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04-15-2008, 06:24 AM #61
Re: Recommended Client-Side Mods
is the @TG mod pack on the first page of this topic up to date? i have 3 short-cuts i am using untill i decide which one is best:
no mods
@TG mods
chammy's, six's mods, arma effects (in a folder i call @ubermods)
sometimes i lock-up with @TG...sometimes i get error messages (that i cant download missions) with @ubermods, and no-mods is error free, but a little "flat".
i was wondering if the loc-ups and errors were due to mods that werent meshing with 1.12...anyone else have any problems?
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04-20-2008, 05:54 PM #62
- Join Date
- Apr 2007
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- 19
Re: Recommended Client-Side Mods
I have a question about the lowplants mod.
Do you have to have QG to use it?
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04-20-2008, 07:32 PM #63
Re: Recommended Client-Side Mods
nope check here link




life is good, shoot things
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04-20-2008, 09:05 PM #64
- Join Date
- Apr 2007
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- 19
Re: Recommended Client-Side Mods
^ cool thanks.
haha, I've downloaded the 1.08 patch, 1.12 patch, and all the mods I want in preparation for the mailman to deliver ArmA tommorrow.
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04-27-2008, 11:43 AM #65
Re: Recommended Client-Side Mods
|TG-12th| tHa_KhAn

XBL GT: Khan58






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04-28-2008, 06:51 AM #66
Re: Recommended Client-Side Mods
that would be sweet!
i was thinking of trying a different sound mod (i run chammy's now) just to see what else is out there...
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04-30-2008, 04:57 PM #67
Re: Recommended Client-Side Mods

There are no absolute rules of conduct, either in peace or war. Everything depends on circumstances - Leon Trotsky
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04-30-2008, 06:37 PM #68Registered User
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- Feb 2007
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Re: Recommended Client-Side Mods
I swapped out CHAMMY sound mod for the new HIFI sound mod. Been using it for the past few days exclusively and I'm really liking it a lot.
Download HiFi version 1.3.1 here:
http://www.armaholic.com/page.php?id=3051
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05-08-2008, 09:10 PM #69
Re: Recommended Client-Side Mods
Yea Vanity was the one that told me about HiFi Sounds and so far I've gotta admit this is the sounds mod where it lets you get into the game more/makes the game actually get intense,
Edit: Anyone got a link to the six tracers mod dl? Tried a version of one and it wouldnt let arma start up,
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05-12-2008, 10:50 AM #70
Re: Recommended Client-Side Mods
Are all of the mods on the first page still current and indeed still recommended?

There are no absolute rules of conduct, either in peace or war. Everything depends on circumstances - Leon Trotsky
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05-12-2008, 02:03 PM #71
Re: Recommended Client-Side Mods
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05-23-2008, 12:57 AM #72Registered User
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Re: Recommended Client-Side Mods
Looks like (from preliminary guesswork) that the client-side mods are crashing the hell out of Warfare. Entire servers of people crashing to desktop.
I've seen a couple servers now only letting in vanilla players...gonna be a sad day if this one update renders all mods useless.
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05-23-2008, 01:19 AM #73
Re: Recommended Client-Side Mods
Has anyone took the time to play without certain MODs? Some of the MODs we were all running may not be needed with the patch. Time to check them all out again with this patch.
The Meek shall inherit the earth..... after we're through with it!
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05-23-2008, 01:23 AM #74Registered User
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- Feb 2007
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Re: Recommended Client-Side Mods
It really sucks without Six_Tracers and ArmAEffects....but the game is definitely still playable.
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05-23-2008, 01:39 AM #75
Re: Recommended Client-Side Mods
*cough* you got that six tracers? anybody???
and did they redo the sounds of everything with the patch?
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