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Discussion: ArmA - Archives / Armed Assault - Tactics, Missions and Mod Discussions - TvT 16 Dolores by Strag - No way.. I use it in all my missions, that is exact. let me post
  1. #16


    TheBigC's Avatar

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    Re: TvT 16 Dolores by Strag

    No way.. I use it in all my missions, that is exact. let me post a link my my reload script and you can edit however you like...
    The Meek shall inherit the earth..... after we're through with it!



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  3. #17


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    Re: TvT 16 Dolores by Strag

    Here is my ammo scripts that will solve any issue you are having. Basically it clears the crate than it loads it with what ever is in the list. I have 3 scripts, one for the East, one for the West and one Super script with every weapon in the game (as of the new patch). You can delete/change whatever you like from the list for whatever mission you want. Hope it helps... Ammo Files
    The Meek shall inherit the earth..... after we're through with it!



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  5. #18

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    Re: TvT 16 Dolores by Strag

    Awesome, thanks, C!

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  7. #19


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    Re: TvT 16 Dolores by Strag

    thanks for posting that.


    and yer forum is over-run with bots. heheh.

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  9. #20


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    Re: TvT 16 Dolores by Strag

    found this, thought it might be usefull.
    http://kronzky.info/notk/index.htm

    This way, the defenders can still set up roadblocks to check civvies to see if they are opfor, but if they shoot a civvie, they get the same injury applied to them. That might work, as you shoot once, if you dont get injured, keep plugging away.

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  11. #21

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    Re: TvT 16 Dolores by Strag

    Sheesh, why didn't I think of that? I'm already using his Patrol Script, and his Anti-TK script looks like it would fit the bill just about perfectly for this TvT mission. In fact, I should probably be using it in all of my missions.

    Thanks very much, fr1j0l3! I'll get a version of this mission set up with the Anti-TK script for testing ASAP.

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  13. #22


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    Re: TvT 16 Dolores by Strag

    You cannot kill civilians? Omg, what you all must watch CNN too!!
    The Meek shall inherit the earth..... after we're through with it!



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  15. #23

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    Re: TvT 16 Dolores by Strag

    Okay, I've made fixes and put the latest version on the Private Coop server.

    The SLA ammo crate is fixed. BigC, your ammobox scripts are fantastic. I'm using these from now on. Do you mind if we include them in the editing resources sticky?

    I've added Kronzky's Anti-TK script (to all my missions), but only for teammates. If you shoot a teammate, you receive the same amount of damage yourself. I tried the script with civilians, but it didn't quite have the desired effect. So, instead, I'm doing a check with triggers to see if five or more civilians have been killed. If so, the mission ends, and neither side wins. We'll see how this works.

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  17. #24


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    Re: TvT 16 Dolores by Strag

    Sure. Add them away. I also say we get them up on the TacticalWiki so we can fill that up as well.
    The Meek shall inherit the earth..... after we're through with it!



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  19. #25


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    Re: TvT 16 Dolores by Strag

    Strag there seems to be a problem with the civilian deaths ending the game. We played it twice tonight and both times it ended after ~5 minutes because too many civilians died. The first game I think our team shot two of them, but the second game we were careful not to shoot any. Maybe they're drowning in the water or getting run over by civilian cars?

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  21. #26

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    Re: TvT 16 Dolores by Strag

    Quote Originally Posted by Staneth View Post
    Strag there seems to be a problem with the civilian deaths ending the game. We played it twice tonight and both times it ended after ~5 minutes because too many civilians died. The first game I think our team shot two of them, but the second game we were careful not to shoot any. Maybe they're drowning in the water or getting run over by civilian cars?
    Hmmm, I was wondering if this might happen. Those civvys are pretty dumb. I'll up the limit.

    EDIT: A new version is on the Private Coop server.

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