![]() |


|
|||||||
| Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods. |
![]() |
|
|
Thread Tools |
|
|
#31 (permalink) |
![]() ![]() Join Date: Sep 2006
Location: The Gunshine State
Age: 27
Posts: 1,923
|
Re: Recommended Client-Side Mods
On the first post, I added a link to a mod pack. This pack includes the TrueMods, SixthSense, ArmA Effects, and NWD Ballistics. They have all been tweaked a little to either remove unnecessary things like extra markers or other odd bits and pieces. This should simplify things for those of you that want a group of mods but are unsure how to get them to function.
I purposely did not include a sound mod as that is a big personal preference thing. Please PM any bugs or issues. Again, nothing in the pack is revolutionary it is just a convenience kind of thing. A few of the admins and my 12th squad mates have tested the pack and it should work for you. Read the readme, feel free to send feedback on that as well. Also some updated versions have been released since the pack was compilied. I'm having a few issues with the latest ArmA Effects so it is not included, plus I've been busy and have not completed the testing.
__________________
![]() ![]()
|
|
|
|
|
|
#32 (permalink) |
![]() Join Date: Dec 2005
Location: That smelly place called NJ
Age: 28
Posts: 986
|
Re: Recommended Client-Side Mods
Game has been out a year now, any update of a chance tg will be using mods on the co-op server? Last I heard was "thinking and waiting" back in June....
__________________
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#33 (permalink) | |
![]() Join Date: Jan 2008
Location: Montréal, QC
Age: 31
Posts: 112
|
Re: Recommended Client-Side Mods
Quote:
|
|
|
|
|
|
|
#38 (permalink) | |
|
Join Date: Nov 2005
Location: Israel
Age: 27
Posts: 1,556
|
Re: Recommended Client-Side Mods
Quote:
That should work. |
|
|
|
|
|
|
#40 (permalink) |
|
Join Date: Nov 2005
Location: Israel
Age: 27
Posts: 1,556
|
Re: Recommended Client-Side Mods
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#41 (permalink) |
![]() Join Date: Dec 2006
Location: Massachusetts
Posts: 3,703
|
Re: Recommended Client-Side Mods
I've compiled all my favorite mods into @ednos; the list:
Shack Tactical markers: (a must-have) more markers for the map Andy Mags: instead of satchels on the ground, you see what's actually there (the gun, magazine, grenades, et cetera) Chammy's Sound Mod: realistic and awesome sounds No Voice: silences the pieced-together voices Scope Fix: replaces many of the scopes to be more realistic; also, makes the sniper scopes useful (sighted at 500m or 1000m with the mil dots representing actual increments) InstantViewDistance: allows you to change your view distance and terrain detail using the in-game menu TrueCrosshair (Cadet): replaces the odd-looking crosshair with four dots in a wide cross, making it less reasonable to fire from the hip TrueFov (Accurate): Makes the field of view more accurate and the zoomed size as close to real life as possible on a 19" monitor (which I have) TrueHeadMovement: Allows you to turn your head to realistic angles in free look TrueMovementSound: Adjust sounds of walking on surfaces such that faster movement makes more noise TrueNVGoggles: Makes night vision goggles more usable TrueUI: Makes all the menus far, far less ugly WMS Chat Fix: moves the chat input up so that it never covers words in the chat area
__________________
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|

