Join Date
    Jan 2008
    Location
    Ontario, Canada
    Posts
    737

    Re: TvT Mission - The Obregan Gap

    Whoops.

    Edited the first post too many times it seems!

    Well, there were a few more problems:

    -AT guns had no ammo
    -An AR BLUFOR spawned with a M16A2
    -Briefing errors

    Fixed in the latest (and hopefully last for TODAY at least) version, v119.

    Link: http://rapidshare.com/files/10829078..._v119.rar.html

  20.  
  21. #11
    Registered User

    Join Date
    Feb 2007
    Location
    Chicago, IL
    Age
    31
    Posts
    238

    Re: TvT Mission - The Obregan Gap

    I also work in the software industry.....crazy thought:

    Maybe we should create a small localized game to test this on before releasing it fully.

    I know it's out there...but lets open minded ;-)

  22.  
  23. #12


    Join Date
    Jan 2008
    Location
    Ontario, Canada
    Posts
    737

    Re: TvT Mission - The Obregan Gap

    That would be a good idea.

    I had 7 people take a look at it yesterday, but hey, more testing never hurt anybody.


    Two things I'm not 100% about, the teleport to REDFOR base for REDFOR JIP players (it SEEMS to work, haven't tried with a bunch of people) and the rearming of vehicles, I could get it to work, so could a few others, but some couldn't.

    Oh, and if anyone has some ideas for objective based missions, bring 'em out! I'll gladly apply these sets of scripts/functions to the idea and of course you will have full credit for the mission idea. More TvT missions is a good thing.

  24.  

     
  25. #13
    Registered User

    Join Date
    Feb 2007
    Location
    Chicago, IL
    Age
    31
    Posts
    238

    Re: TvT Mission - The Obregan Gap

    Do we need a super PC to act as a server for just a 5v5 game?

  26.  
  27. #14

    fuzzhead's Avatar

    Join Date
    Nov 2006
    Location
    Windsor, Ontario, Canada
    Posts
    1,028

    Re: TvT Mission - The Obregan Gap

    no we can do it right now if we got the players...

    add me on xfire - fuzzhead

  28.  
  29. #15


    Join Date
    Mar 2007
    Posts
    154

    Re: TvT Mission - The Obregan Gap

    Hey Beita, since you're messing with scripts anyway. ( )

    When I was doing my mission I was also longing for a script that would check if a vehicle was in the spawn zone, if not then after a certain time a new one would spawn. This one would deal with the issue of vehicles only respawning when destroyed not when damaged so it won't move or being abandoned for other reasons.

    This script would automatically ensure that there would always be a minimum amount of functional vehicles available at spawn for respawning players. Is this something that can easily be done or is it much work, it's not really that needed cause you can just use a ridiculous amount of vehicles, just wondering if something like that is possible.

  30.  

     
Page 1 of 3 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top