Go Back   Tactical Gamer > Simulation > Armed Assault > Armed Assault - Tactics, Missions and Mod Discussions

Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods.

Reply
 
Thread Tools
Old 10-14-2009, 05:59 AM   #16 (permalink)
 
Inkompetent's Avatar
 
Join Date: Jan 2006
Location: Sweden
Posts: 431
Tournaments Joined: 0
Tournaments Won: 0
Re: ACE2 - Partial feature list posted

The IR lasers don't work the same way as a flashlight would afaik, technically speaking. However we are get PEQ-lasers with Operation Arrowhead, so just hold your horses and your horses' breath and we'll have it before you know it!
__________________

Inkompetent is online now   Reply With Quote
Old 10-14-2009, 09:20 AM   #17 (permalink)
 
Call911's Avatar
 
Join Date: Oct 2007
Location: Des Moines,Iowa, USA
Posts: 90
Tournaments Joined: 0
Tournaments Won: 0
Re: ACE2 - Partial feature list posted

ArmA1 A.C.E.+TG=AWSOME MEMORIES! Can't wait to see it for A2, not to mention to see what TG mappers come up with an A2 capabilities maybe ACE will revive ArmA like it did in A1.IMO
__________________
You play ArmA to much when...

--------------------------------------------------------------------------------

Your wife/girlfriend asks you to run to the store an you grab the remote looking for the teleport to store option.
You park your car at work , get out an low crawl to the entrance.
Call911 is offline   Reply With Quote
Old 10-14-2009, 02:14 PM   #18 (permalink)
 
Join Date: Aug 2007
Location: Indiana, USA
Age: 30
Posts: 342
Tournaments Joined: 0
Tournaments Won: 0
Re: ACE2 - Partial feature list posted

Blood Trails? OMG.. Seriously, I'm getting afraid its going to be a lag nightmare. Remember all the problems shell casings caused? I mean ACE was cool, but sometimes I think they go overboard.
GeneralCarver is offline   Reply With Quote
Old 10-14-2009, 03:08 PM   #19 (permalink)
 
Join Date: Jan 2009
Posts: 490
Tournaments Joined: 0
Tournaments Won: 0
Re: ACE2 - Partial feature list posted

The thing with the cases was a bug. At one point the feature that deletes them was accidentally disabled by them, and thus the cases kept accumulating. Anyway if the blood trails are created locally, and I see no reason why they shouldn't be, it's no big deal lag-wise.
Fincuan is offline   Reply With Quote
Old 10-14-2009, 09:27 PM   #20 (permalink)
 
LowSpeedHighDrag's Avatar
 
Join Date: Dec 2008
Location: Europe
Posts: 467
Tournaments Joined: 0
Tournaments Won: 0
Re: ACE2 - Partial feature list posted

The use of ACE with ArmA and what it brought to the ArmA community.
Far outweights the bugs it Had. With capital H. Period.
__________________


"In battle, there are not more than two methods of attack-the direct and the indirect; yet these two in combination give rise to an endless series of maneuvers."
"...just as water retains no constant shape, so in warfare there are no constant conditions."
Sun Tzu
LowSpeedHighDrag is offline   Reply With Quote
Old 10-15-2009, 09:42 AM   #21 (permalink)
Vic
 
Join Date: Jun 2005
Posts: 119
Tournaments Joined: 0
Tournaments Won: 0
Re: ACE2 - Partial feature list posted

@GeneralCarver: They could be disabled though, I'm pretty sure some config option would be available for blood trails as well.
__________________
The most dangerous thing on a battlefield is an officer with a map.
Vic is offline   Reply With Quote
Old 10-15-2009, 10:14 AM   #22 (permalink)
 
=Romagnolo='s Avatar
 
Join Date: Apr 2009
Posts: 37
Tournaments Joined: 0
Tournaments Won: 0
Re: ACE2 - Partial feature list posted

Quote:
Originally Posted by viper1986 View Post
as borat would say, "Very Nice".



the tail rotor accident made me laugh :P
=Romagnolo= is offline   Reply With Quote
Old 10-18-2009, 08:48 PM   #23 (permalink)
 
Von_Lipwig's Avatar
 
Join Date: Jun 2009
Posts: 4
Tournaments Joined: 0
Tournaments Won: 0
Re: ACE2 - Partial feature list posted

"the tail rotor accident made me laugh :P"


The person lying under that tail rotor isn't laughing so hard I don't think.


It's looking very interesting, though. I especially like the IRstrobes and the mountable machine guns. Being able to tow aircraft is also something I've been missing.
Von_Lipwig is offline   Reply With Quote
Old 10-18-2009, 09:17 PM   #24 (permalink)
 
=Romagnolo='s Avatar
 
Join Date: Apr 2009
Posts: 37
Tournaments Joined: 0
Tournaments Won: 0
Re: ACE2 - Partial feature list posted

Quote:
Originally Posted by Von_Lipwig View Post
"the tail rotor accident made me laugh :P"


The person lying under that tail rotor isn't laughing so hard I don't think.

Ah, you understood me wrong. Not that I laugh over the other's pain, it's just that I've never such thing in games before and I was very surprised.
=Romagnolo= is offline   Reply With Quote
Old 10-19-2009, 11:25 PM   #25 (permalink)
 
Join Date: Jul 2009
Age: 19
Posts: 34
Tournaments Joined: 0
Tournaments Won: 0
Re: ACE2 - Partial feature list posted

Note: The tail rotor will kill you but if you somehow touch the main blades while they're moving you'll stand on top on them, sort of sliding off gradually. or, get pushed away if you touch them from the sides etc. =)

Not that there would be any situation where you jump up/down into the blades like that...
OzyTheSage is offline   Reply With Quote
Old 10-20-2009, 07:08 AM   #26 (permalink)
 
Join Date: Aug 2007
Location: Vancouver, Canada
Posts: 459
Tournaments Joined: 0
Tournaments Won: 0
Re: ACE2 - Partial feature list posted

The best thing about ACE1 was being able to watch noobies be shredded while trying to sidestep around a Knighthawk prior to takeoff.
Sc[ + ]pe is offline   Reply With Quote
Old 10-20-2009, 07:53 AM   #27 (permalink)
 
Join Date: Jan 2009
Posts: 490
Tournaments Joined: 0
Tournaments Won: 0
Re: ACE2 - Partial feature list posted

Quote:
Originally Posted by OzyTheSage View Post
Note: The tail rotor will kill you but if you somehow touch the main blades while they're moving you'll stand on top on them, sort of sliding off gradually. or, get pushed away if you touch them from the sides etc. =)
Not according to my expriences

In one mission on Avgani, might have even been a TG event, I accidentally jumped while standing in front of a UH-60 well inside the rotor's radius. The result was "CHOP COP CHOP" and one dead soldier.
Fincuan is offline   Reply With Quote
Old 10-20-2009, 01:12 PM   #28 (permalink)
 
Century's Avatar
 
Join Date: Dec 2008
Location: Lincionshire, UK
Posts: 33
Tournaments Joined: 0
Tournaments Won: 0
Re: ACE2 - Partial feature list posted

Brilliant feature list, my four personal favourite being:

Aerial Refueling- will add real depth to the pilot roll.

Combat-related Deafness- this should be real fun for Sq leaders and Co’s to deal with.

Tear Gas Grenades- hope this means mission makers will be tempted to create hostage siege type missions.

SMAW Spotting Rifle- I can’t count the number of times where this would have saved my virtual ass.
Century is offline   Reply With Quote
Old 10-22-2009, 01:11 AM   #29 (permalink)
 
Ghost02's Avatar
 
Join Date: Oct 2008
Posts: 1,059
Tournaments Joined: 0
Tournaments Won: 0
Re: ACE2 - Partial feature list posted

The smaw in arma1 had it.
__________________
|TG-Irr|Ghost02
Arma TG Irregular Platoon Sargent | TG Pathfinder

Irregulars, the best of the best.



"I travel alone through the valley of the shadow of death, yet in my heart I carry no fear, for Gods hands will guide me to Truth and Honor."

"Law and Law Enforcement is there for a reason. When your in trouble would you rather have a crackhead or an officer respond. That is the hypocrisy of Anarchy."
Ghost02 is offline   Reply With Quote
Old 10-22-2009, 01:09 PM   #30 (permalink)
 
Inkompetent's Avatar
 
Join Date: Jan 2006
Location: Sweden
Posts: 431
Tournaments Joined: 0
Tournaments Won: 0
Re: ACE2 - Partial feature list posted

Quote:
Originally Posted by Ghost02 View Post
The smaw in arma1 had it.
That doesn't help the ArmA2 SMAW though :P
__________________

Inkompetent is online now   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off




» Log in
User Name:

Password:

Not a member yet?
Register Now!
» Advertisement



All times are GMT -4. The time now is 11:21 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved