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| Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods. |
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#1 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,834
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Any modders interested in a TG add-on and mission pack?
I wanted to gauge the interest levels to see if we have enough folks to create a TG add-on and mission pack?
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#3 (permalink) |
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Join Date: Mar 2006
Location: Houston, TX
Age: 25
Posts: 566
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Re: Any modders interested in a TG add-on and mission pack?
Mission packs aren't really that necessary, since ArmA will send any missions to clients who don't have them. If you keep your missions of a reasonable size, it won't ever pose a problem. By "reasonable size" I mean that you don't throw in stupid, unnecessary things like soundtracks for each mission.
As to the addon aspect of things, the best way to do that is to do it in moderation, and only update it every two months or so. Constantly throwing in new addons will only cause havoc as people try to stay up to date with the latest versions of everything. Addon compilations may be great at the start of ArmA's existence, but as time wears on you're likely to find the big mods to provide a more consistent and enjoyable experience. Also, I would recommend that you keep your eyes peeled for the Wargames League mod when it comes to ArmA - it should be right up TG's alley. |
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#4 (permalink) |
![]() ![]() Join Date: Aug 2005
Location: By the PC
Age: 35
Posts: 2,256
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Re: Any modders interested in a TG add-on and mission pack?
I'm interested in the aspects around monitoring and admining of the game(technical part). From what I gather there is no externally available tools to follow the game, change maps view chat etc, that would, from my experience from BF series, be a valuable addition.
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-- VI VI VI - the number of the beast |
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#5 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,834
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Re: Any modders interested in a TG add-on and mission pack?
Quote:
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#6 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 36
Posts: 8,919
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Re: Any modders interested in a TG add-on and mission pack?
Quote:
I appreciate your input, but I think you need to realize that not everyone here is new to the OFP/ArmA world, running servers for said games, mission development OR mod development. We've got a pretty long history with OFP and ran several servers for quite a long time. Tactical Gamer has produced mods and extensive mission packs for several games over the many many years we've been in existence. This thread isn't to shoot down or detract from the ArmA add-on/mission pack, it's to promote and develop it.
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Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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#7 (permalink) |
![]() Join Date: Aug 2004
Location: Naples, Florida USA
Age: 42
Posts: 3,884
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Re: Any modders interested in a TG add-on and mission pack?
What I think he's saying is what I believe also...
1.) At the moment, keep add-ons to a minimum, use what the game gave...already I join servers and can't because there using a certain add-on I don't have. it's OFP all over again. Now is not the time for add-ons, the game is still in development...kinda. 2.) If I host a server and you join, but you don't have my mission...it will automatically download. So I believe he's saying you don't need to make a pack, upload it and have others download and install it. That said, do what you want. |
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#8 (permalink) |
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Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,935
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Re: Any modders interested in a TG add-on and mission pack?
I would be interested in making some missions, I will be getting the game this Friday.
You would have to make a mission pack so other servers could run the maps, right?
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#10 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 36
Posts: 8,919
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Re: Any modders interested in a TG add-on and mission pack?
Quote:
As for #2. If TG develops missions like we did for GR, we still need a way to distribute them. Expecting other server operators to come play on our servers to be able to auto-download the missions so they can copy them up to their server is just silly. Not to mention folks that may want to try them out in single player. Mission packs have been an accepted form of distribution for OFP since time began, so I don't understand the comment that mission packs are "unnecessary". That makes zero sense to me. And yes, I understand the auto-download of missions. I'd really like to see this thread get back on-track. It's purposes was to see if we have modders out there interested in TG add-on and mission development. Not to try and crush people's motivation. If you're not interested in the above, just pass on posting in the thread.
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Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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#12 (permalink) |
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Join Date: Feb 2006
Location: Oklahoma City, OK
Age: 28
Posts: 936
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Re: Any modders interested in a TG add-on and mission pack?
asch, see my private message per our discussions in the past.
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It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV |
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#13 (permalink) |
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Join Date: Dec 2005
Location: Edwardsville, Illinois
Age: 38
Posts: 534
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Re: Any modders interested in a TG add-on and mission pack?
Asch,
I have a few ideas for small sided missions...covert insertions...etc....I'm sure none of my ideas are unique, but I'm going to try and start this weekend a bit. I haven't used the editor yet, except to take a flight in the Camel, so I'm sure I have much to learn. Chappie
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#14 (permalink) |
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Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,935
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Re: Any modders interested in a TG add-on and mission pack?
I am thinking the same thing Chappie. Covert insertions into a town, destroy something and fight your way out as all hell breaks loose.
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#15 (permalink) |
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Join Date: Feb 2006
Location: Oklahoma City, OK
Age: 28
Posts: 936
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Re: Any modders interested in a TG add-on and mission pack?
My idea is this, not completely fleshed out, but you will get the idea...
If persistent campaigns are possible with follow-up missions based on the result of the objectives of the last mission, that'd be the best way to do this. However if not I'd like to see an online campaign. With the following features: a) Mission results would determine the next mission in the series. The mission could change depending on the status of certain objectives, including secondary objectives completed or not completed; like a story-mode, choose your own adventure campaign. b) If the game can't automatically select the next mission based on (a), there would be a flow chart which would tell you the next mission you needed to load. c) The ability to have the missions be Players vs AI or Player vs Player where each side received specific instructions on the mission but if there were 'secret' objectives the 'other' team would not know what that objective was unless they figure it out by watch the players.
__________________
It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV |
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