Go Back   Tactical Gamer > Simulation > Armed Assault > Armed Assault - Tactics, Missions and Mod Discussions


Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods.

Reply
 
Thread Tools
Old 12-12-2006, 10:48 PM   #1 (permalink)
 
Jeevz's Avatar
 
Join Date: Dec 2006
Location: Atlanta, GA USA
Age: 34
Posts: 37
Improvised Explosive Device Script

Feel free to use this in mission making when you need something to blow up. I've been told the weapon that causes the "huge" explosion can cuse crashes in network games so be careful with that one.

Demo mission included, here's the ReadMe:

Improvised Explosive Device Script v1.1
Author: Jeevz 12/12/2006

This script makes things blow up. Send it two arguments, the object you want to blow up and
the size of the explosion. Sizes available are Small, Medium, Large and Huge.

The included demo mission offers a brief example of the script.

example [car1, "Medium"] exec ied.sqs

The ammo types in the script can be changed easily to suit your needs.


http://rapidshare.com/files/7263728/IEDScript.rar.html

* I can't post urls yet so if you'll have to copy & paste

Last edited by Apophis; 12-13-2006 at 08:19 AM.
Jeevz is offline   Reply With Quote
Old 12-13-2006, 08:14 AM   #2 (permalink)
 
Chappie's Avatar
 
Join Date: Dec 2005
Location: Edwardsville, Illinois
Age: 38
Posts: 534
Re: Improvised Explosive Device Script

Hey jeevz,,

sounds really cool bro!!!! Thanks for making the script. I'll give it a go tonight after work!!

EDIT: jeevz...I think the included readme is for a different script..Kronzky's Urban patrol script???

thanks,
Chappie
__________________


"I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo 3/22/06'
Chappie is offline   Reply With Quote
Sponsored links
Old 12-13-2006, 08:21 AM   #3 (permalink)



 
Apophis's Avatar
 
Join Date: Oct 2001
Location: Rhode Island, USA
Age: 36
Posts: 8,921
Re: Improvised Explosive Device Script

Jeevz, Do I have permission to move that to a more-accessible download location?
__________________
Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
Apophis is offline   Reply With Quote
Old 12-13-2006, 08:49 AM   #4 (permalink)
 
Jeevz's Avatar
 
Join Date: Dec 2006
Location: Atlanta, GA USA
Age: 34
Posts: 37
Re: Improvised Explosive Device Script

Let me fix it, so the correct readme is in there, I also have a different explosion to test for one of the sizes. I'll fix it this evening and then you can put it wherever you'd like
Jeevz is offline   Reply With Quote
Old 12-13-2006, 08:51 AM   #5 (permalink)
 
Jeevz's Avatar
 
Join Date: Dec 2006
Location: Atlanta, GA USA
Age: 34
Posts: 37
Re: Improvised Explosive Device Script

Here's the one with the correct readme (oops)

rapidshare.com/files/7311926/IEDScript.rar.html
Jeevz is offline   Reply With Quote
Old 12-13-2006, 09:02 AM   #6 (permalink)
 
Trooper's Avatar
 
Join Date: Jun 2005
Location: In my wifes house......if she says i can
Age: 25
Posts: 8,640
Re: Improvised Explosive Device Script

http://www.rapidshare.com/files/7311...cript.rar.html


awesome work, cant wait to actually try this out
__________________
that sounds like a good idea trooper.
-Vulcan
Trooper is offline   Reply With Quote
Sponsored links
Old 12-13-2006, 09:24 AM   #7 (permalink)



 
Apophis's Avatar
 
Join Date: Oct 2001
Location: Rhode Island, USA
Age: 36
Posts: 8,921
Re: Improvised Explosive Device Script

Excellent. I'm going to actually make a page within TG to download the various ArmA add-ons and scripts that we collect and/or develop. This would be a great addition to start off that list! Just let me know when I'm good to add it!
__________________
Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
Apophis is offline   Reply With Quote
Old 12-13-2006, 09:37 AM   #8 (permalink)
 
Jeevz's Avatar
 
Join Date: Dec 2006
Location: Atlanta, GA USA
Age: 34
Posts: 37
Re: Improvised Explosive Device Script

As long as it's easy for you to change out you can add it now. I have an idea to differentiate between the levels of explosion better but I won't be able to try it til tonight.
Jeevz is offline   Reply With Quote
Old 12-13-2006, 09:38 AM   #9 (permalink)
 
Magnum50's Avatar
 
Join Date: Aug 2004
Location: Naples, Florida USA
Age: 42
Posts: 3,885
Re: Improvised Explosive Device Script

Here's my little tribute to Jeevz's... great job dude, with guys working behind the lines on AA like you, AA is going to be big real soon...

http://www.tacticsandteamwork.com/Vi...7;20Script.wmv

__________________
Magnum
www.gettacticaldammit.com

Magnum50 is online now   Reply With Quote
Old 12-13-2006, 10:20 AM   #10 (permalink)
 
Jeevz's Avatar
 
Join Date: Dec 2006
Location: Atlanta, GA USA
Age: 34
Posts: 37
Re: Improvised Explosive Device Script

Cool vid Magnum, did ya hang around to kill those damn insurgents?
Jeevz is offline   Reply With Quote
Sponsored links
Old 12-13-2006, 10:38 AM   #11 (permalink)
 
Trooper's Avatar
 
Join Date: Jun 2005
Location: In my wifes house......if she says i can
Age: 25
Posts: 8,640
Re: Improvised Explosive Device Script

Just wondering if you had any links to help mod AA. Or if there is anything you use to do it, like languages or stuff that we could learn to help get this ball going
__________________
that sounds like a good idea trooper.
-Vulcan
Trooper is offline   Reply With Quote
Old 12-13-2006, 10:40 AM   #12 (permalink)



 
Apophis's Avatar
 
Join Date: Oct 2001
Location: Rhode Island, USA
Age: 36
Posts: 8,921
Re: Improvised Explosive Device Script

Quote:
Originally Posted by Magnum50 View Post
Here's my little tribute to Jeevz's... great job dude, with guys working behind the lines on AA like you, AA is going to be big real soon...

http://www.tacticsandteamwork.com/Vi...7;20Script.wmv

I couldn't tell from the video, but is the IED visible on the map as an object/box/whatever? Or is it totally hidden? Can the IED be detonated with small arms fire or grenades?
__________________
Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
Apophis is offline   Reply With Quote
Old 12-13-2006, 10:59 AM   #13 (permalink)
 
Jeevz's Avatar
 
Join Date: Dec 2006
Location: Atlanta, GA USA
Age: 34
Posts: 37
Re: Improvised Explosive Device Script

Currently the IED is totally hidden or just attached to an object in the world. For demonstration purposes, the IED spawns into the lead Humvee in that mission to make sure it gets destroyed.

Right now the script will blow up anything, last night in testing, I made IED's, tripwire style anti-personnel booby traps, truck/car bombs and even suicide bombers.

A mission where you are scouting for IED's and eliminating them would be a good idea but making them able to be destroyed will be a bit more involved, I will look into it.
Jeevz is offline   Reply With Quote
Old 12-13-2006, 11:12 AM   #14 (permalink)
 
Jeevz's Avatar
 
Join Date: Dec 2006
Location: Atlanta, GA USA
Age: 34
Posts: 37
Re: Improvised Explosive Device Script

Quote:
Originally Posted by Trooper[SNPR] View Post
Just wondering if you had any links to help mod AA. Or if there is anything you use to do it, like languages or stuff that we could learn to help get this ball going
The BI forums are a good place
flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?
ofpec.com (OFP Editing Center)
community.bistudio.com/wiki/Main_Page (BIS "Biki")

I just use the editor and notepad for mission making, mod tools for ArmA have not been released yet. The language used to write scripts is BI's own, it has some similarities to the web scripting languages I use at work everyday (PHP, ASP, Perl, Javascript, etc.) and good old BASIC with it's "goto" commands.
Jeevz is offline   Reply With Quote
Old 12-14-2006, 04:01 PM   #15 (permalink)
 
en4rcment's Avatar
 
Join Date: May 2003
Age: 35
Posts: 620
Re: Improvised Explosive Device Script

Awesome script there Jeevz!

I actually jumped a bit when the vehicle hit the IED in the vid.

Can you imagine the psychological impact of unexpectedly hitting one of those in game?


Nice stuff!
__________________
en4rcment is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
An open petition to modify the kick script TheSaboteur Battlefield 2142 - General Discussion 43 11-21-2006 01:12 PM
about the script that kicks players that aren't in a squad BigGaayAl Battlefield 2 - Technical Support & FAQs 12 01-05-2006 12:16 PM
pistol script Wyzcrak Natural Selection - Tactics and Mod Discussions 24 06-14-2005 05:52 PM
Breathalyzer, embarrassing email protection device $47 USN_Squid The Sandbox 1 04-01-2005 09:20 AM


All times are GMT -4. The time now is 03:26 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved