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10-14-2009, 05:59 AM
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#16 (permalink)
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Join Date: Jan 2006
Location: Sweden
Posts: 431
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Re: ACE2 - Partial feature list posted
The IR lasers don't work the same way as a flashlight would afaik, technically speaking. However we are get PEQ-lasers with Operation Arrowhead, so just hold your horses and your horses' breath and we'll have it before you know it!
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10-14-2009, 09:20 AM
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#17 (permalink)
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Join Date: Oct 2007
Location: Des Moines,Iowa, USA
Posts: 90
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Re: ACE2 - Partial feature list posted
ArmA1 A.C.E.+ TG=AWSOME MEMORIES! Can't wait to see it for A2, not to mention to see what TG mappers come up with an A2 capabilities maybe ACE will revive ArmA like it did in A1.IMO
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You play ArmA to much when...
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Your wife/girlfriend asks you to run to the store an you grab the remote looking for the teleport to store option.
You park your car at work , get out an low crawl to the entrance.
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10-14-2009, 02:14 PM
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#18 (permalink)
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Join Date: Aug 2007
Location: Indiana, USA
Age: 30
Posts: 342
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Re: ACE2 - Partial feature list posted
Blood Trails? OMG.. Seriously, I'm getting afraid its going to be a lag nightmare. Remember all the problems shell casings caused? I mean ACE was cool, but sometimes I think they go overboard.
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10-14-2009, 03:08 PM
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#19 (permalink)
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Join Date: Jan 2009
Posts: 490
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Re: ACE2 - Partial feature list posted
The thing with the cases was a bug. At one point the feature that deletes them was accidentally disabled by them, and thus the cases kept accumulating. Anyway if the blood trails are created locally, and I see no reason why they shouldn't be, it's no big deal lag-wise.
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10-14-2009, 09:27 PM
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#20 (permalink)
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Join Date: Dec 2008
Location: Europe
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Re: ACE2 - Partial feature list posted
The use of ACE with ArmA and what it brought to the ArmA community.
Far outweights the bugs it Had. With capital H. Period.
__________________

"In battle, there are not more than two methods of attack-the direct and the indirect; yet these two in combination give rise to an endless series of maneuvers."
"...just as water retains no constant shape, so in warfare there are no constant conditions."
Sun Tzu
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10-15-2009, 09:42 AM
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#21 (permalink)
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Join Date: Jun 2005
Posts: 119
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Re: ACE2 - Partial feature list posted
@GeneralCarver: They could be disabled though, I'm pretty sure some config option would be available for blood trails as well.
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The most dangerous thing on a battlefield is an officer with a map.
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10-15-2009, 10:14 AM
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#22 (permalink)
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Join Date: Apr 2009
Posts: 37
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Re: ACE2 - Partial feature list posted
Quote:
Originally Posted by viper1986
as borat would say, "Very Nice".
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the tail rotor accident made me laugh :P
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10-18-2009, 08:48 PM
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#23 (permalink)
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Join Date: Jun 2009
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Re: ACE2 - Partial feature list posted
"the tail rotor accident made me laugh :P"
The person lying under that tail rotor isn't laughing so hard I don't think.
It's looking very interesting, though. I especially like the IRstrobes and the mountable machine guns. Being able to tow aircraft is also something I've been missing.
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10-18-2009, 09:17 PM
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#24 (permalink)
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Join Date: Apr 2009
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Re: ACE2 - Partial feature list posted
Quote:
Originally Posted by Von_Lipwig
"the tail rotor accident made me laugh :P"
The person lying under that tail rotor isn't laughing so hard I don't think. 
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Ah, you understood me wrong. Not that I laugh over the other's pain, it's just that I've never such thing in games before and I was very surprised.
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10-19-2009, 11:25 PM
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#25 (permalink)
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Join Date: Jul 2009
Age: 19
Posts: 34
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Re: ACE2 - Partial feature list posted
Note: The tail rotor will kill you but if you somehow touch the main blades while they're moving you'll stand on top on them, sort of sliding off gradually. or, get pushed away if you touch them from the sides etc. =)
Not that there would be any situation where you jump up/down into the blades like that...
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10-20-2009, 07:08 AM
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#26 (permalink)
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Join Date: Aug 2007
Location: Vancouver, Canada
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Re: ACE2 - Partial feature list posted
The best thing about ACE1 was being able to watch noobies be shredded while trying to sidestep around a Knighthawk prior to takeoff.
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10-20-2009, 07:53 AM
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#27 (permalink)
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Join Date: Jan 2009
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Re: ACE2 - Partial feature list posted
Quote:
Originally Posted by OzyTheSage
Note: The tail rotor will kill you but if you somehow touch the main blades while they're moving you'll stand on top on them, sort of sliding off gradually. or, get pushed away if you touch them from the sides etc. =)
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Not according to my expriences
In one mission on Avgani, might have even been a TG event, I accidentally jumped while standing in front of a UH-60 well inside the rotor's radius. The result was "CHOP COP CHOP" and one dead soldier.
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10-20-2009, 01:12 PM
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#28 (permalink)
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Join Date: Dec 2008
Location: Lincionshire, UK
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Re: ACE2 - Partial feature list posted
Brilliant feature list, my four personal favourite being:
Aerial Refueling- will add real depth to the pilot roll.
Combat-related Deafness- this should be real fun for Sq leaders and Co’s to deal with.
Tear Gas Grenades- hope this means mission makers will be tempted to create hostage siege type missions.
SMAW Spotting Rifle- I can’t count the number of times where this would have saved my virtual ass.
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10-22-2009, 01:11 AM
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#29 (permalink)
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Join Date: Oct 2008
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Re: ACE2 - Partial feature list posted
The smaw in arma1 had it.
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|TG-Irr|Ghost02
Arma TG Irregular Platoon Sargent | TG Pathfinder
Irregulars, the best of the best.
"I travel alone through the valley of the shadow of death, yet in my heart I carry no fear, for Gods hands will guide me to Truth and Honor."
"Law and Law Enforcement is there for a reason. When your in trouble would you rather have a crackhead or an officer respond. That is the hypocrisy of Anarchy."
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10-22-2009, 01:09 PM
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#30 (permalink)
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Join Date: Jan 2006
Location: Sweden
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Re: ACE2 - Partial feature list posted
Quote:
Originally Posted by Ghost02
The smaw in arma1 had it.
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That doesn't help the ArmA2 SMAW though :P
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