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02-28-2007, 03:23 PM #16
Re: Coop 36 Corazol Defense by Strag
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02-28-2007, 04:01 PM #17
Re: Coop 36 Corazol Defense by Strag
Yea, I'd leave the arty calling to the platoon commander.

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03-01-2007, 10:51 AM #18
Re: Coop 36 Corazol Defense by Strag
Thanks for the feedback, guys.
Okay, I've set up the Platoon Commander to be the only person who can call in artillery. He has access to two artillery batteries (six guns each), one on Radio Alpha and one on Radio Bravo. He can control each battery independently, so that he can have two separate fire missions active at once.
I've also loaded up a HMMWV with various weapons and ammo for resupply. Headquarters Squad (Platoon Commander and Medics) can use this to move around the area, bringing supplies and medical attention to the other three squads, if needed.
Everything is looking good, but it all needs to be tested on the dedicated server. I was trying to do that last night, but couldn't upload the mission due to FTP problems. Maybe tonight.
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03-03-2007, 07:05 PM #19
Re: Coop 36 Corazol Defense by Strag
The first completed version is ready for testing. It's on our Coop server and listed in the missions list as TG-ST2: Defend Corazol (Coop 36) t4.
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03-17-2007, 10:53 PM #20
Re: Coop 37 Defend Corazol by Strag
The difficulty of this mission has been reduced.
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03-22-2007, 10:00 AM #21
- Join Date
- Feb 2007
- Location
- Houston
- Posts
- 111
Re: Coop 37 Defend Corazol by Strag
I have a Arty Script that well work in SP but not MP
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