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10-10-2009, 05:54 PM
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#1 (permalink)
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Join Date: Mar 2006
Location: Houston, TX
Age: 27
Posts: 795
Tournaments Joined: 0 Tournaments Won: 0
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ACE2 - Partial feature list posted
You can find a partial ACE2 feature list on the Biki now, located here. While there is no concrete date as to when it will be released, it has been coming along quite nicely and will be well worth the wait (as with ACE1, of course). Quite a few nice new features, as well as ports of ACE1 features. Some of the as-yet-unannounced overhauls that are being made are incredible, too, and there are several components not listed on the Biki that, while subtle, add some great new possibilities to the overall experience.
Of particular note out of the features that have been revealed, check out the sections on EASA, explosives, flashlights, gas, goggles, interaction with others, wind deflection, and camera shake.
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10-11-2009, 06:49 PM
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#2 (permalink)
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Join Date: Jan 2006
Location: I jump between Maine and Trier, Germany
Age: 23
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Re: ACE2 - Partial feature list posted
as borat would say, "Very Nice".
__________________
|TG-1st| Viper - Commanding Officer
Former ArmA Admin | TG Pathfinder
Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness, that most frightens us. Your playing small does not serve the world. There is nothing enlightened about shrinking so that other people won't feel insecure around you. We are all meant to shine as children do. It's not just in some of us; it is in everyone. And as we let our own lights shine, we unconsciously give other people permission to do the same. As we are liberated from our own fear, our presence automatically liberates others
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10-12-2009, 01:41 AM
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#3 (permalink)
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Join Date: Feb 2008
Location: Southern California
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Re: ACE2 - Partial feature list posted
Flares for aircraft?
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10-12-2009, 03:33 AM
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#4 (permalink)
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Join Date: Jul 2009
Age: 19
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Re: ACE2 - Partial feature list posted
Thanks, I saw this list the other day (I happened to look at the BI topic the day it was posted) and I am anticipating the release more than ever.
Quote:
Originally Posted by MarineSeaknight
Flares for aircraft?
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ACE had flares for choppers/planes so I don't see why they wouldn't add them into ACE2. You also couldn't eject out of choppers unless you could in real life (Read: Kamov) and ejection seats in general were improved.
As for the features Dslyecxi pointed out, I'm curious as to how they will implement flashlights on guns (I.E. would every gun just allow you to hit l to enable a flashlight or will you need to mod every single weapon configuration to have a flashlight model as well etc.) We will wait and see.
Gas/goggles: Gas, interesting. Would balaclavas actually serve a game purpose or just be for show? How would goggles work? As in, would not wearing goggles during a dust storm (desert mission) have some sort of negative effect? Sunglasses would perhaps dampen the effect of the sun glare? (obviously not completely neutralize)
Well... I would go on but I''m silly, this isn't some sort of discussion topic about the features is it?
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10-12-2009, 04:59 AM
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#5 (permalink)
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Join Date: Oct 2009
Age: 16
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Re: ACE2 - Partial feature list posted
Quote:
Originally Posted by OzyTheSage
Sunglasses would perhaps dampen the effect of the sun glare? (obviously not completely neutralize)
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I'm not 100% sure, but I think that for the sunglasses, the ppEffect commands would be able to replicate the dampening of the sun glare, at the very least it should be able to replicate the wearing of dark sunglasses.
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10-12-2009, 05:00 AM
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#6 (permalink)
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Join Date: Dec 2008
Location: Europe
Posts: 467
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Re: ACE2 - Partial feature list posted
Quote:
Originally Posted by OzyTheSage
Gas/goggles: Gas, interesting. Would balaclavas actually serve a game purpose or just be for show? How would goggles work? As in, would not wearing goggles during a dust storm (desert mission) have some sort of negative effect? Sunglasses would perhaps dampen the effect of the sun glare? (obviously not completely neutralize)
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Before ACE, BAS mod had such a feature. Mainly the "Goggle system". Where by the player has the option to put the goggles on to prevent downwash and limiting your view from the helicopters. Something I missed from the ACE mod in ArmA.
I'm glad to hear that they have taken this on board.
All in all, ACE2 is looking sexy. Thanks for the update Dslyecxi.
__________________

"In battle, there are not more than two methods of attack-the direct and the indirect; yet these two in combination give rise to an endless series of maneuvers."
"...just as water retains no constant shape, so in warfare there are no constant conditions."
Sun Tzu
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10-12-2009, 04:51 PM
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#7 (permalink)
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Join Date: Jun 2009
Posts: 35
Tournaments Joined: 0 Tournaments Won: 0
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Re: ACE2 - Partial feature list posted
When it comes out will this be mandatory for TG servers???
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10-12-2009, 04:56 PM
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#8 (permalink)
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Join Date: Aug 2007
Location: Vancouver, Canada
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Re: ACE2 - Partial feature list posted
You can bet your bottom dollar, Smoov.
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10-12-2009, 05:06 PM
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#9 (permalink)
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Join Date: Jun 2007
Location: Fort Myers, Florida
Age: 28
Posts: 1,072
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Re: ACE2 - Partial feature list posted
all of this sounds really cool.... i cant wait till its here.
will TG make this a mandatory mod to run on the server?
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10-12-2009, 05:35 PM
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#10 (permalink)
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Join Date: Jan 2006
Location: I jump between Maine and Trier, Germany
Age: 23
Posts: 1,427
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Re: ACE2 - Partial feature list posted
Most likely this will become madatory. It has been something that most of us have been waiting for hence why some of the veterans from ArmA1 have not been around. We got sooooo used to A.C.E that ArmA2 felt pathetic and unworthy.
__________________
|TG-1st| Viper - Commanding Officer
Former ArmA Admin | TG Pathfinder
Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness, that most frightens us. Your playing small does not serve the world. There is nothing enlightened about shrinking so that other people won't feel insecure around you. We are all meant to shine as children do. It's not just in some of us; it is in everyone. And as we let our own lights shine, we unconsciously give other people permission to do the same. As we are liberated from our own fear, our presence automatically liberates others
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10-12-2009, 07:17 PM
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#11 (permalink)
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Join Date: Feb 2008
Location: Southern California
Posts: 2,232
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Re: ACE2 - Partial feature list posted
I can confirm that TG will be adopting the ACE2 Mod just as it had done with ACE1 in the first ArmA. Can't wait.
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10-13-2009, 11:02 AM
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#12 (permalink)
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Join Date: Aug 2007
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Re: ACE2 - Partial feature list posted
Quote:
Originally Posted by LowSpeedHighDrag
Before ACE, BAS mod had such a feature. Mainly the "Goggle system". Where by the player has the option to put the goggles on to prevent downwash and limiting your view from the helicopters. Something I missed from the ACE mod in ArmA.
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Our [BAS] last leader, DeadMeat, also released a tear gas + mask system for OFP, but this was after BAS stopped public releases, so IIRC it came out under a different tag (DMX?).
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10-13-2009, 12:03 PM
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#13 (permalink)
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Join Date: Jan 2008
Location: leicester, england
Age: 19
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Re: ACE2 - Partial feature list posted
can't wait for this!
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10-13-2009, 10:02 PM
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#14 (permalink)
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Join Date: Jun 2009
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Re: ACE2 - Partial feature list posted
THIS SOUNDS AMAZING!!!!!
Lmfao at the Tail Rotor part :P
Also. Flashbangs. And all this IR equipment. Sounds like a beautiful plan  Time for some CoD 4 style AC-130 missions!!!
OMFG I can't wait. I just had a hot flash
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10-14-2009, 02:18 AM
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#15 (permalink)
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Join Date: Jul 2009
Age: 19
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Re: ACE2 - Partial feature list posted
That reminds me. If they're adding flashlights would it be possible for them to have the IR lasers that were mounted on ArmA's M16A4's? That could be interesting, at least in Co-op. I know that they had IR strobes in ArmA but they didn't work all too well.
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