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Discussion: ArmA - Archives / Armed Assault - Tactics, Missions and Mod Discussions - Realistic Tracers Mod - It's in the readme from RC6 and earlier, looks like it's just not in the
  1. #16

    SnakeDoc's Avatar

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    Re: Realistic Tracers Mod

    It's in the readme from RC6 and earlier, looks like it's just not in the readme from that combo pack.

    * One can make his mission permanent compatible with SIX_Tracers, even when there are all vehicles, units etc.
    placed on the map that would have overwritten init eventhandlers, is to add to the mission init.sqf the following code:
    {{{
    private ["_tracerInit"];
    _tracerInit=getText (configFile >> "SIX_Tracer_EventHandlers" >> "Init");
    if(_tracerInit != "")then{call compile _tracerInit};
    }}}
    This is even compatible with servers or clients that don't have the addon!! There should be no error if there is no SIX_Tracers addon.
    But when a client has it installed, it will be enabled
    |TG-Irr| Snake Doc




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  3. #17

    Strag's Avatar

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    Re: Realistic Tracers Mod

    I'd recommend downloading this mod again (see the link in the first post of this thread) and reinstalling it. Follow the installation directions in the first post.

    sickboy disabled a few features that were actually part of his other mods (extra map markers being the most obvious); these weren't necessary and have been turned off.

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  5. #18

    loyalguard's Avatar

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    Re: Realistic Tracers Mod

    The issue of the tracers mod not working with Evo has resurfaced again (although not necessarily recently) . Several changes have been made in the v.02 and v.03 versions of the Six Pack 1 Mod (in which the tracers mod is now part of) that will cause tracers not to work under certain circumstances. Tracers will stop working under the following two conditions (and perhaps others, but at least these for sure):

    a) Weapons - fire some rounds then choose "rearm" at an ammo box. After you reload you will no longer have tracers (this might affect any other weapon you use later while that mission instance persists - I have to check further).

    b) Vehicles - Again fire some rounds then exit the vehicle. After you enter it again you will have no tracers (for you or any other player in that vehicle later). The only way I could get tracers back was to destroy the vehicle and then repair it.

    I have brought the issue to the attention of Sickboy (creator of the tracers) and KilJoy (creator of Evo) to see if they have a solution. I am not sure that the previously mentioned init.sqf modification will still work since init eventhandlers are "handled" differently now. In the latest readme there is mention of how to make the mission permanently compatible that I will look into further.
    |TG| LoyalGuard

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  7. #19

    tHa_KhAn's Avatar

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    Re: Realistic Tracers Mod

    Hmmm...I can't say that I have done those 2 instances...but I don't seem to have any more tracer issues.
    |TG-12th| tHa_KhAn

    XBL GT: Khan58


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