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11-29-2009, 02:21 PM #16
- Join Date
- Aug 2007
- Posts
- 99
Re: What makes a good mission?
Recreating the opening scenes of SPR is probably not within ArmA2's remit - but it is perfectly possible to run a mission with playercounts of 40+ that feature 60+ AI whilst maintaining a workable server FPS. Moreover, player/AI numbers is potentially too coarse a metric for predicting performance - group-sizes, scripts, placed objects and modules all play a part; it often boils down to optimisng the mission design for large-scale action and the implicit trade-offs required by it.
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11-29-2009, 07:12 PM #17
Re: What makes a good mission?
I would love a remake of Beasts of Steel. Something with a humvee based platoon would be nice as well. I'm sort of making a mission, but it's like my Kenya one. (Not serious)
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12-02-2009, 12:10 AM #18
Re: What makes a good mission?
I see carver. I made such a mission with my total lack of editor and scripting knowledge in OFP. So I thought it would be do-able on ARMA2. Pity. THat is something to wait for in future games.
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