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Discussion: ArmA - Archives / Armed Assault - Tactics, Missions and Mod Discussions - True Gameplay Mods by rg7621 - Finaly it's in release, no longer beta version. Lot's of mods, you can pick them
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    Jorge.PT's Avatar

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    True Gameplay Mods by rg7621

    Finaly it's in release, no longer beta version.

    Lot's of mods, you can pick them up separatly.

    Quote Originally Posted by rg7621@BIforums

    About "TrueGameplayMods",

    Something’s in this pack push toward "realism" and some do not. However, you will have "good" overall gameplay with this pack. After modding for this long, I have started to find a very good balance between the two. Most changes are to simulate certain aspects or experiences, increase immersion, increase "feel", ect...

    In essence, the "TrueGameplay__" modifications are in the spirit of OFP's WGL-like gameplay. While it pushes towards "realism", a balance was made for good gameplay.

    If you consider yourself more along the lines of a "realism" fan, then this pack is probably for you.

    When A.C.E. (AdvancedCombatEnvironment) comes out, most if not all the "TrueGameplayMods" will not be necessary, since ACE already adjusts most if not all of these aspects. Even though this pack will give you a good overall gameplay experience, this is in no way close to what will be offered in ACE. So, my full recommendation is to use ACE when it is fully released.


    *NOTE* These are serious gameplay tweaks. If you only play SP then your fine, but if you play MP, both client and server should be running all or an agreed upon combination for fair play.

    Quote Originally Posted by rg7621@BIforums

    TrueGameplayMods (Overview)
    ------------------------

    TrueRangeAI was broken down into 4 separate addons...
    - TrueGameplay-AI-Spotting v1.0
    - TrueGameplay-AI-Hearing v1.0
    - TrueGameplay-AI-Engagment v1.0
    - TrueGameplay-AI-Radar v1.0

    - TrueGameplay-Animation-TurningSpeed v1.0
    - TrueGameplay-Animation-MovementSpeed v1.0
    - TrueGameplay-Animation-TransitionFixs v1.0
    - TrueGameplay-Player-Fatigue v1.0 (REQUIRES <span style='color:green'>XEH)
    - TrueGameplay-Vehicle-OffroadSpeed v1.0
    - TrueGameplay-Vehicle-SteeringSensitivity v1.0
    - TrueGameplay-Weapon-Dispersion v1.0
    - TrueGameplay-Weapon-Recoil v1.0
    - TrueGameplay-Weapon-Sway v1.0
    - TrueGameplay-Weapon-TurretRotationSpeed v1.0
    - TrueGameplay-Weapon-MissileControlAndStability v1.0
    - TrueGameplay-Survivability-Helicopter v1.0
    - TrueGameplay-Survivability-Man v1.0</span>

    You can download and see a detailed description here:BI forums

    I'm going to try them in sp when i have some time, i have been wait for these a long time.

    Now is time to dream only, with ACE mod!

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    Re: True Gameplay Mods by rg7621

    Sweet.

    Now we just need to get the AI related stuff onto the server. Maybe for today?

    That would be awesome!

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    Re: True Gameplay Mods by rg7621

    I will check it out once the servers are back on-line. Maybe we can run it this afternoon for a spin. I am reading about a few glitches in there that concern me, but it may be worth a lookie!



    "The chief foundations of all states, new as well as old or composite, are good laws and good arms; and as there cannot be good laws where the state is not well armed, it follows that where they are well armed they have good laws." -Machiavelli

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    Re: True Gameplay Mods by rg7621

    Well, I must say, this addon plus the Schmalfelden Extra Heavy Vegatation "island" turns ArmA into a VERY different game.

    The AI is actually a dangerous opponent now, even at the 300-500m range. Vehicles WILL engage you up to almost 1km.

    I think adding the AI parts of this addon would be a very, very good thing, it will make the AI-based missions much more enjoyable, as they won't be as "easy".

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    Re: True Gameplay Mods by rg7621

    Yea sounds like CoOp missions could be a lot more fun with this enabled, should definitely atleast give it a try at some predetermined time,

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    Re: True Gameplay Mods by rg7621

    I was truly not impressed with this MOD. It did not really make that great of a improvement for the hit people took on FPS. The Six Pack MOD performed much better with AI engagements and did not nearly effect graphics as much. I ran all 17 options and then limited them down, one by one seeing of there was some balance that could be achieved. I will continue to play with this MOD, but it is not running full time until I can get it running smooth and see the great advantages.



    "The chief foundations of all states, new as well as old or composite, are good laws and good arms; and as there cannot be good laws where the state is not well armed, it follows that where they are well armed they have good laws." -Machiavelli

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    Re: True Gameplay Mods by rg7621

    Well, there is no point in running all 17 of the mods on the server, unless all the clients are running them too, simply a waste of resources.

    The 4 that would be beneficial to run exclusively on the server would be the mods that affect the AI, namely:

    - TrueGameplay-AI-Spotting v1.0
    - TrueGameplay-AI-Hearing v1.0
    - TrueGameplay-AI-Engagment v1.0
    - TrueGameplay-AI-Radar v1.0


    The others would require both client and server to have them running, and players that are NOT running them could have a significant "advantage" over others that are, ie: lower recoil.

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    Re: True Gameplay Mods by rg7621

    Quote Originally Posted by beita View Post
    Well, there is no point in running all 17 of the mods on the server, unless all the clients are running them too, simply a waste of resources.

    The 4 that would be beneficial to run exclusively on the server would be the mods that affect the AI, namely:

    - TrueGameplay-AI-Spotting v1.0
    - TrueGameplay-AI-Hearing v1.0
    - TrueGameplay-AI-Engagment v1.0
    - TrueGameplay-AI-Radar v1.0


    The others would require both client and server to have them running, and players that are NOT running them could have a significant "advantage" over others that are, ie: lower recoil.
    I totally agree with beita (or beta), we only need those four running, all the others are tweaks only for the player gameplay, and probably what is creating the lag (i did feel it alot too).

    I would give it another try, only with those four.

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    Re: True Gameplay Mods by rg7621

    I am not arguing that only the AI ones are needed, the rest are not really needed or worth the trade off. I will try and get the selected ones only on server one tonight so it can be taken for a spin. But like I said before, I thought the other MOD proved better with AI engagements.



    "The chief foundations of all states, new as well as old or composite, are good laws and good arms; and as there cannot be good laws where the state is not well armed, it follows that where they are well armed they have good laws." -Machiavelli

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    Re: True Gameplay Mods by rg7621

    So what is currently on the server now? Server 2 running Domination.

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    Re: True Gameplay Mods by rg7621

    Server 2 is running the Six pack MOD. Server 1, the TrueGame Play



    "The chief foundations of all states, new as well as old or composite, are good laws and good arms; and as there cannot be good laws where the state is not well armed, it follows that where they are well armed they have good laws." -Machiavelli

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    Re: True Gameplay Mods by rg7621

    ^^ thanks, I will have to stop in on server 1 and try it out.

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