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| Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods. |
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#16 (permalink) | |
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Join Date: Feb 2007
Location: Chicago, IL
Age: 28
Posts: 242
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Re: SLX for ArmA, public release
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Here's a link with info to disable the smoke and effects that kill your framerate. Scroll down to "Thunderbird"s post.. http://www.flashpoint1985.com/cgi-bi...t=73192;st=120
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#21 (permalink) | |
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Join Date: Apr 2008
Posts: 5
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Re: SLX for ArmA, public release
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With previous experience with Solus and his SLX masterpiece once he is able to make an appearance on the forums, the fixes will come swiftly. If you read the thread, paragraphic mentions that he thought that Solus may have forgot to remove a debug routine for the excessive smoke trails when firing a rifle.
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An nescis, mi fili, quantilla sapientia mundus regatur? |
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#22 (permalink) |
![]() Join Date: Dec 2007
Location: With my roomates
Posts: 1,180
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Re: SLX for ArmA, public release
is it compatible with the steam version of arma? I am hesitant of installing it because of fear of it not computing with the version of steam that i have.....and or if i will have to re-install the beta patch.
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|TG-6th|RandyShugart ![]() ![]() ![]() Ask not what TG can do you for you, but what can do for TG. 9/11 - Never Forget |
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#24 (permalink) |
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Join Date: Feb 2007
Location: Chicago, IL
Age: 28
Posts: 242
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Re: SLX for ArmA, public release
Have there been any updates for this? Like I said, the AI response and damage modifications were AMAZING. But the aiming and smoke effects were way overdone.
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