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Discussion: ArmA - Archives / Armed Assault - Tactics, Missions and Mod Discussions - Server 2 mods - I was playing server 2 last night, the one with the password! Im just wondering
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    Jeepo's Avatar

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    Server 2 mods

    I was playing server 2 last night, the one with the password! Im just wondering what mods i am allowed to use, and what is recomended to use. I have a few different mods, but all are tured off for the server, and vanilla ArmA looks strange! lol, whats legal?

    Saddam ✓ Osama ✓ Gaddafi ✓ Justin Bieber ☐ Rebecca Black ☐

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    Jorge.PT's Avatar

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    Re: Server 2 mods

    Quote Originally Posted by Jeepo_SAS View Post
    I was playing server 2 last night, the one with the password! Im just wondering what mods i am allowed to use, and what is recomended to use. I have a few different mods, but all are tured off for the server, and vanilla ArmA looks strange! lol, whats legal?
    In server 2, nothing.....

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    tHa_KhAn's Avatar

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    Re: Server 2 mods

    Quote Originally Posted by Jorge.PT View Post
    In server 2, nothing.....
    x2....No mods on server 2. I'd be a big advocate for at least some sound mods, but for performance and stability no mods allowed.
    |TG-12th| tHa_KhAn

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    Long Bow's Avatar

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    Re: Server 2 mods

    Quote Originally Posted by tHa_KhAn View Post
    I'd be a big advocate for at least some sound mods, .
    Me too!

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    JAMerica's Avatar

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    Re: Server 2 mods

    Yeah, sound mods shouldn't affect server stability at all. Everything is completely local to the players machine.

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    MarineSeaknight's Avatar

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    Re: Server 2 mods

    What about server 1? Are you allowed to use any client-side mods you wish?

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    Re: Server 2 mods

    Quote Originally Posted by MarineSeaknight View Post
    What about server 1? Are you allowed to use any client-side mods you wish?
    Yes you can use whatever....
    The Meek shall inherit the earth..... after we're through with it!



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    Re: Server 2 mods

    I've found that the only mod I absolutely require is the NoVoice mod. Without it, I can't hear the environment or teammates.
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    206 Wolfpack's Avatar

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    Re: Server 2 mods

    Yea Im thinking Arma effects and Some sound mods should be only ones allowed on Server 2? Would this be possible?

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    Re: Server 2 mods

    Arma Effects is one of the worst on resources. I think maybe just permitting HIfi? would work, really its the sounds that people miss the most.
    BlackDog1




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  21. #11

    JAMerica's Avatar

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    Re: Server 2 mods

    Quote Originally Posted by Blackdog1-22 Reg.SAS View Post
    Arma Effects is one of the worst on resources. I think maybe just permitting HIfi? would work, really its the sounds that people miss the most.
    ArmAEffects only affects the client machine. There are no server resources or code involved, so it should have no impact on the server.

    Everyone has their own favorite sound mod, so I hope if they do allow a sound mod, they allow all of them.

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    Jorge.PT's Avatar

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    Re: Server 2 mods

    Quote Originally Posted by JAMerica View Post
    Everyone has their own favorite sound mod, so I hope if they do allow a sound mod, they allow all of them.
    Couldn't agree more.

    I really think before sound mods, the server should have game play enhancements/fixes available. It's already running the 6pack3 (although I prefer the TrueMods), but I would like to see the DMarkwick Smoke grenade viewblock v2 and the durg78 Durg's Vegetation Fix, I don't know how they behave in the server but i think they would be good to have.

    As for user addons, there are two that really are important to me (and players with low specs systems) the Kegetys Lowplants v1.1, and the s_Hole fixed range nightvision. The first really gives me more, of the so needed, FPS in the north part of the island, and the second.... I cant play at night without it.

    Just my thoughts.

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    Long Bow's Avatar

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    Re: Server 2 mods

    I assume the problem is if they allow one mod they allow all mods? I don't think they can hand pick what client side mods are accepted on the server?

    Since it's a password server there might be a rule written stating that only sound mods are acceptable any other mod will result in a kick.

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