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Discussion: ArmA - Archives / Armed Assault - Tactics, Missions and Mod Discussions - Recommended Client-Side Mods - On the first post, I added a link to a mod pack. This pack includes
  1. #31

    tHa_KhAn's Avatar

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    Re: Recommended Client-Side Mods

    On the first post, I added a link to a mod pack. This pack includes the TrueMods, SixthSense, ArmA Effects, and NWD Ballistics. They have all been tweaked a little to either remove unnecessary things like extra markers or other odd bits and pieces. This should simplify things for those of you that want a group of mods but are unsure how to get them to function.

    I purposely did not include a sound mod as that is a big personal preference thing. Please PM any bugs or issues. Again, nothing in the pack is revolutionary it is just a convenience kind of thing. A few of the admins and my 12th squad mates have tested the pack and it should work for you.

    Read the readme, feel free to send feedback on that as well. Also some updated versions have been released since the pack was compilied. I'm having a few issues with the latest ArmA Effects so it is not included, plus I've been busy and have not completed the testing.
    |TG-12th| tHa_KhAn

    XBL GT: Khan58


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  3. #32

    VegaBond's Avatar

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    Re: Recommended Client-Side Mods

    Game has been out a year now, any update of a chance tg will be using mods on the co-op server? Last I heard was "thinking and waiting" back in June....

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  5. #33

    Krako's Avatar

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    Re: Recommended Client-Side Mods

    Quote Originally Posted by Strag View Post
    Tracer Mods
    Sixth Sense Realistic Tracers Mod


    Effects Mods
    ArmaEffects
    TG Mod Pack[/url]
    For me these 2 mods don't work well together. Tracer all by itself works fine. But if I run the effects mod, the SAW and the C-6 don't have tracers anymore. Any ideas?

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  7. #34

    VegaBond's Avatar

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    Re: Recommended Client-Side Mods

    For armaeffects, the AI doesn't see all of the extra smoke added so its more of a blockage for you when attacking

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  9. #35

    Shafik's Avatar

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    Re: Recommended Client-Side Mods

    Quote Originally Posted by Krako View Post
    For me these 2 mods don't work well together. Tracer all by itself works fine. But if I run the effects mod, the SAW and the C-6 don't have tracers anymore. Any ideas?
    Are you running the latest versions of both these mods? I have no problem running them side by side. Make sure you have the latest versions.




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  11. #36

    Krako's Avatar

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    Re: Recommended Client-Side Mods

    I guess your right. I had to install the complete 6th sense mod and remove the stuff I don't need.

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  13. #37

    Duncan's Avatar

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    Re: Recommended Client-Side Mods

    Why doesnt true mods work? when i download it i only get a .RAR file not a folder

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  15. #38

    Shafik's Avatar

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    Re: Recommended Client-Side Mods

    Quote Originally Posted by Twiggy
    Why doesnt true mods work? when i download it i only get a .RAR file not a folder
    Extract the RAR file into the correct directory structure: \TrueMods\Addons\*.*

    That should work.




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  17. #39

    Duncan's Avatar

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    Re: Recommended Client-Side Mods

    but when i download true mods all i get is the .RAR file

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  19. #40

    Shafik's Avatar

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    Re: Recommended Client-Side Mods

    I'm not sure I follow. You downloaded the mod from here? This .RAR file is an archive file, like ZIP, TrueMods is packed into it. Use an unpacking program like 7zip or WinRar to unpack it.




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  21. #41

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    Re: Recommended Client-Side Mods

    I've compiled all my favorite mods into @ednos; the list:
    Shack Tactical markers: (a must-have) more markers for the map
    Andy Mags: instead of satchels on the ground, you see what's actually there (the gun, magazine, grenades, et cetera)
    Chammy's Sound Mod: realistic and awesome sounds
    No Voice: silences the pieced-together voices
    Scope Fix: replaces many of the scopes to be more realistic; also, makes the sniper scopes useful (sighted at 500m or 1000m with the mil dots representing actual increments)
    InstantViewDistance: allows you to change your view distance and terrain detail using the in-game menu
    TrueCrosshair (Cadet): replaces the odd-looking crosshair with four dots in a wide cross, making it less reasonable to fire from the hip
    TrueFov (Accurate): Makes the field of view more accurate and the zoomed size as close to real life as possible on a 19" monitor (which I have)
    TrueHeadMovement: Allows you to turn your head to realistic angles in free look
    TrueMovementSound: Adjust sounds of walking on surfaces such that faster movement makes more noise
    TrueNVGoggles: Makes night vision goggles more usable
    TrueUI: Makes all the menus far, far less ugly
    WMS Chat Fix: moves the chat input up so that it never covers words in the chat area
    The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
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  23. #42

    Tripper's Avatar

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    Re: Recommended Client-Side Mods

    Thanks Ednos.

    We talked about this in-game just the other day. Speedy!

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  25. #43

    Duncan's Avatar

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    Re: Recommended Client-Side Mods

    Can these mods work in 1.09 or only 1.08

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  27. #44

    Atomic Dog's Avatar

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    Re: Recommended Client-Side Mods

    They work in 1.09

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  29. #45

    Duncan's Avatar

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    Re: Recommended Client-Side Mods

    So would i have to put all the mods files in the 1.09 directory also cuase i currently have them in the 1.08?

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