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08-31-2008, 12:44 PM #1
The mods discussion
OK, now that we are able to use mods on the server, i was looking for some good advice, since it has been so long since i have used them. I need recommendations people!
Do i go for:
Chammys sound mod?
HiFi?
FDF?
And then there is:
ArmA Effects?
Or are there other, better effects mods i dont know about? I just NEED pretty Traser!!!!
I have watched videos of all the sound mods and just cant decide?! Which do you guys recommend works best?
What about other mods, such as traser, smoke etc? Or true mods? Im kind of a bit lost here, so help appreciated!










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08-31-2008, 01:12 PM #2
Re: The mods discussion
It is a pretty personal thing for the sounds and depends on your ear and computer setup. I would download both Chammy and HiFi and try them both. I just posted in the thread 1 down from here about the HiFi update just released, as well as Arma Affects.

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08-31-2008, 01:27 PM #3
Re: The mods discussion
Hmm, HiFi just sounds a bit...weak? I think chammys has it! Does the ArmAEffects mod make the sexy trasers, or do i have to get something else?











Contact an Admin | Nominate your teammates for a ribbon | TG Primer | Kicked? Banned? READ THIS FIRST! | Server Rules and SOP's
Saddam ✓ Osama ✓ Gaddafi ✓ Justin Bieber ☐ Rebecca Black ☐
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08-31-2008, 02:09 PM #4
Re: The mods discussion
You'll want to get 6th Sense tracers. As to sounds, I prefer FDF myself.
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08-31-2008, 02:27 PM #5
Re: The mods discussion
Anyone try the BPA Realistic Sound Mod?
And I think this is the mod Dis is talking about FDF sound pack
LINKS
10th Tactical Guard
Server Rules and SOP * Kicked? Banned? READ THIS FIRST!*
Contact an Admin * Nominate your teammates for a ribbon
Stoop and you'll be stepped on; stand tall and you'll be shot at.
-Carlos A. Urbizo-
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08-31-2008, 04:37 PM #6
Re: The mods discussion
Here are the pics of trueview i promised Bamboo.
It is fully customisable. I prefer to turn of the ammo count, and have a clean HUD, so small writing on the screen. Also, the aiming reticule can be changed, or removed. It also has its own in game sounds, like wind when you are moving quickly in vehicles, and own rain neffects, which are very good actually. Removes the neon green effect around your unit logos when you are commanding, and edits the radar in vehicles to be cleaner. Better GPS and compass also. You also get a more realistic head movement, and more realistic NVG's
[media]http://img60.imageshack.us/img60/6566/ingameea6.jpg[/media]
[media]http://img231.imageshack.us/img231/990/75660007mp5.jpg[/media]
[media]http://img231.imageshack.us/img231/741/30782901zr3.jpg[/media]
Notice the smaller text and different aim reticules. The bottom oe also has a different Trueview mod running, that is downloadable seperatly. It is called true1stperson, and moves the weapon over to the centre more, giving a better and more realistic view IMHO. Ayway, here is the readme, try it, i like it.
Originally Posted by Readme











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Saddam ✓ Osama ✓ Gaddafi ✓ Justin Bieber ☐ Rebecca Black ☐
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09-02-2008, 09:26 AM #7
Re: The mods discussion
I use True, Six Tracers, ArmA Effects, and currently HiFi...he added some interesting ambient sounds in the latest edition.
|TG-12th| tHa_KhAn

XBL GT: Khan58






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09-02-2008, 10:25 AM #8
Re: The mods discussion
I'm using HiFi though not the recent release, will need to try it. I also use the ArmAeffects. I have used the trueview in the past and have mixed feelings on it. I love it for the most part but find that sometimes, as an infantryman, I don't spot the enemy as easily with the "zoomed out" view. I do enjoy the look for the most part, I should really give it a try again.
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09-02-2008, 10:46 AM #9
Re: The mods discussion
I use Chammy's. I tried an amalgamation of every sound mod out there (AACS, AAFM, BPM, CSM, FDF, HiFi), but it sounded terrible. Chammy's is growing on me, but I really miss the lack of vehicle/game sounds. Weapon sounds are now consistently realistic, but Humvees still sound like they're hybrid-electric engine pansies!!
I'm currently using Six.eu tracers, MaddMatt's Arma Effects, Chammy's Sound Mod, and a handful of smaller mods, including the insanely amazing GJM Sight Adjustment Mod coupled with ND Scope Fix.
Sight Adjustment lets me adjust mil/MOA sighting for all weapons (although it's only practical on weapons equipped with mil targeting), and I can now consistently hit up to 1200m with an M24. Neat!
Those screenshots of TrueView look interesting, but I'm not sure how much I like the sounds of some of those features... those FOV changes sound like I'd be zoomed out too far to do any good.
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09-02-2008, 11:25 AM #10
Re: The mods discussion
It's a blessing and a curse for me. In CQB the zoomed out view is amazing as your vesion range is wide allowing for better situational awarnes. You can also walk with your weapon up and still see a good deal. Bonus was driving and flying you can see great as well. The main problem I had was once you leave the CQB environment it was difficult sometimes to see infantry, sometimes even armour, at range.
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09-02-2008, 01:11 PM #11
Re: The mods discussion











Contact an Admin | Nominate your teammates for a ribbon | TG Primer | Kicked? Banned? READ THIS FIRST! | Server Rules and SOP's
Saddam ✓ Osama ✓ Gaddafi ✓ Justin Bieber ☐ Rebecca Black ☐
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09-02-2008, 04:59 PM #12
Re: The mods discussion
Here is a currently running thread about which is the best sound mod over at the BI forums
http://www.flashpoint1985.com/cgi-bi...T;f=70;t=69289
They make some good points to help you decide
LINKS
10th Tactical Guard
Server Rules and SOP * Kicked? Banned? READ THIS FIRST!*
Contact an Admin * Nominate your teammates for a ribbon
Stoop and you'll be stepped on; stand tall and you'll be shot at.
-Carlos A. Urbizo-
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09-02-2008, 08:12 PM #13
Re: The mods discussion
personally I like modern warfare because its a lot like chammys but has more bass so anyone that enjoyed chammys and has a good bass should try out modern warfare
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09-02-2008, 10:10 PM #14
Re: The mods discussion
I refuse to use any "bugged" mods, but that doesn't mean what I use is perfect. GJM's Sight Adjustment was designed for single player, and so it doesn't work 100% of the time during MP. I've found that maybe 75% of the time it will work in server 2, and the other quarter is spent with it completely deactivated. Doesn't cause any problems, just doesn't work 24/7.
The range-finder mod works perfectly in single-player, but that's because your client is using Extended Eventhandlers. If the server isn't running Ex. Event (Server 2 doesn't), it won't display range-to-target, etc. Again, it does not bug anything up, it just doesn't work, either.
The scope fix mod is a must-have. It absolutely makes the game feel "better", especially the RCO/ACOG sights!! Unfortunately, it also can hinder playability (the M24, M107 scopes are very limiting for POV, like real life), but it's a small sacrifice to pay for realistic optics. Works 100% in MP (including the M107 zoom, which is handy).
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09-03-2008, 10:52 AM #15
Re: The mods discussion
One quirky thing I think is related to the HiFi sound mod is your hearing is affected by close weapons fire.
Last night I was pinned down in a small depression, calling out contacts coming up behind my squad. My squad engaged the enemy squad on the hill above my position. It was amazing with all the traces and bullet cracks but after all that fire so close to me I couldn't hear anything in game but radio comms. It then returned after about 3-5 minutes.
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