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01-10-2007, 10:45 AM #31
Re: Suppressive fire?
Russians noticed that the 5.56 actually tumbles more upon entering the body, as cited above. This means you save weight on ammo and actually do more damage on soft targets.
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01-17-2007, 12:16 PM #32
Re: Suppressive fire?
Supressive fire only really works in MP games where you only have 1 life (i.e. no respawns). For coop, the AI need to react to, and lay down, suppressive fire.
Jex.

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01-17-2007, 03:12 PM #33
Re: Suppressive fire?
Suppressive fire doesn't work when the AI is so deadly accurate. I can get suppressed by AI in single player because I have their accuracy slider dropped down to a more realistic level.
On the TG server, if I get shot at, I usually die within 3 shots. This is not enough time to get suppressed.
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01-18-2007, 05:50 AM #34
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01-18-2007, 07:41 AM #35
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01-22-2007, 06:55 AM #36
Re: Suppressive fire?
I agree - what I meant was that supressive fire is not necessarily accurate fire. It's designed to supress which means lay down lots of fire in the general area to supress the enemy. If the AI are super accurate, their fire ceases to be suppressive and actually turns into intentional fire.
Supressive fire will only work if you are behind cover though, if you are caught in the open then the likelyhood is you will be killed, though 3-400 meter shots seem a little too accurate if it happens regularly and becomes unrealistic.
As it goes, a man sized target at 300 meters will be blocked by the front sight of a rifle. The front sight of your rifle is .5 CM high and 1-2mm in width? Add onto that the innacuracy of the rifle itself (recoil, round, area conditions) and then the training of the shooter and it seems you are fighting against elite forces.
If this is the case, this needs to be toned down. Making missions with uber-skilled opponents is no fun because the missions we'll generally play should be a less skilled enemy to what we'll be role-playing - trained soldiers.
These same soldiers should also come with reasonable gear (i.e. - is it realistic that a group of terrorists ALL have NVG's?).
The AI should be representative of their real world counterparts. Being shot by some terrorist rookie at 400 meters whilst i'm running from cover to cover would piss me off.Jex.

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01-22-2007, 08:04 AM #37
Re: Suppressive fire?
Do some games have a button to duck and shot at the same time?
Meaning, you raise the gun up a few inches and lower your head down a couple and then fire. The objective would be to shoot bullets in a general direction, like supressive fire, but not be as accurate. The good thing about it is you're a lot safer, assuming you're behind cover when you do it.Last edited by Rick_the_new_guy; 01-22-2007 at 08:36 AM.
(PO3) Marcinko_R. (BF2 PR .509) Squad Member
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01-22-2007, 08:55 AM #38
Re: Suppressive fire?
As I read in dyslexci's (Jesus I can't recall how to write that darn name) explanation of it, Rainbow 6 las vegas is the first game to implement this well. I can't imagine how they would code such a thing for a game with big levels like ArmA of bf2 in the near future though. Think of how much work goes into adding single player to bf2 maps.
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"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
"Nationalism is an infantile disease. It is the measles of mankind."
(Einstein, both)
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01-22-2007, 10:45 AM #39
Re: Suppressive fire?
Track IR makes this possible with it's 6DOF. You can basically raise/lower your stance, lean left and right, zoom in and out - all by moving your head. I think this is implemented in AA but it may just be vehicles.
Jex.

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01-22-2007, 06:37 PM #40
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01-23-2007, 06:03 AM #41
Re: Suppressive fire?
No, not Vegas. It was Raven Shield that had the 'fluid stance' feature.
Having "fluid stance" in ArmA would probably require an overhaul of their animation system, hence it not being present. I would imagine that something similar may show up in the as-yet-untitled "Game2" they're working on, though, if they scrap their current (annoyingly limited) animation system and implement a better one.
edit: If you're talking about a "cover system" like Gears of War and R6: Vegas have, that's an entirely different story. I'm assuming you're talking about 'fluid stance' due to it being the topic covered in the article of mine you're seemingly referencing.
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01-23-2007, 12:23 PM #42
Re: Suppressive fire?
I think Rick was asking about the possibility to stay behind cover, and just stick your gun out to shoot e.g. down a hallway, without aiming or seeing where you are shooting.
Getting confused though.
I don't think he was talking about the stances that trackIR can control at all. Rick clear it up here!What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg
"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
"Nationalism is an infantile disease. It is the measles of mankind."
(Einstein, both)
***I will be in India 14 dec till end of januari***
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01-23-2007, 12:46 PM #43
Re: Suppressive fire?
yeah, standing behind an object and sticking your gun around a corner or over a sand bag complex, or a picnic table or what ever.
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01-23-2007, 10:15 PM #44
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01-23-2007, 11:15 PM #45
Re: Suppressive fire?
No.
This is not taught in the the military?
I mean, you have a general idea of were the enemy is, you expose as little as yourself as possible and rip off some rounds.
A little help here.(PO3) Marcinko_R. (BF2 PR .509) Squad Member
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