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Discussion: ArmA - Archives / Armed Assault - Tactics, Missions and Mod Discussions - What makes a good mission? - Originally Posted by GeneralCarver If we got a 40 player mission and they hit a
  1. #16
    Fer
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    Re: What makes a good mission?

    Quote Originally Posted by GeneralCarver View Post
    If we got a 40 player mission and they hit a beach defended with even 60 a.i. it will be lag-o-ramma. Even the best ArmA 2 servers can't handle it. ArmA engine just can't push that type of activity.
    Recreating the opening scenes of SPR is probably not within ArmA2's remit - but it is perfectly possible to run a mission with playercounts of 40+ that feature 60+ AI whilst maintaining a workable server FPS. Moreover, player/AI numbers is potentially too coarse a metric for predicting performance - group-sizes, scripts, placed objects and modules all play a part; it often boils down to optimisng the mission design for large-scale action and the implicit trade-offs required by it.

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  3. #17

    Eavy Gunner's Avatar

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    Re: What makes a good mission?

    I would love a remake of Beasts of Steel. Something with a humvee based platoon would be nice as well. I'm sort of making a mission, but it's like my Kenya one. (Not serious)

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    Re: What makes a good mission?

    I see carver. I made such a mission with my total lack of editor and scripting knowledge in OFP. So I thought it would be do-able on ARMA2. Pity. THat is something to wait for in future games.
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