Welcome to Tactical Gamer

Page 5 of 6 FirstFirst 123456 LastLast
Results 61 to 75 of 79
Discussion: ArmA - Archives / Armed Assault - Tactics, Missions and Mod Discussions - Recommended Client-Side Mods - is the @TG mod pack on the first page of this topic up to date?
  1. #61

    Redd_Wiggler's Avatar

    Join Date
    Feb 2008
    Location
    in a box, with a fox...
    Age
    43
    Posts
    342

    Re: Recommended Client-Side Mods

    is the @TG mod pack on the first page of this topic up to date? i have 3 short-cuts i am using untill i decide which one is best:

    no mods
    @TG mods
    chammy's, six's mods, arma effects (in a folder i call @ubermods)

    sometimes i lock-up with @TG...sometimes i get error messages (that i cant download missions) with @ubermods, and no-mods is error free, but a little "flat".


    i was wondering if the loc-ups and errors were due to mods that werent meshing with 1.12...anyone else have any problems?

  2.  
  3. #62


    Join Date
    Apr 2007
    Posts
    19

    Re: Recommended Client-Side Mods

    I have a question about the lowplants mod.

    Do you have to have QG to use it?

  4.  
  5. #63

    yourgrandma's Avatar

    Join Date
    Jul 2007
    Location
    Alabama, meh
    Posts
    40

    Re: Recommended Client-Side Mods

    nope check here link


    life is good, shoot things

  6.  

     
  7. #64


    Join Date
    Apr 2007
    Posts
    19

    Re: Recommended Client-Side Mods

    ^ cool thanks.

    haha, I've downloaded the 1.08 patch, 1.12 patch, and all the mods I want in preparation for the mailman to deliver ArmA tommorrow.

  8.  
  9. #65

    tHa_KhAn's Avatar

    Join Date
    Sep 2006
    Location
    The Gunshine State
    Posts
    3,139

    Re: Recommended Client-Side Mods

    Quote Originally Posted by Redd_Wiggler View Post
    is the @TG mod pack on the first page of this topic up to date? i have 3 short-cuts i am using untill i decide which one is best:

    no mods
    @TG mods
    chammy's, six's mods, arma effects (in a folder i call @ubermods)

    sometimes i lock-up with @TG...sometimes i get error messages (that i cant download missions) with @ubermods, and no-mods is error free, but a little "flat".


    i was wondering if the loc-ups and errors were due to mods that werent meshing with 1.12...anyone else have any problems?

    No, I need to update it. It was not until the recent patch I could play the game so I was on hiatus since the previous patch. I having a working combination right now I'd be happy to send your way, it includes low plants, etc.
    |TG-12th| tHa_KhAn

    XBL GT: Khan58


  10.  
  11. #66

    Redd_Wiggler's Avatar

    Join Date
    Feb 2008
    Location
    in a box, with a fox...
    Age
    43
    Posts
    342

    Re: Recommended Client-Side Mods

    that would be sweet!

    i was thinking of trying a different sound mod (i run chammy's now) just to see what else is out there...

  12.  

     
  13. #67

    Sabre's Avatar

    Join Date
    Apr 2008
    Location
    Washington UK
    Age
    50
    Posts
    86

    Re: Recommended Client-Side Mods

    Quote Originally Posted by tHa_KhAn View Post
    No, I need to update it. It was not until the recent patch I could play the game so I was on hiatus since the previous patch. I having a working combination right now I'd be happy to send your way, it includes low plants, etc.
    Was your reply regarding the @TG mod. I've tried loading the @TG and the low plants with the 1.12 patch and I keep getting error messages.

    Are there any mods that are working with the new patch?


    There are no absolute rules of conduct, either in peace or war. Everything depends on circumstances - Leon Trotsky

  14.  
  15. #68
    Registered User

    Join Date
    Feb 2007
    Location
    Chicago, IL
    Age
    31
    Posts
    238

    Thumbs up Re: Recommended Client-Side Mods

    I swapped out CHAMMY sound mod for the new HIFI sound mod. Been using it for the past few days exclusively and I'm really liking it a lot.

    Download HiFi version 1.3.1 here:
    http://www.armaholic.com/page.php?id=3051

  16.  
  17. #69

    206 Wolfpack's Avatar

    Join Date
    Jun 2007
    Location
    Seattle
    Posts
    1,221

    Re: Recommended Client-Side Mods

    Yea Vanity was the one that told me about HiFi Sounds and so far I've gotta admit this is the sounds mod where it lets you get into the game more/makes the game actually get intense,

    Edit: Anyone got a link to the six tracers mod dl? Tried a version of one and it wouldnt let arma start up,

  18.  

     
  19. #70

    Sabre's Avatar

    Join Date
    Apr 2008
    Location
    Washington UK
    Age
    50
    Posts
    86

    Re: Recommended Client-Side Mods

    Are all of the mods on the first page still current and indeed still recommended?


    There are no absolute rules of conduct, either in peace or war. Everything depends on circumstances - Leon Trotsky

  20.  
  21. #71

    Buccaneer's Avatar

    Join Date
    Dec 2006
    Location
    Nr Stonehenge, Wiltshire, UK
    Posts
    384

    Re: Recommended Client-Side Mods

    Quote Originally Posted by Sabre View Post
    Are all of the mods on the first page still current and indeed still recommended?
    Sabre follow the link in my Sig (ArmA Downloads). Have a ferret about my pages for what you need. All these Mods are on my last page.
    | ArmA SOPs & Rules | ArmA Downloads |
    TG ArmA Pathfinder
    One pass haul ass - Greed kills

  22.  
  23. #72
    Registered User

    Join Date
    Feb 2007
    Location
    Chicago, IL
    Age
    31
    Posts
    238

    Re: Recommended Client-Side Mods

    Looks like (from preliminary guesswork) that the client-side mods are crashing the hell out of Warfare. Entire servers of people crashing to desktop.

    I've seen a couple servers now only letting in vanilla players...gonna be a sad day if this one update renders all mods useless.

  24.  

     
  25. #73


    TheBigC's Avatar

    Join Date
    Jul 2005
    Location
    Just chilling...
    Posts
    3,868

    Re: Recommended Client-Side Mods

    Has anyone took the time to play without certain MODs? Some of the MODs we were all running may not be needed with the patch. Time to check them all out again with this patch.
    The Meek shall inherit the earth..... after we're through with it!



  26.  
  27. #74
    Registered User

    Join Date
    Feb 2007
    Location
    Chicago, IL
    Age
    31
    Posts
    238

    Re: Recommended Client-Side Mods

    It really sucks without Six_Tracers and ArmAEffects....but the game is definitely still playable.

  28.  
  29. #75

    206 Wolfpack's Avatar

    Join Date
    Jun 2007
    Location
    Seattle
    Posts
    1,221

    Re: Recommended Client-Side Mods

    *cough* you got that six tracers? anybody???

    and did they redo the sounds of everything with the patch?

  30.  

     
Page 5 of 6 FirstFirst 123456 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top